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[Extension] CAYM's Tweaks (NAVAL warfare, AIRCRAFT warfare, Enlightment Era, Futre Age, CAYM's Change)

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I will create the Korean version first and upload it after verifying the error code.



Several additional wonders and additional buildings have been added, striving to create the most scientifically advanced tech epic yet.

This is a completely redesigned mod that has removed most of the base.
 
Hello.

It's been a long time since I last posted.

In reality, I got married and was busy, so work wasn't easy.

I plan to completely rework the Future Era and upload it soon.

Enlightenment Era, but I'll upload the correction files for minor errors like the turtle ship.
(There's a bug where the turtle ship, when placed in a carrack, only upgrades to a turtle ship, which is historically problem)
Congratulations!
 
I think most EE fans have migrated over to this version: https://forums.civfanatics.com/threads/enlightenment-era-for-vp-4-22.698499

idk the details sufficiently to say whats possible, but might be nice to find a way to combine efforts rather than have competing versions of same mod
I haven't looked into it properly yet, as I'm only focusing on the Future Era mod,

I've only worked on it to the extent of not altering the originality of the previous mod. If it were a plan to change the overall framework...

1. The Cossacks should absolutely be replaced with the Dragoons. The Cossacks are a unit that greatly increases mobility by firing guns. After the fall of the Mongols and their departure, the Cossacks became cavalry using firearms, and in the Enlightenment Era, they were forced to replace the Uhlans. This is a historical error.

2. There's no reason to give an Admiral when giving the Tower of Belem. Since the Tavern has been renovated, I think it's better to give the Tavern as a free building and use the experience gained from it to move the Explorers more easily.

3. In 4UCUA, the Turtle Ship should be downgraded to a Caravel. Historically, Korea was invaded during the Imjin War.

4. It makes no sense to use strategic resources for the Two-Handed Swordsman without ranged defense. I'm a model that must compete in an era where even cannons are the primary strategic resource. Therefore, investing in strategic resources is only worthwhile if it includes at least long-range defense capabilities and a mode that increases combat power against cavalry.

I've been thinking about it for a while, but I only gave it the long-range defense boost.

I'll review some more, but it seems to be quite well-organized. I considered removing it at the time, but the intertwining of science and policy, and my lack of knowledge of VP DLL format, prevented me from doing so.

I'm very grateful for the improvements you've made on my behalf. I'd like to offer suggestions for improvements.
 
Hello.

It's been a long time since I last posted.

In reality, I got married and was busy, so work wasn't easy.

I plan to completely rework the Future Era and upload it soon.

Enlightenment Era, but I'll upload the correction files for minor errors like the turtle ship.
(There's a bug where the turtle ship, when placed in a carrack, only upgrades to a turtle ship, which is historically problem)
 
as I'm only focusing on the Future Era mod
good to hear!! i don't think we have a currently-compatible version of this one, and personally would love to see something here... I imagine many others would as well

Nice to see you back again
:)
 
I will create the Korean version first and upload it after verifying the error code.



Several additional wonders and additional buildings have been added, striving to create the most scientifically advanced tech epic yet.

This is a completely redesigned mod that has removed most of the base.
Excited to see you back, and looking forward to what you come up with. Was hoping to see Future Eras get some new love for VP.
 
good to hear!! i don't think we have a currently-compatible version of this one, and personally would love to see something here... I imagine many others would as well

Nice to see you back again
:)

Excited to see you back, and looking forward to what you come up with. Was hoping to see Future Eras get some new love for VP.
I've developed a missile LUA that provides splash effects for the Future Era mod. While this may be a spoiler, please look forward to the completely revamped mod.

This mod was inspired by Netflix's "SAM CHE" and the "LK-99" incident that shook the scientific community last year.

However, I'm currently working on various LUAs, so the Korean version is taking longer than expected, so there may not be an upload for the next two weeks.
 
Today, the Korean version is finally complete. I'll run a bug check and, if there are no issues, I'll translate it into English and post it.

While Korean users will participate in the open beta test to catch any bugs that may arise before then, I've put a lot of effort into making this as bug-free as possible.

Furthermore, I've zeroed everything out and re-engineered the entire code.

I've also organized the code for easier reference for those who want to adjust specific values later.


I'll upload it as soon as possible, either over the weekend or next week!
 
Hi guys...



I uploaded it to Google Drive, and just uploaded the English translation.

I didn't translate everything myself, and since I used Chat GPT to translate, there may be some missing code.

However, I did my best to map the important buildings.

Please let me know if you encounter any bugs.
 
I put here an enlarged pic Future Age tech tree in English

Spoiler :
X0EIKh1.jpeg
 
Hi guys...



I uploaded it to Google Drive, and just uploaded the English translation.

I didn't translate everything myself, and since I used Chat GPT to translate, there may be some missing code.

However, I did my best to map the important buildings.

Please let me know if you encounter any bugs.
In the attached file you can find potentially game-breaking database errors.

EDIT: new log file. I restricted to Future Age-related errors only.
 

Attachments

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In the attached file you can find potentially game-breaking database errors.

EDIT: new log file. I restricted to Future Age-related errors only.
Thank you. I forgot to enable the "valid data" setting. I'll check, correct the relevant information, and re-upload.
 
