CCTP Mythology and Religion

FiresForever

Prince
Joined
Sep 30, 2010
Messages
584
Time for a new thread :)

First screenshot of the mythology or religion selection page, still need to add buttons but you get the idea.
 

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So this is going to work something like SP trees? Cool!

BTW, I won't be able to finish the game text for the updated monopoly trees now due to rebalancing of the bonuses that has to be done (which I will leave chrome-rome to do). Look at the Resources and Monopoly Trees thread for my latest version of the mod with named buildings.

Horem could also do this if he finds time, given his SQL knowledge and how much easier that makes things.
 
I have done a bit more work on this, while it is quite easy to force the player into certain options getting the ai to do what i want is almost impossible with the current system and lack of lua methods.

I think the best solution is actually going to be to remove the ability to found/enhance religions from prophets and instead have an event trigger upon reaching a set amount of faith, or triggered by some other event?

My current thinking is that religions will be split between these two options, religion and mythology. Each option will have its own list of founder, follower and enhancer beliefs, flavored towards these two options.

You wont be able to mix and match between religion and mythology beliefs, <-- This is what makes it more complicated to get working.

Would be interesting to get some input on all this before i go too far with it as there are quite a few possibilities :)
 
Holy Orders with unique units/buildings, I think these should be available with certain Beliefs. Spliting it 2 ways I think is a good idea. Need more info on what ya have in mind too give ya anymore feedback tbh :)
 
Well with the announcement of the dll I am going to finish up the lua bits of this and then put it on the back burner as with the dll I should be able to create the missing methods I need, which will make it so much easier :)
 
Any progress here)?
 
