Ever get tired of those people who use a small amount of 'super-producing' cities, that just pop out unit after unit?
I have an idea of a centralized production ability:
Instead of building things in cities, you build them in a single queue. Each tile will have a certain amount of production (P) that will add together, with modifiers such as government types and mobilization levels, to make a grand total that can be used to produce many things at once. That way, the unrealistic feature of single projekt construction is destroyed. You can't rust training units, but you can decrease (or increase) the rate that it is being built, changing the due date and allowing Ps to be used on other projekts.
Instead of building single buildings in a city, you can build multiple in many cities at once, but only as long as you have the Ps for it.
Each tile would get a certain amount of improvement that you can do to it, different levels having different properties. That way, you can have both a mine (industrial capacity [Ps]) and irrigation (Agricultural capacity [food]). This may actually make the city obsolete, making the tile more important than the city (which would actually be more realistik), but built up areas can still be named as cities and used as such (probably with an added bonus in production and commerce, but with a negative impact on agriculture and movement)
I have an idea of a centralized production ability:
Instead of building things in cities, you build them in a single queue. Each tile will have a certain amount of production (P) that will add together, with modifiers such as government types and mobilization levels, to make a grand total that can be used to produce many things at once. That way, the unrealistic feature of single projekt construction is destroyed. You can't rust training units, but you can decrease (or increase) the rate that it is being built, changing the due date and allowing Ps to be used on other projekts.
Instead of building single buildings in a city, you can build multiple in many cities at once, but only as long as you have the Ps for it.
Each tile would get a certain amount of improvement that you can do to it, different levels having different properties. That way, you can have both a mine (industrial capacity [Ps]) and irrigation (Agricultural capacity [food]). This may actually make the city obsolete, making the tile more important than the city (which would actually be more realistik), but built up areas can still be named as cities and used as such (probably with an added bonus in production and commerce, but with a negative impact on agriculture and movement)