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CFC: Fastest Deity Science Victory

Discussion in 'Civ6 - Hall of Fame Discussion' started by Bangau, Sep 4, 2019.

  1. Bangau

    Bangau Warlord Supporter

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    Civ Fanatics Competition: Fastest Deity Science Victory


    Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity science victory!


    ***


    Start conditions


    To participate, start and play a game that matches the following conditions:

    • #players: Any
    • Leader: Any
    • AI Leaders: Any
    • Ruleset: Gathering Storm
    • Version : June update or higher
    • Difficulty: Deity
    • Start Era: Ancient Era
    • Game Speed: Standard
    • #City States: Any
    • Disaster Intensity: Any
    • Map: Any
    • Map Size: Any
    • Resources: Any
    • World Age: Any
    • Start Position Any
    • Temperature: Any
    • Rainfall: Any
    • Sea Level: Any
    • Victory Conditions: All enabled
    • Advanced Options: All default
    • Mods: UI (only) mods allowed, no other
    • Special conditions: Any random seed / map can only enter the competition once. Any player can join the competition multiple times, but always with a different map seed.
    ***

    Rules


    To make sure it’s a fair competition, make sure to:

    • Not cheat and/or use exploits (you know when you have, it’s that subtle feeling of shame when you post a score you did not earn fairly ). This off course includes using any in game cheat codes, restarting maps or playing maps you have seen others play, reloading previous saves after mistakes (not crashes, but even then you shouldn’t replay more than one turn).
    • Follow the GOTM rules, especially the ‘what should we consider as exploits’ (see https://forums.civfanatics.com/forums/civ6-game-of-the-month.545/)
    • If you participate and anyone shows you accidentally or purposely violated the conditions or rules of the competition, your name will be crossed from the top 10.
    ***

    Participate in the contest

    To be eligible for a ‘top position’, post a reply to this thread where you:


    • Mention the number of turns it took you to win a science victory.
    • Claim your position in the ‘top 10’.
      • End your post with the new ‘top 10’ with you in it (see below).
    • Add the first turn save game and the last turn save game (post victory).
    • Mention the game seeds.
    • For flavor: post screenshots of interesting parts of your game, or even make a video.
    • Describe (the more flavor the better) what your strategy was and how the game went.
    ***

    Current Top 10

    Copy and paste, and enter yourself into the top 10 list if your score is worthy!

    • 1st place: [player] - [number of turns] - [leader/country]
    • 2nd place:
    • 3rd place:
    • 4th place:
    • 5th place:
    • 6th place:
    • 7th place:
    • 8th place:
    • 9th place:
    • 10th place:

    Have fun!
     
    Last edited: Nov 28, 2019
  2. Ceydezed

    Ceydezed Chieftain

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    Science Victory turn 216

    • #players: 11 (removed one to have a bit more place)
    • Leader: Pericles
    • Difficulty: Deity
    • Start Era: Ancient Era
    • Game Speed: Standard
    • #City States: 20 (added 2)
    • Disaster Intensity: 3, i think? or maybe 2
    • Map: Primordial
    • Map Size: Huge
    • Resources: Normal
    • World Age: New
    • Start Position Normal
    • Temperature: Normal
    • Rainfall: Wet
    • Sea Level: Normal
    • Victory Conditions: All enabled
    • Advanced Options: All default
    • Map Seed = 1293510845
    upload_2019-9-14_18-13-43.png


    Standard victory, nothing really special. Played with Pericles, who i always manage to play more or less efficiently. Objective was to have excellent culture to speed up the different governments, and a lot of suzerain - that worked well. I missed Kilwa, though, who got taken at turn 95 (!) (it seems to be much more prioritzed by the AI now sadly...). Settled i think around 12 cities, including one in the north for the research station. Had a nice productive Petra - Ruhr city for the main spaceport - only constructed / purchased 2 spaceports but i think i didn't need more as these cities had good production.
    No Geneva nor Bologna in the game, but all the other science city states, so this was okay.
    I really like this Primordial map, a lot of space but still possibility to circumnavigate. Really enjoyable. Also it creates some sort of clusters - you can see below i was completely isolated from my (only) neighbour, so i could just build without caring about any kind of army (which is not super clever as i missed the eurekas for the armada, tanks, muskets, etc.).

    That is my fastest science victory post GS, but could definitely be improved:
    - Kilwa
    - More eurekas (specifically military related)
    - Geneva / Bologna
    - Less Players (happy there was no Robert in there but still lost a couple of good early great people)
    - Potentially get a religion for faster settler spam, but it was okay, had around 11 cities at turn 100. Pericles' hill biais is great.

    Last turn save attached, i didn't save first turn, sorry.