My Progress.
Spoiler :
<Belief_BuildingClassTourism>
<Row>
<BeliefType>BELIEF_GRAL</BeliefType>
<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType>
<Tourism>1</Tourism>
</Row>
</Belief_BuildingClassTourism>
<!-- only English support yet -->
<Language_en_US>
<Row Tag="TXT_KEY_BELIEF_NATUREONE">
<Text>+1 [ICON_RESEARCH] Research for forest or jungles and +1 [ICON_HAPPINESS_1] Happiness for each Garden.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATUREONE_SHORT">
<Text>Herbalism</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_INQUISATION">
<Text>Allows the construction of the Inquisiton building. +5[ICON_PEACE] Faith and a free inquisitor.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_INQUISATION_SHORT">
<Text>Inquisition.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURHEILIGTUM">
<Text>Allows the construction of the Nature Gods building, +2 [ICON_CULTURE] Culture and provides +2 [ICON_PEACE] Faith per mountain and natural wonders.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURHEILIGTUM_SHORT">
<Text>Animism</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GAIA">
<Text>+1[ICON_PEACE] Faith from forest and jungles.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GAIA_SHORT">
<Text>World Tree</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_BARBAROSSA">
<Text>Allowes to convert barbarians.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_BARBAROSSA_SHORT">
<Text>Blood Cult</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CULTIMPRO">
<Text>+2 [ICON_CULTURE] Culture for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CULTIMPRO_SHORT">
<Text>God of the Sun</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SCIENCEIMPRO">
<Text>+2 [ICON_RESEARCH] Science for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SCIENCEIMPRO_SHORT">
<Text>Science cult</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GOLDIMPRO">
<Text>+2 [ICON_GOLD] Gold for each Great Person improvement</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GOLDIMPRO_SHORT">
<Text>God of Fortune</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FOODIMPRO">
<Text>+2 [ICON_FOOD] Gold for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FOODIMPRO_SHORT">
<Text>Goddess of the Seasons</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FAITHIMPRO">
<Text>+2 [ICON_PEACE] Faith for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FAITHIMPRO_SHORT">
<Text>Faith cult</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PROIMPRO">
<Text>+2 [ICON_PRODUCTION] Production for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PROIMPRO_SHORT">
<Text>God of Crafts</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_REGSCHOOL">
<Text>Construct the Religius School, +3[ICON_PEACE] Faith, +1[ICON_RESEARCH] Science and +1[ICON_HAPPINESS_1] Happiness.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_REGSCHOOL_SHORT">
<Text>Religious Education</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERGOLD">
<Text>+2 [ICON_GOLD] Gold for each World Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERGOLD_SHORT">
<Text>Wonder Gold</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERPRO">
<Text>+2 [ICON_PRODUCTION] Production for each World Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERPRO_SHORT">
<Text>Wonder Production</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERSCIENCE">
<Text>+2 [ICON_RESEARCH] Science for each World Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERSCIENCE_SHORT">
<Text>Wonder Science</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERCULT">
<Text>+2 [ICON_CULTURE] Culture for each World Wonder</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERCULT_SHORT">
<Text>Wonder Cult</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERFOOD">
<Text>+2 [ICON_FOOD] Production for each World Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERFOOD_SHORT">
<Text>Wonder Food</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALFOOD">
<Text>+4 [ICON_FOOD] Food for each Natural Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALFOOD_SHORT">
<Text>Natural Food</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALFAITH">
<Text>+4 [ICON_PEACE] Faith for each Natural Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALFAITH_SHORT">
<Text>Natural Faith</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALGOLD">
<Text>+4 [ICON_GOLD] Gold for each Natural Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALGOLD_SHORT">
<Text>Natural Gold</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALSCIENCE">
<Text>+4 [ICON_RESEARCH] Science for each Natural wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALSCIENCE_SHORT">
<Text>Natural Science</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALCULT">
<Text>+4 [ICON_CULTURE] Culture for each Natural wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALCULT_SHORT">
