Hey, I have a question and I hope it's ok to ask here. I've tried for the Diplomacy Victory on diety a few times with my main man Qin Shi Huang, but I can't ever get emergencies to happen even with disasters set at 4. Is there a way to make emergencies happen more?
Sometimes the Civ hit by the trigger doesn't have the 30 points to put in an Aid request. Watch the alerts then sell/gift them enough to be sure they can ask for assistance.
I'm considering Cleopatra turned up to 4 for maximum disaster Aid requests; constant 1000 year floods that don't affect you at all.
Sometimes the Civ hit by the trigger doesn't have the 30 points to put in an Aid request. Watch the alerts then sell/gift them enough to be sure they can ask for assistance.
I'm considering Cleopatra turned up to 4 for maximum disaster Aid requests; constant 1000 year floods that don't affect you at all.
This seems to be really important to me, especially for this challenge where people are within turns of beating each other. I think somebody playing a civ that could get the world to the next era quickest would be best. This could be easily manipulated by playing a game with only 2 civs where you were both high-science civs, but I find that to be "cheating" at least in my opinion, and I always like playing with 8 total civs and all my enemies being random (I find it cheating to pick them myself, to be honest). So I wonder what civ would be best at doing this, given my own restrictions? Hmm...
I personally like playing China just to build the Mahabodhi Temple before anyone else but truth be told, it might not be hard to build it as someone else. I've simply never tried. xD
First off huge thank you to all the other competitors who posted tons of helpful strategies. Honestly I was struggling to get a diplo win under my belt at all, let alone string together a good enough run to post here!
I'll start with compiling what I learned generally for anyone else who wants to give this challenge a shot
General Diplomatic Victory Strategy
Prioritize an early scout to maximize chances at free envoys
Constantly check city-state quest
Plan to build: Apadana, Mahabodhi Temple, Kilwa, Potala Palace, Statue of Liberty, and Orszaghaz
You likely won't get Apadana but try anyway
Learn the placement rules for each wonder to ensure you have a suitable tile. (Map pins are your friend!)
Get a religion with the "Religious Unity" founder belief to convert faith into envoys
Look for opportunities to pair completion of a quest with religious conversion to maximize envoy generation
Outside of hitting our wonders, Mid-game entirely revolves around buying as much Diplomatic Favor as possible from the AI
Prioritize commercial hubs and harbors to increase the number of trade routes and overall gold income
Friendly AI will generally take 200 gold in exchange for 18 DF per turn
Sometimes the AI will suddenly be willing to trade, check back frequently
Trade as much as possible EVERY turn.
The AI will entirely stop trading as soon as you hit 10 VP, ensure you don't cross that threshold by mistake. Consider holding wonders that give VPs at 1 turn while you buy more influence
"Aid Request" costs the AI 30 DF, consider leaving them above that threshold to ensure they can start the competition
The AI loves to kill city-states which reduces our diplomatic favor and yields. It is easier to stop this from happening rather than liberate the city-state.
If the AI declares war, first try merely blocking their approach with your units
If the city-state doesn't look like it will hold even with your blocks, declare war (protectorate if available)
Plan to have high GP points per turn to ensure we can win the "World's Fair" scored event
Use spies to "Recruit Partisans" to remove envoys from other civs
My Run: Cleopatra in 223 Turns
After studying the runs posted here, I failed a few Canada attempts (tundra too hard). I decided to try Mansa Musa and won easily at around ~260. Afterwords I figured I'd try to go into a game without a plan and started rolling some standard deity games with a random civ.
SpoilerAncient Era :
Ancient Era
I managed to meet three city-states right off the bat which obviously is a great start under any circumstance. But given I knew Egypt has strengths in trading and wonder production, my diplo sense was tingling.
I discovered a great city location with FOUR truffles. I've been really loving the buff to the "Goddess of the Hunt" pantheon (+1 food and +1 production from camps) and knew if I could get a city going there, it would be a powerhouse all game.
Given how strong I believed the city location was, I decided to gamble. After only building a scout and a slinger, I hard built a settler. I reasoned that the risk was likely worth the reward. I reasoned that I was close to city-states who would thin the barbs numbers and I already had one barb camp in my sites. The risk paid off, this was the only barb camp I had to deal with all game.
SpoilerClassical Era :
Classical Era
After settling our camp city (Memphis) I opted to try for Temple of Artemis to both take advantage of the amenities and allow it to grow with all the food. After securing the build, I realized that my territory wasn't likely to be contested by the AI so I could safely execute the long-term Magnus w/ Provision + Ancestral Hall to spam settlers.
This strategy worked but with one hiccup. Russia managed to nab key territory right along my border. I was shocked he settled so far from his capitol (as you can see in the mini-map). TBH I'm not sure how his city stayed loyal, do you know?
While I tried for Apadana I couldn't get there in time.
I made sure to squeeze out an early galley to both meet other civs and ideally other city-states. I was luckily able to get them across the ocean.
SpoilerMedieval Era :
Russia made moves towards Babylon so I declared war to prevent them from falling. I had barely any units as I cut my normal build so short to rush for Memphis. Luckily I also managed to become suzerain of Auckland who managed to raze Solikamsk by themselves! So proud of them <3
Starting to get commercial hubs up. Already have a few campus including a +5 in Nekhen. Our religion is up and starting to do it's thing. Grabbing an entertainment district because of the Mexico City Suzerain bonus extending the range, hoping to sneak in a Coliseum, and luckily its a quest for Jerusalem.
Our galley managed to find two more city states giving us access to new quests.
Started Kilwa and noticing we have three industrial city states. Planning to add industrial centers for a nice +6 prod bonus to workshops
SpoilerRenaissance Era :
Russia and Indonesia are going after Buenos Aires, I've moved my units here to try and block but I ended up declaring a protectorate war and recruiting Indonesia to join the fight. Managed to keep them independent and on the board.
