Welcome to the Skipper series, comprising six games that show the effects of completely skipping one of the first-level techs: Fishing, The Wheel, Agriculture, Hunting, Mysticism and Mining. In order to avoid random chances of getting these techs I'm going to disable huts in all of them. "Internet" is out of the question too, although I'm not sure whether I can even reach it in most of these games! The original (short) discussion was inspired by the one in Mad Scientist's RPC summary and can be found in the Skipping techs thread. The first game will skip one of the most needed techs, Mining. It might not look like much at first, but it means that production won't come from mines, chopping OR slavery. To make things even out a bit I asked RRRaskolnikov to check the map for nearby horses, so hordes of Keshiks it is, for the leader is the mighty mineless Genghis Khan. And here is the starting position: One additional rule: I will have to pillage all mines before the cities that have them in the fat cross come out of revolt. I'll attach the save if anyone wants to shadow this. It's a Monarch, Pangaea, Standard size, Epic speed game.