<Text>Natural Cult</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALPRO">
<Text>+4 [ICON_PRODUCTION] Production for each Natural wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALPRO_SHORT">
<Text>Natural Production</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GLAUBENSKRIEG">
<Text>Gain [ICON_PEACE] Faith each time you kill a enemy 8 tiles from your cities, -25% [ICON_STRENGTH] Strength from other religions.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GLAUBENSKRIEG_SHORT">
<Text>Jihad</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WALFAHRT">
<Text>+1 Tourism frome each building purchased by [ICON_PEACE] Faith.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WALFAHRT_SHORT">
<Text>Sacred Places</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_VISION">
<Text>+25% appairing of [ICON_GREAT_PEOPLE] Great Prophets.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_VISION_SHORT">
<Text>Oracles</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_KIRCHENSTEUER">
<Text>+1[ICON_GOLD] Gold for each [ICON_CITIZEN] follower and +3[ICON_PEACE] Faith for each Bank.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_KIRCHENSTEUER_SHORT">
<Text>Church Taxes</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GEMEINSCHAFT">
<Text>+10% [ICON_INFLUENCE] City State influence and +10% Healrate.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GEMEINSCHAFT_SHORT">
<Text>Religious Clan</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_KABALLA">
<Text>Buy all [ICON_GREAT_PEOPLE] Great Persons with [ICON_PEACE] Faith.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_KABALLA_SHORT">
<Text>Kaballa</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SACRIFICE">
<Text>+100 [ICON_PEACE] Faith when a [ICON_GREAT_PEOPLE] Great Person was expanded.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SACRIFICE_SHORT">
<Text>Ritual Sacrifice</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_HOLYSECRETS_SHORT">
<Text>Holy Secrets</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_HOLYSECRETS">
<Text>Your Espionagepressure is incresed +2.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_RELIGIOUSUTOPIA">
<Text>+3 [ICON_HAPPINESS_1] for each city you control.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_RELIGIOUSUTOPIA_SHORT">
<Text>Religious Utopia</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_EPIC">
<Text>+10% more [ICON_PRODUCTION] Production when construction of Wonders.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_EPIC_SHORT">
<Text>Pans Oath</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FRIEDEN">
<Text>+20 religious spreading and +50% fo friendly Citystates.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FRIEDEN_SHORT">
<Text>Friendly Cult</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GOLDENREALM">
<Text>+10 [ICON_CULTURE] Culturebonus in all of your cities.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GOLDENREALM_SHORT">
<Text>Golden Realm</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PARIA">
<Text>Gain [ICON_PEACE] Faith each time one of your units died.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PARIA_SHORT">
<Text>Paria</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WARLORD">
<Text>Gain [ICON_PEACE] Faith each time you kill a enemy unit.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WARLORD_SHORT">
<Text>God of War</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCTPTITHE">
<Text>+1 [ICON_GOLD] Gold for each 3 [ICON_CITIZEN] Citizen following this Religion.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCTPTITHE_SHORT">
<Text>Tithe</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCTPPROPERTY">
<Text>+5 [ICON_GOLD] Gold for each city following this Religion.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCTPPROPERTY_SHORT">
<Text>Church Property</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCCTPBURIAL">
<Text>+1 [ICON_HAPPINESS_1] Happiness for each city following this Religion.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCCTPBURIAL_SHORT">
<Text>Ceromonial Burial</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MAMMON">
<Text>Allowes the construction of the Mammon temple.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MAMMON_SHORT">
<Text>Mammon</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ISHTAR">
<Text>+1 [ICON_HAPPINESS_1] Happiness for each 10 [ICON_CITIZEN] follower in foreign cities, Temple of Ishtar.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ISHTAR_SHORT">
<Text>Ishtar Cult</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PERSONALCULT">
<Text>+Gain +100 [ICON_PEACE] Faith each time a [ICON_GREAT_PEOPLE] Great Person was expanded.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PERSONALCULT_SHORT">
<Text>Holy Relicts</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PROMETHEUS">
