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Certficate modding competition!

Discussion in 'Civ4 - Creation & Customization' started by Terradive, Aug 9, 2011.

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  1. Terradive

    Terradive Chieftain

    Joined:
    Jun 4, 2009
    Messages:
    186
    --------------------------------------------------------------------------------

    Offering a nifty certificate to get thelopez's immigration mod updated to BTS 3.19! It must be compatible with Bug/Revolution with tabs options for Bug. All current features/options must remain. Please have a valid mailing address will work.

    Offering another nifty certificate to the first person that can get these ideas updated into the immigration mod!


    Allow immigrants to found cities if there are no cities that can add a unit of population without becoming unhappy/unhealthy. It the founded city is close enough to join borders at some point in the future with an existing player city he founds a city.

    Allow immigrants to cross water (possibly with a transition to a boat art unit) with appropriate technologies. The land must be explored or map traded. Allow immigrants heading to newly found land to build colonies if there are no cities able to take a unit of population without becoming unhealthy/unhappy. These cities would be colonies fi they cannot touch borders with an existing city border at the time.

    If an Immigrant leaves my city for an enemy city, I want to kill him. It
    would be nice if you could have an option that let's the human player know
    where that immigrant is headed. If a player moved a military unit of theirs
    onto an Immigrant, you could display a popup that says "This immigrant is
    headed towards [ImmigrantTargetCity]." Then you could have two options:
    [Carry on] (Leave the immigrant alone)
    [Slaughter them all!] (Kill the immigrant)

    Add an option allowing people to display the reason why an immigrant was
    generated by one of their cities. Maybe using the happy/angry/sick/etc icons.

    The ability of immigrants to found new cities should be turn able to be turned off/on.

    The ability of immigrants to found new cities should have an option to take 2 units of population for discouraging cheating.

    Allow an immigrant to found a new civilization if leaving for anger and a certain percentage is met.

    Link to mod:
    http://forums.civfanatics.com/showthread.php?t=173972
    First one to get it done wins! Anything included along with the nifty certificate is up to my discretion!
     
  2. LyTning94

    LyTning94 Dragonborn

    Joined:
    Nov 10, 2010
    Messages:
    397
    Location:
    Skyrim
    Is this allowed?
     
  3. Linkman226

    Linkman226 #anarchy

    Joined:
    Sep 14, 2007
    Messages:
    2,493
    This thread is hilarious because you first offered $40 but got shut down by the mods. Why don't you just make a request, instead of trying to offer stuff?
     
  4. Baldyr

    Baldyr "Hit It"

    Joined:
    Dec 5, 2009
    Messages:
    5,530
    Location:
    Sweden
    Why? Because unless you pay for work its not very likely to be completed. At least not in a timely manner. Trust me, I know. :p
     
  5. Linkman226

    Linkman226 #anarchy

    Joined:
    Sep 14, 2007
    Messages:
    2,493
    A certificate is shabby incentive to say the least. And publicly offering money is not allowed here.
     
  6. Lemon Merchant

    Lemon Merchant Not into your drama

    Joined:
    Jun 27, 2008
    Messages:
    4,053
    Gender:
    Female
    Location:
    Red Sector A
    Oh, so very true. You'd be surprised at the number of things that I can't accomplish quickly. :lol:

    Roamty already gave you the updated stand alone mod on the second last page of the thread that you referred us to. What is the problem with using that as your base? It is a working immigration mod that functions with 3.19.

    I really don't understand what it is that you're trying to accomplish here. You have been making posts all over the place, asking for help, and I don't know about other people, but I can't figure out what the heck you're up to.

    Apparently, you're merging this mod with LoR, or with Better Bat AI, or merging LoR with Better BAT AI?? WTF???

    You want to make this BUG compliant, and I pointed you at the BUG modding tutorials. God_Emperor and others have been trying to guide you through the process, but it seems that you aren't listening.

    (@ Everyone: Sorry if I sound cranky today - hellish funeral.)
     
  7. The_J

    The_J Say No 2 Net Validations Retired Moderator

    Joined:
    Oct 22, 2008
    Messages:
    29,620
    Location:
    Germany / Netherlands
    I allowed it after he asked :yup:.

    But...

    ...this was not included in the question :huh:.
    Moderator Action: Thread closed.
     
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