We have three alliances up and generating DF. Our income is going great and we've started buying DF from the AI.
Luckily, Harold made a Military Aid Request putting 2 DVPs up for grabs and we are easily ahead of the competition.
SpoilerIndustrial Era :
We start the Industrial era with 9/20 DVPs needed to win. Statue of Liberty is sitting at 1-turn so we can continue buying DF from the AI without crossing the 10 DVP threshold where they cut you off.
Here's where the luck played a huge factor. Indonesia "Requests Aid" putting the points we need to close the game on the table.
SpoilerModern Era :
Above 10 DVPs we can no longer buy DF so we coast until...
1st place: [th3crazed] - [223] - [Cleopatra of Egypt]
#players: 7
Leader: Kristina
Ruleset: Gathering Storm + Frontier Pass (1.0.1.501 (504666))
Version : May 2020
Difficulty: Deity
Start Era: Ancient Era
Game Speed: Standard
#City States: 16
Disaster Intensity: 4
Map: Pangea
Map Size: Standard
Resources: Standard
World Age: New
Start Position Standard
Temperature: Standard
Rainfall: Wet
Sea Level: Low
Victory Conditions: All enabled
Advanced Options: All default
Mods: UI Mods only: Better Espionage Screen, Better Leader Icon, Better Loading Screen, Better Report Screen, Better Tech Tree, Better Trade Screen, Concise UI, Custom Notifications, Even More Reports, Happiness and Growth Indicators, Map Tacks, Policy Change Reminder, Quick Start, Real Era Tracker, Sukritact's Better Great Person Screen, Sukritact's Simple UI Adjustments
Seeds: 730407218, 730407217
Basic strategy:
Be peaceful with everyone - having to sometimes sacrifice diplomatic favour or strategic resources to earn friendship.
Get the three main Diplomatic Point Wonders - Mahabodhi Temple (2), Potala Palace (1) and Statue of Liberty (4)
Find all players ASAP to start triggering Aid requests
Get as many Alliances and Suzerains as possible to max out diplomatic favour - prioritise city state quests.
Having a good gold income is essential for winning aid requests among other things.
I also streamed this whole game twitch. I'm not sure what the rules are for sharing but I'd be happy to share the VODs or upload the play through on youtube if anyone is interested (and is allowed here).
I'm really into winning games in as little turns as possible. I thought this would be impossible via Diplomatic Victory but it's very possible. I would have won this game 30 turns earlier but got unlucky with several World Congress votes. I ended up just shift-entering the last 30 turns just to get to the Nobel Peace Prize (One of Sweden's World Congress Competitions) to get my final diplomatic point.
I think there's definitely a method to the madness in the way the AI votes in the World Congress so I feel I'll have a better idea in which way they'll swing next time I try.
Don't have a turn 1 save but I could generate it based on the game details. I have saves at turns 62, 94, 120, 131, 137, 162, 180 and a video that shows me generating turn 1.
Side note: Is there a way to change your username on CivFanatics? I've had this account for years and would like to update if possible
#players: 10
Leader: Kupe
Ruleset: Gathering Storm
Version : 1.0.12.9
Difficulty: Deity
Start Era: Ancient Era
Game Speed: Standard
#City States: Standard
Disaster Intensity: 4
Map: Continents and Islands
Map Size: Large
Resources: Standard
World Age: Standard
Start Position Standard
Temperature: Standard
Rainfall: Standard
Sea Level: Standard
Victory Conditions: All enabled
Advanced Options: All default
Mods: Only UI
Managed to get Mahabodi Temple, Potala Palace and Statue of Liberty for points, Orszaghaz for diplo. Played peacefully. World congress never had the "luxury resources" resolution, which is the hardest to win. Went Autocracy for most of the game, switched to Monarchy after getting Potala and started building walls.
I went with Disaster Intensity 4, so Kupe was helpfull in meeting everyone early, so as to be aware of any competition as soon as possible. The game ended up having only 3 relief competitions.
The other bonus of playing Kupe is that you get to scout for luxury and strategic resources, settle them and trade away. I also managed to stay in a continuous Golden Age after the Classical Era.
Sweden was in the game, so the final point I got from winning their first competition.
I'm sure that with a little luck a sub-200 victory is possible, but somehow luck only strikes when you're not hoping for it.
#players: 12
Leader: Hammurabi
Ruleset: Gathering Storm
Version : 1.0.12.9
Difficulty: Deity
Start Era: Ancient Era
Game Speed: Standard
#City States: Standard
Disaster Intensity: 4
Map: Continents
Map Size: Huge
Resources: Standard
World Age: Standard
Start Position Standard
Temperature: Standard
Rainfall: Standard
Sea Level: Standard
Victory Conditions: All enabled
Advanced Options: All default
Mods: Only UI
Got the wonders, Won 4 Aid Request emergencies. Lost about 4 World Congress resolutions but won all the other ones, otherwise it could have been a really early victory.
#players: 12
Leader: Kupe
Ruleset: Gathering Storm
Version : 1.0.12.9
Difficulty: Deity
Start Era: Ancient Era
Game Speed: Standard
#City States: Standard
Disaster Intensity: 2
Map: Continents
Map Size: Huge
Resources: Standard
World Age: Standard
Start Position Standard
Temperature: Standard
Rainfall: Standard
Sea Level: Standard
Victory Conditions: All enabled
Advanced Options: All default
Mods: Only UI
Went random with the leader and got Kupe. Couldn't get Mahabodi, but got Potala and Statue, won all the emergencies and only lost 2 World Congress resolutions.
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