<Text>+10% [ICON_STRENGTH] Combat Strength near Cities that follow this Religion. Buy military units till medieval.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PROMETHEUS_SHORT">
<Text>Prometheus</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_TIAMAT">
<Text>+5 [ICON_PEACE] Faith for each of your Cities with at least 5 [ICON_CITIZEN] Citizen.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_TIAMAT_SHORT">
<Text>Tiamat</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_APOLLO">
<Text>+10% [ICON_CULTURE] Culture in all of your Cities.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_APOLLO_SHORT">
<Text>Apollo</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_EDEN">
<Text>+1 [ICON_FOOD] Food for each Forest and Jungle.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_EDEN_SHORT">
<Text>Eden</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ZIRKURAT">
<Text>+3 [ICON_PEACE] Faith, +3[ICON_CULTURE] Culture and +1[ICON_HAPPINESS_1] Happiness.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ZIRKURAT_SHORT">
<Text>Zirkurat</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_BESTATTUNGEN">
<Text>+3 [ICON_PEACE] Faith ,+1 [ICON_HAPPINESS_1] und + 15 Gold [ICON_GOLD] each time a Great Person is expanded.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_BESTATTUNGEN_SHORT">
<Text>Bestattungen</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_LOKI">
<Text>+1 [ICON_HAPPINESS] Happiness for each 10 [ICON_CITIZEN] follower in foreign Cities and +100% spread to friendly City States.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_LOKI_SHORT">
<Text>Zirkurat</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_UTOPIA">
<Text>+15 [ICON_HAPPINESS_1] Happiness.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_UTOPIA_SHORT">
<Text>Sacred Society</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_LIVINGGODS">
<Text>Religion spreads 25% faster and +1% [ICON_RESEARCH] Science per follower (up to 10).</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_LIVINGGODS_SHORT">
<Text>Living Gods</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_VALLHALLA">
<Text>+1[ICON_FOOD] Food and +1[ICON_PEACE] Faith from snow tiles.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_VALLHALLA_SHORT">
<Text>Vallhalla</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ATON">
<Text>Prophets spreads Religion with double [ICON_STRENGTH] Strength.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ATON_SHORT">
<Text>Aton</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MOOR">
<Text>+3[ICON_PEACE] Faith from Swamp tiles.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MOOR_SHORT">
<Text>Moor of the Gods</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_IANNA">
<Text>+1 [ICON_PEACE] and [ICON_HAPPINESS_1] Happines from each Monument.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_IANNA_SHORT">
<Text>Holy Signs</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MIDAS">
<Text>+250 [ICON_GOLD] Gold when converting a City the first time.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MIDAS_SHORT">
<Text>Midas</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GRAL">
<Text>+1 [ICON_HAPPINESS_1] Happines and Tourism fror each Castle.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GRAL_SHORT">
<Text>Gral</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_JUSTICIA">
<Text>+2[ICON_PEACE] Faith, +2 [ICON_CULTURE] Culture and +10% [ICON_GREAT_PEOPLE] Great People in this City.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_JUSTICIA_SHORT">
<Text>Holy Lore</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_POSEIDON">
<Text>+1[ICON_PEACE] Faith from Coast/Atoll tiles and Fishing Boats</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_POSEIDON_SHORT">
<Text>Poseidon</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MANNA">
<Text>+1[ICON_PEACE] Faith for each Farm and Granary.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MANNA_SHORT">
<Text>Sacred Earth</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ARGO">
<Text>+1%[ICON_GOLD] for each follower in this City (up to 25).</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ARGO_SHORT">
<Text>Gold for the Gods</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SANGREAL">
<Text>+1[ICON_HAPPINESS_1] Happiness and +15%[ICON_FOOD] Food in each City.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SANGREAL_SHORT">
<Text>Gold for the Gods</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_HOLYLAND">
<Text>+1[ICON_PEACE] Faith for each Landtile.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_HOLYLAND_SHORT">
<Text>Holy Land</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NEWAGE">
<Text>+1[ICON_HAPPINESS_1] Happiness for each 3 followers in foreign contries and +5[ICON_HAPPINESS_1] Culture for each Tradingroute.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NEWAGE_SHORT">
<Text>New Age</Text>
</Row>
</Language_en_US>