Thanks for your work.

A note: for World Wonders HurryCostModifier is -5 not -20.
Also Civilopedia for some wonders seems busted.

Also Svalbard Global Seed Vault is already present in adan_eslavo's More Wonders for VP mod, so it doubles when playing with both mods. Renaming it back to Utsäde Gene Vault could be a compatibility solution.
 
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Thanks for your work.

A note: for World Wonders HurryCostModifier is -5 not -20.
Also Civilopedia for some wonders seems busted.

Also Svalbard Global Seed Vault is already present in adan_eslavo's More Wonders for VP mod, so it doubles when playing with both mods. Renaming it back to Utsäde Gene Vault could be a compatibility solution.
Utsäde Gene Vault is a Wonder that existed in the old GAIA future era.

Since I'm definitely building it for the future era, it seems likely that the Wonder will be deleted when loading this mod, or that a code will be added to delete it when using this mod.

Also, if you don't use 4UCUA, it may not appear due to missing data code. Since I am currently working, I will either check that part and add a correction code, or lock the code so that it runs only in 4UCUA as a required mode.
 
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Utsäde Gene Vault is a Wonder that existed in the old GAIA future era.

Since I'm definitely building it for the future era, it seems likely that the Wonder will be deleted when loading this mod, or that a code will be added to delete it when using this mod.

Also, if you don't use 4UCUA, it may not appear due to missing data code. Since I am currently working, I will either check that part and add a correction code, or lock the code so that it runs only in 4UCUA as a required mode.
No need to remove the wonder.
You can just add this code that renames and alters icon of the wonder when the other Seed Vault wonder is present in the database.

Code:
INSERT INTO Language_en_US (Tag, Text) VALUES
('TXT_KEY_BUILDING_FW_GENE_VAULT_MW', 'Utsäde Gene Vault');

UPDATE Buildings SET IconAtlas = 'CIV_COLOR_ATLAS_FW_2', PortraitIndex =7, Description = 'TXT_KEY_BUILDING_FW_GENE_VAULT_MW'
WHERE Type = 'BUILDING_FW_GENE_VAULT' AND EXISTS (SELECT * FROM Buildings WHERE Type='BUILDING_SEED_VAULT');

CREATE TRIGGER IF NOT EXISTS Jar_FutureAgeSeedVault AFTER INSERT ON Building_Flavors
WHEN NEW.BuildingType = 'BUILDING_SEED_VAULT'
BEGIN
    UPDATE Buildings SET IconAtlas = 'CIV_COLOR_ATLAS_FW_2', PortraitIndex =7, Description = 'TXT_KEY_BUILDING_FW_GENE_VAULT_MW'
    WHERE Type = 'BUILDING_FW_GENE_VAULT';
END;

I just put it below the wonder code
Spoiler Picture :
Screenshot_1.png


Screenshot_2.png

 
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경이로움을 제거할 필요는 없습니다.
데이터베이스에 다른 Seed Vault 불가사의가 있는 경우, 해당 불가사의의 이름을 바꾸고 아이콘을 변경하는 코드를 추가하기만 하면 됩니다.

[코드]Language_en_US(태그, 텍스트) 값 삽입
('TXT_KEY_BUILDING_FW_GENE_VAULT_MW', '진 볼트 외부');

업데이트 건물 SET IconAtlas = 'CIV_COLOR_ATLAS_FW_2', PortraitIndex = 7, 설명 = 'TXT_KEY_BUILDING_FW_GENE_VAULT_MW'
WHERE Type = 'BUILDING_FW_GENE_VAULT'이고 EXISTS (SELECT * FROM Buildings WHERE Type='BUILDING_SEED_VAULT');

Building_Flavors에 삽입한 후 Jar_FutureAgeSeedVault가 존재하지 않으면 트리거를 생성합니다.
NEW.BuildingType = 'BUILDING_SEED_VAULT'일 때
시작하다
업데이트 건물 SET IconAtlas = 'CIV_COLOR_ATLAS_FW_2', PortraitIndex = 7, 설명 = 'TXT_KEY_BUILDING_FW_GENE_VAULT_MW'
WHERE 유형 = 'BUILDING_FW_GENE_VAULT';
끝;[/코드]

난 그냥 원더코드 아래에 넣었어
[스포일러="사진"]View attachment 742608

View attachment 742609
[/스포일러]
I don't agree with this approach. This iconic building is a prime example of vertical farming.

Also, the Svalbard International Vault symbolizes a very different value from the Eden Project, and because it's a real-world building, its contents cannot be changed. If you want to change the name and icon, I'll do so, but the content will never be modified.
 
Contents and bonuses of the wonder do NOT change.
Only name, and images (icon and splash) change ONLY WHEN the other Seed Vault wonder is active.
 
Contents and bonuses of the wonder do NOT change.
Only name, and images (icon and splash) change ONLY WHEN the other Seed Vault wonder is active.
After reviewing the settings, I realized this building was modeled after the Svalbard Seed Vault. Since there's a Svalbard Seed Vault building in Korea, I decided to use that.

Since the update code is subject to change, I'll upload the updated design after updating it.
 
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