Welcome to CCM and thank you for your interest in this non-commercial mod! Please don´t forget, that this is a public betatest. Therefore not all of the many new concepts are working perfectly and the civilopedia attached to that mod isn´t completely ready. The AI sometimes still has problems with the path finding of wheeled units. Your experiences and reports are needed for fixing bugs and errors and to find the best conditions for the different world-sizes, governments and overall-gameplay. CCM Concept CCM stands for Civ Conquest Mod, is only playable with Civ 3 Conquests (C3C) and was constructed around Civ Complete. It is a modification of the Civ 3 epic game, starting at 4.000 BC and ending in the Atomic Age of mankind. Most of my modification ideas (like strengthening the AI) are realised in CCM, but the mod would never have been what it is without the help, feedback, work and great ideas of many civers all around the globe. Thank you all very, very much. A special big thank you to rhodie, who is working on the civilopedia and especially to Vuldacon, who did a lot of the graphics work in CCM. Another big thank you to the prebetatesters BadKharma, Recon1591, rhodie, MarineCorps, moosezilla and TheRat for finding tons of errors and to my friend El Justo for his always welcome overall-advise. CCM was also helped by Soren Johnson´s skilful analysis of Civ III gaming elements at the end of the handbook for Civ IV. In that sense: The end of Civ IV is the start of Civ III CCM. CCM Modification Index 1. ICS-tactic (Infinite City Sprawl) stopped. 2. Religious implementation is improved. 3. New Great Cultural Persons. 4. Advanced Automatic Unit production. 5. Waste and Corruption are considerably reduced. 6. Pollution has been virtually eliminated. 7. New Multiple Leaders. 8. Short Bloody Revolution. 9. New Government settings. 10. CCM Movement Rules 11. AI-Routine for Land Artillery improved 12. New Trading Possibilities for Random Maps 13. Improved Workers. 14. Better use of Diplomats and Spies 15. Enhanced Technical Trees. More explanations about these concepts can be found in the CCM civilopedia done by rhodie and the following posts at the CivForum: http://www.civforum.de/showthread.php?90564-CCM-Betatest-(epic-mod)&p=5938640&viewfull=1#post5938640 http://www.civforum.de/showthread.php?90564-CCM-Betatest-(epic-mod)&p=5938715&viewfull=1#post5938715 http://www.civforum.de/showthread.php?90564-CCM-Betatest-(epic-mod)&p=5938757&viewfull=1#post5938757 Here is the downloading-link to the new CCM- Mainfile (729 MB zipped) and the new CCM Betatest-biq v.1.8. Attention here a new CCM Betatest-biq v.1.8 was uploaded 06-04-2014, fixing some errors ! http://www.civforum.de/showthread.php?90564-CCM-Betatest-(epic-mod) Patch for downloads after 17-03-2014 and before 30-03-2014 adding three ships to the units folder (not needed for downloads after 30-03-2014) Here is the link to the CCM (epic mod) preview thread with tons of screenshots (starting with the new spacerace victory that is the motiv for the CCM titlescreen): http://forums.civfanatics.com/showthread.php?t=291104 Requirements: - Civilization 3: Conquests version 1.22 or Civilization 3: Complete - 1,7 GB disk space Installation: 1. Download the CCM main file at the SOC-Site. You can choose between the winrar version and the winzip-version of the CCM mainfile, depending on your zip-program. You only need one download of the mainfile. 2. Download the CCM-biq at the SOC-Site. Again you can choose here between the winrar and the winzip version of the CCM-biq. 3. Unzip the CCM main-file file directly to your Conquests\Scenarios folder (usually C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios) 4. Unzip the CCM-biq directly to your Conquests\Scenarios folder If all is installed properly, your files should look like this: Credits Mod design: Blue Lion/Civinator Units: aaglo, Aluminium, Ares de Borg, Balou, BeBro, Bjornlo, Delta_Strife, Gary Childress, gwendoline, Kinboat, odintheking, Orthanc, Plotinus, Ripptide, Sandris, ShiroKobbure, TopGun, utahjazz7, vingrjoe, W.i.n.t.e.r., Wotan49, Wyrmshadow, Yang Liu Leaderheads: ccm01, CivArmy s. 1994, embryodead, jorde, Piernik, Plotinus, R8XFT, Rita Poon, ShiroKobbure, Vuldacon, Blue Lion/Civinator Terrain: Sn00py, Ares de Borg, Balthasar, Goldfool, Pounder, Racc00n, Rick FGS, Vuldacon, Blue Lion/Civinator; Cities: Aion, Sn00py, RedAlert Improvements, Wonders, Wonder Splashes and Flags: aaglo, ArbitraryGuy, Ares de Borg, Bjornlo, georgestow, Harlan, Heretic_Cata, Kyriakos, Lusikka755, mrtn, Plotinus, R8XFT, ronning, Rufus T. Firefly, Spincrus, SWalker, Ukas, varwnos, NeoT, Blue Lion / Civinator Tech Icons: BeBro, embryodead, Kal-el, Keroro, mrtn, ronning, Rufus T. Firefly, Storm Grunt, utahjazz7, Yoda Power, Blue Lion/Civinator Interfaces(modified): Telgar, AnthonyBoscia, konradregula Civ 2 graphics (mainly used for resource-cities and unit32): BeBro, kobayashi, fairline, Curt Sibling and lots of unknown other artists If you find a piece of your work in the mod and you are not on the list, please let me know and I'll do my best to fix it.