Not updated with 33... translations, still on work.
Need some new reformations, because i added two religion pick ups for reformation.
At some time i will complete remove the vanilla beliefs, but till this date i work with this system.
 
Ok Religions overworked, fixed some Beliefs that ether not working correct or are false texted.

Spoiler :
<Language_en_US>
<Row Tag="TXT_KEY_BELIEF_NATUREONE">
<Text>+1 [ICON_RESEARCH] Research for forest or jungles and +1 [ICON_HAPPINESS_1] Happiness for each Garden.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATUREONE_SHORT">
<Text>Herbalism</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_INQUISATION">
<Text>Allows the construction of the Inquisiton building. +5[ICON_PEACE] Faith and a free inquisitor.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_INQUISATION_SHORT">
<Text>Inquisition.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURHEILIGTUM">
<Text>Allows the construction of the Nature Gods building, +2 [ICON_CULTURE] Culture and +2 [ICON_PEACE] Faith per mountain and natural wonders.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURHEILIGTUM_SHORT">
<Text>Animism</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GAIA">
<Text>+1[ICON_PEACE] Faith from forest and jungles.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GAIA_SHORT">
<Text>World Tree</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_BARBAROSSA">
<Text>Allows conversion of Barbarians.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_BARBAROSSA_SHORT">
<Text>Blood Cult</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CULTIMPRO">
<Text>+2 [ICON_CULTURE] Culture for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CULTIMPRO_SHORT">
<Text>God of the Sun</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SCIENCEIMPRO">
<Text>+2 [ICON_RESEARCH] Science for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SCIENCEIMPRO_SHORT">
<Text>Goddess of Wisdom</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GOLDIMPRO">
<Text>+2 [ICON_GOLD] Gold for each Great Person improvement</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GOLDIMPRO_SHORT">
<Text>God of Fortune</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FOODIMPRO">
<Text>+2 [ICON_FOOD] Food for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FOODIMPRO_SHORT">
<Text>Goddess of the Seasons</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FAITHIMPRO">
<Text>+2 [ICON_PEACE] Faith for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FAITHIMPRO_SHORT">
<Text>Religious Retreats</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PROIMPRO">
<Text>+2 [ICON_PRODUCTION] Production for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PROIMPRO_SHORT">
<Text>God of Crafts</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_REGSCHOOL">
<Text>Construct the Religious School, +3 [ICON_PEACE] Faith, +1 [ICON_RESEARCH] Science and +1 [ICON_HAPPINESS_1] Happiness.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_REGSCHOOL_SHORT">
<Text>Religious Education</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERGOLD">
<Text>+2 [ICON_GOLD] Gold for each World Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERGOLD_SHORT">
<Text>Pilgrimage Sites</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERPRO">
<Text>+2 [ICON_PRODUCTION] Production for each World Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERPRO_SHORT">
<Text>Work Ethic</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERSCIENCE">
<Text>+2 [ICON_RESEARCH] Science for each World Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERSCIENCE_SHORT">
<Text>Divine Inspiration</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERCULT">
<Text>+2 [ICON_CULTURE] Culture for each World Wonder</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERCULT_SHORT">
<Text>Holy Murals</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERFOOD">
<Text>+2 [ICON_FOOD] Production for each World Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WONDERFOOD_SHORT">
<Text>Charitable Institutions</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALFOOD">
<Text>+4 [ICON_FOOD] Food for each Natural Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALFOOD_SHORT">
<Text>Ritual Feasts</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALFAITH">
<Text>+4 [ICON_PEACE] Faith for each Natural Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALFAITH_SHORT">
<Text>Pilgrimage</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALGOLD">
<Text>+4 [ICON_GOLD] Gold for each Natural Wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALGOLD_SHORT">
<Text>Goddess of Wealth</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALSCIENCE">
<Text>+4 [ICON_RESEARCH] Science for each Natural wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALSCIENCE_SHORT">
<Text>Meditation</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALCULT">
<Text>+4 [ICON_CULTURE] Culture for each Natural wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALCULT_SHORT">
<Text>Goddess of the Earth</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALPRO">
<Text>+4 [ICON_PRODUCTION] Production for each Natural wonder.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NATURALPRO_SHORT">
<Text>Abode of the Gods</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GLAUBENSKRIEG">
<Text>Gain [ICON_PEACE] Faith each time you kill a enemy 8 tiles from your cities, -25% [ICON_STRENGTH] Strength from other religions.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GLAUBENSKRIEG_SHORT">
<Text>Jihad</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WALFAHRT">
<Text>+1 Tourism frome each building purchased by [ICON_PEACE] Faith.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WALFAHRT_SHORT">
<Text>Sacred Places</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_VISION">
<Text>+25% appairing of [ICON_GREAT_PEOPLE] Great Prophets.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_VISION_SHORT">
<Text>Oracles</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_KIRCHENSTEUER">
