CommandoBob
AbstractArt
CBob04: Modern Warfare Deluxe is planned to be a game that focuses on the joys and thrills of fighting with Tanks, Infantry and Battleships, (and possibly nukes, too, ) against the AI.
The big idea is this: we just hang around in the game, trying to stay out of the way, until we get to modern military and then, BAM!, we go on the offensive and kill everybody.
But I don't have everything mapped out in my mind yet and would like some help.
As of now, I see this at Emperor level, standard map size with continents.
These are the issues I see that would need to be decided before the game got started.
Issues
Early Turns and Civ Size
Since the game plan is to focus on Modern Era weaponry, then it follows that the early turns will be sorta dull. What I envision is that we set a max number of cities until we can fight, but this number is fuzzy. I don't want the AIs to have 15 cities and we have 40, nor do I really want us to be the weakest civ. So we need a number of cities to stay at. This could be a fixed number (easiest) or something as complicated as determining the average city size of an average civ (in this game) and having no more than that number.
When to Fight
The game has Cavalry as part of the Industrial Age, but to me it seems to straddle both Industrial and Modern. We need a trigger event (we learn a specific tech or maybe just entering the Modern Age lol) that let's us let loose the dogs of war.
Early Expansion and Warfare
Whatever our max city size will be until we can make Modern War, we will probably have to do some fighting to that size. Or maybe not. I think early warfare would be necessary unless we fiddled with the game setting (large map size but only standard map size opponents). I don't see any early war designed to eliminate an AI; that makes the busting out phase too easy.
Victory Conditions
We would either try for Domination or Conquest; whichever one we didn't aim for would be turned off. I would consider turning off Diplomatic, Cultural and Space, too, but I feel strange about that. It would almost make our effort too easy.
Who are We?
Only four civs have anything like Modern Era UUs: Russia (Cossack), Ottomans (Siphai), Germany (Panzers) and America (F-15). Any one of these is a good match for this game, but which one sorta depends on when we breakout and get nasty; that condition should try to match our UU, if possible.
Game Startup
This game would not start until CBob03: Germans in Tutus is finished.
Disclaimer
I am just trying to get feed back on how to take this idea and make it better. Feel free to post your thoughts; I won't take it as a sign-up.
The big idea is this: we just hang around in the game, trying to stay out of the way, until we get to modern military and then, BAM!, we go on the offensive and kill everybody.
But I don't have everything mapped out in my mind yet and would like some help.
As of now, I see this at Emperor level, standard map size with continents.
These are the issues I see that would need to be decided before the game got started.
Issues
Early Turns and Civ Size
Since the game plan is to focus on Modern Era weaponry, then it follows that the early turns will be sorta dull. What I envision is that we set a max number of cities until we can fight, but this number is fuzzy. I don't want the AIs to have 15 cities and we have 40, nor do I really want us to be the weakest civ. So we need a number of cities to stay at. This could be a fixed number (easiest) or something as complicated as determining the average city size of an average civ (in this game) and having no more than that number.
When to Fight
The game has Cavalry as part of the Industrial Age, but to me it seems to straddle both Industrial and Modern. We need a trigger event (we learn a specific tech or maybe just entering the Modern Age lol) that let's us let loose the dogs of war.
Early Expansion and Warfare
Whatever our max city size will be until we can make Modern War, we will probably have to do some fighting to that size. Or maybe not. I think early warfare would be necessary unless we fiddled with the game setting (large map size but only standard map size opponents). I don't see any early war designed to eliminate an AI; that makes the busting out phase too easy.
Victory Conditions
We would either try for Domination or Conquest; whichever one we didn't aim for would be turned off. I would consider turning off Diplomatic, Cultural and Space, too, but I feel strange about that. It would almost make our effort too easy.
Who are We?
Only four civs have anything like Modern Era UUs: Russia (Cossack), Ottomans (Siphai), Germany (Panzers) and America (F-15). Any one of these is a good match for this game, but which one sorta depends on when we breakout and get nasty; that condition should try to match our UU, if possible.
Game Startup
This game would not start until CBob03: Germans in Tutus is finished.
Disclaimer
I am just trying to get feed back on how to take this idea and make it better. Feel free to post your thoughts; I won't take it as a sign-up.