<Text>+1[ICON_GOLD] Gold for each [ICON_CITIZEN] follower and +3[ICON_PEACE] Faith for each Bank.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_KIRCHENSTEUER_SHORT">
<Text>Church Taxes</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GEMEINSCHAFT">
<Text>+10% [ICON_INFLUENCE] City State influence and +10% Healrate.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GEMEINSCHAFT_SHORT">
<Text>Religious Clan</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_KABALLA">
<Text>Buy all [ICON_GREAT_PEOPLE] Great Persons with [ICON_PEACE] Faith.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_KABALLA_SHORT">
<Text>Kaballa</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SACRIFICE">
<Text>+100 [ICON_PEACE] Faith when a [ICON_GREAT_PEOPLE] Great Person was expanded.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SACRIFICE_SHORT">
<Text>Ritual Sacrifice</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_HOLYSECRETS_SHORT">
<Text>Holy Secrets</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_HOLYSECRETS">
<Text>Your Espionagepressure is incresed +2.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_RELIGIOUSUTOPIA">
<Text>+3 [ICON_HAPPINESS_1] for each city you control.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_RELIGIOUSUTOPIA_SHORT">
<Text>Religious Utopia</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_EPIC">
<Text>+10% more [ICON_PRODUCTION] Production when construction of Wonders.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_EPIC_SHORT">
<Text>Pans Oath</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FRIEDEN">
<Text>+20 religious spreading and +50% fo friendly Citystates.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FRIEDEN_SHORT">
<Text>Friendly Cult</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GOLDENREALM">
<Text>+10 [ICON_CULTURE] Culturebonus in all of your cities.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GOLDENREALM_SHORT">
<Text>Golden Realm</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PARIA">
<Text>Gain [ICON_PEACE] Faith each time one of your units died.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PARIA_SHORT">
<Text>Paria</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WARLORD">
<Text>Gain [ICON_PEACE] Faith each time you kill a enemy unit.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_WARLORD_SHORT">
<Text>God of War</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCTPTITHE">
<Text>+1 [ICON_GOLD] Gold for each 3 [ICON_CITIZEN] Citizen following this Religion.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCTPTITHE_SHORT">
<Text>Tithe</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCTPPROPERTY">
<Text>+5 [ICON_GOLD] Gold for each city following this Religion.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCTPPROPERTY_SHORT">
<Text>Church Property</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCCTPBURIAL">
<Text>+1 [ICON_HAPPINESS_1] Happiness for each city following this Religion.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CCCTPBURIAL_SHORT">
<Text>Ceromonial Burial</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MAMMON">
<Text>Allowes the construction of the Mammon temple.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MAMMON_SHORT">
<Text>Mammon</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ISHTAR">
<Text>+1 [ICON_HAPPINESS_1] Happiness for each 10 [ICON_CITIZEN] follower in foreign cities, Temple of Ishtar.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ISHTAR_SHORT">
<Text>Ishtar Cult</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PERSONALCULT">
<Text>+Gain +100 [ICON_PEACE] Faith each time a [ICON_GREAT_PEOPLE] Great Person was expanded.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PERSONALCULT_SHORT">
<Text>Holy Relicts</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PROMETHEUS">
<Text>+10% [ICON_STRENGTH] Combat Strength near Cities that follow this Religion. Buy military units till medieval.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_PROMETHEUS_SHORT">
<Text>Prometheus</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_TIAMAT">
<Text>+5 [ICON_PEACE] Faith for each of your Cities with at least 5 [ICON_CITIZEN] Citizen.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_TIAMAT_SHORT">
<Text>Tiamat</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ENKIDU">
<Text>+10% [ICON_CULTURE] Culture in all of your Cities.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ENKIDU_SHORT">
<Text>Enkidu</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_EDEN">
<Text>+1 [ICON_FOOD] Food for each Forest and Jungle and adds +2 yields + [ICON_FOOD] Food for each Garden you own.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_EDEN_SHORT">
<Text>Eden</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ZIRKURAT">
<Text>+3 [ICON_PEACE] Faith, +3[ICON_CULTURE] Culture and +1[ICON_HAPPINESS_1] Happiness.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ZIRKURAT_SHORT">
<Text>Zirkurat</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_BESTATTUNGEN">
<Text>+3 [ICON_PEACE] Faith ,+1 [ICON_HAPPINESS_1] und + 15 Gold [ICON_GOLD] each time a Great Person is expanded.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_BESTATTUNGEN_SHORT">
<Text>Bestattungen</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_LOKI">
<Text>+1 [ICON_HAPPINESS] Happiness for each 10 [ICON_CITIZEN] follower in foreign Cities and +100% spread to friendly City States.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_LOKI_SHORT">
<Text>Zirkurat</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_UTOPIA">
<Text>+15 [ICON_HAPPINESS_1] Happiness.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_UTOPIA_SHORT">
<Text>Sacred Society</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_LIVINGGODS">
<Text>Religion spreads 25% faster and +1% [ICON_RESEARCH] Science per follower (up to 10).</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_LIVINGGODS_SHORT">
<Text>Living Gods</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_VALLHALLA">
<Text>+1[ICON_FOOD] Food and +1[ICON_PEACE] Faith from snow tiles.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_VALLHALLA_SHORT">
<Text>Vallhalla</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ATON">
<Text>Prophets spreads Religion with double [ICON_STRENGTH] Strength.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ATON_SHORT">
<Text>Aton</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MOOR">
<Text>+3[ICON_PEACE] Faith from Swamp tiles.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MOOR_SHORT">
<Text>Moor of the Gods</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_IANNA">
<Text>+1 [ICON_PEACE] and [ICON_HAPPINESS_1] Happines from each Monument.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_IANNA_SHORT">
<Text>Holy Signs</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MIDAS">
<Text>+250 [ICON_GOLD] Gold when converting a City the first time.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MIDAS_SHORT">
<Text>Midas</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GRAL">
<Text>+1 [ICON_HAPPINESS_1] Happines and Tourism fror each Castle.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GRAL_SHORT">
<Text>Gral</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_JUSTICIA">
<Text>+2[ICON_PEACE] Faith, +2 [ICON_CULTURE] Culture and +10% [ICON_GREAT_PEOPLE] Great People in this City.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_JUSTICIA_SHORT">
<Text>Holy Lore</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_POSEIDON">
<Text>+1[ICON_PEACE] Faith from Coast/Atoll tiles and Fishing Boats</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_POSEIDON_SHORT">
<Text>Poseidon</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MANNA">
<Text>+1[ICON_PEACE] Faith for each Farm and Granary.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MANNA_SHORT">
<Text>Sacred Earth</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ARGO">
<Text>+1% [ICON_Gold] for each follower in this City (up to 25).</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ARGO_SHORT">
<Text>Gold for the Gods</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SANGREAL">
<Text>+1 [ICON_HAPPINESS_1] Happiness and +15% [ICON_FOOD] Food in each City.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_SANGREAL_SHORT">
<Text>Gold for the Gods</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_HOLYLAND">
<Text>+1 [ICON_PEACE] Faith for every Landtile worked by a City you own.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_HOLYLAND_SHORT">
<Text>Holy Land</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NEWAGE">
<Text>+1 [ICON_HAPPINESS_1] Happiness for each 3 followers in foreign contries and +5[ICON_HAPPINESS_1] Culture for each Tradingroute.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NEWAGE_SHORT">
<Text>New Age</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_POWER">
<Text>+50% [ICON_STRENGTH] Rangestrentgh for Cities and +25% Healrate for friendly units in your terrain.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_POWER_SHORT">
<Text>Fundamental Power</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FANATISM">
<Text>Buy military buildings with [ICON_PEACE] Faith.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_FANATISM_SHORT">
<Text>Fanatism</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ZEUS">
<Text>Provides +1 [ICON_HAPPINESS_1] Happiness for each World Wonder you own.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ZEUS_SHORT">
<Text>Glorious Wonder</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_THOR">
<Text>Provides +1 [ICON_TOURISM] Tourism for each World Wonder you own.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_THOR_SHORT">
<Text>Wonder Tourism</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GARUDA">
<Text>Provides +2 yield [ICON_PEACE] Faith for each luxury resource worked by one of your cities.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_GARUDA_SHORT">
<Text>Holy Resources</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ARES">
<Text>Provides +1 yield [ICON_PEACE] Faith and [ICON_PRODUCTION] Production for each strategic resource worked by one of your cities.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_ARES_SHORT">
<Text>Ares</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_APOLLO">
<Text>Provides +1 yield [ICON_PEACE] Faith for each bonus resource worked by one of your cities.</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_APOLLO_SHORT">
<Text>Apollo</Text>
</Row>
</Language_en_US>


Any help with names or grammar corrections is always welcome and if you have suggestions or ideas feel free to post it.
 
I remember in Spatz's AoM mod he had a system where you could buy mythological units with "favor points" (named after the resource from age of mythology)

Is there a way that you could make combat units that are tied to a particular belief that can only be purchased by faith?

Also the ability for each religion to have more beliefs would be nice. As well as more religions being available and them being something that comes up throughout civilizations on their own instead of having to be worked towards
 
Well, instead of mythical units we could translate the myth into reality, allowing Great Scientists to produce powerful biological creatures in the Information Era, requiring no resources. This still leaves the question of how to use Faith, though. Perhaps we could buff Religion massively and allow Faith to purchase a wider selection of buildings with some Beliefs, and influence build rate (again through belief) based on the amount of Faith a player has in reserve.
 
This still leaves the question of how to use Faith, though. Perhaps we could buff Religion massively and allow Faith to purchase a wider selection of buildings with some Beliefs, and influence build rate (again through belief) based on the amount of Faith a player has in reserve.

I think that the ability to buy great people with faith, is the best for late game eras.
 
No, Great People should appear semi-randomly through Faith. 90% of Great Prophets after Renaisaance should be immediately converted into other GP types.

This would nee lua coding.
 
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