    After victory:
    upload_2019-9-14_18-13-12.png
     

    Attached Files:

    Bangau likes this.
  3. Bangau

    Bangau Warlord Supporter

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    @Ceydezed : thumbs up for starting up the competition! Pretty neat science win, and you didn't even cook all settings to get the odds there. Haven't played the Primordial map yet, but it looks great indeed. Bit overkill on the volcanoes maybe. :lol:

    New (well, first...) rankings:

    • 1st place: Ceydezed - 216 turns - Pericles of Greece
    • 2nd place:
    • 3rd place:
    • 4th place:
    • 5th place:
    • 6th place:
    • 7th place:
    • 8th place:
    • 9th place:
    • 10th place:
    Now who can beat this t216 score...?
     
    Last edited: Sep 16, 2019
  4. Ceydezed

    Ceydezed Chieftain

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    Ceydezed*
    Also, about volcanoes, Karl from Firaxis explained in The Game Mechanic stream that there will only be one disaster per turn. So the more volcanoes you have, the less likely you are to get hit by one actually!
     
  5. Bangau

    Bangau Warlord Supporter

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    Since @Ceydezed has opened the scoring, I'd thought it about time I'd try one myself. So here it is...

    ***

    t236 SV with Pachacuti of the Inca

    I recently played an Inca game and found out how incredibly well they match with the Earth Goddess pantheon. I thought it be fun to build a science strategy around that:
    1. Get early holy sites
    2. Get the Earth Goddess pantheon
    3. Get a religion with Choral Music (for extra culture) and Religious Colonization (to easily spread our own religion) (later on also Stweardship for a little extra science)
    4. Get the important early wonders: at least Pyramids and Oracle
    5. Get golden ages three in a row and use monumentality to rapidly spread and build your empire.
    6. Befriend neighbours and make alliances
    7. First focus on Faith, then on Science, then the rest.
    8. Finish of with: some high production cities with spaceports (buy with Moksha if possible), speed up space projects with builders (Royal Society)

    These are the settings I used:
    Spoiler settings :

    20190919124839_1.jpg


    This is the seed:
    Spoiler seed :

    20190923130820_1.jpg


    This strategy was a lot of fun to play, but it did not all go well:
    1. Early holy sites worked like a charm, getting some nice early faith production.
    2. The pantheon worked and immediately started giving me extra faith. I think the pantheon gave me between 25 and 50 percent of all the faith I had, which was a lot...
    3. Was third I think to get a religion, so far so good. During the game though, Scythia and Indonesio kept pushing their religion on me, so it took some apostles and inquisitors all game long to keep my people 'in line'.
    4. Totally failed there: China was in the game and snatched both from me. Both when I was already chopping them in and close to building them. Free tip: for a speed run, don't have China in your game. ;-)
    5. Got the first golden age and got to use it on an extra settler and some 'free' builders. But dramatically failed the second one. Even by so much that I decided to go into a dark age (holding of some era points I could have gotten to get myself a normal age). Fortunately after that it was a heroic age, and got to make good use of that one. Build Taj Mahal to ensure all further ages were golden.
    6. One of my neighbours, America, refused to play nice. They struggled though with loyalty and war with Indonesia. Still there were signs that they would declare war at some point. I decided to spent a few turns prebuilding scouts because I was going to unlock Warak'aq soon. I had seen in the GOTM that they can be used quite effectively to wage war, but found out against crossbowmen they are not that great (because they won't survive into their third upgrade). America declared war on me and had a pretty decent offense/defense with many crossbowmen. Unfortunately for them they had severe loyalty issues and some of their border cities flipped 'free'. They were ripe for the taking and soon mine. Peaced out with America and got three free cities in return. All the others were befriended and allied easily. Two of my direct neighbours got into dark ages later in the game and lost some cities to me because of loyalty, but that didn't impact the game much at that time.
    7. Nearing the end I found that I had spend just too little on culture. Was working on space projects before I could boost them with builders because I couldn't build the Royal Society yet. Cost me at least 15 or 20 turns. Good lesson for next time...
    8. Once the Royal Society was up and running I was good to go and went into space at 13 lightyears per turn!

    Spoiler victory :

    20190923121941_1.jpg


    Wonder if some of the masterminds in here have ideas to improve upon this strategy. Feel like the Inca/Earth Goddess combo really has potential for super fast science victories. What do you think?

    ***

    Current ranking:
    • 1st place: Ceydezed - 216 turns - Pericles of Greece
    • 2nd place: Bangau - 236 turns - Pachacuti of the Inca
    • 3rd place:
    • 4th place:
    • 5th place:
    • 6th place:
    • 7th place:
    • 8th place:
    • 9th place:
    • 10th place:
     

    Attached Files:

    Last edited: Sep 26, 2019
  6. Shader

    Shader Chieftain

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    Did a game where I tilted all the settings in my favor as much as possible, cheated a bunch, a broke 200. It was a learning curve game and I definitely learned a lot. Deciding whether to take on another challenge in this thread, or to go to the standard settings thread! Either way, Pachacuti seems like the clear choice to break the records with.
     
    Bangau likes this.
  7. Victoria

    Victoria Regina Supporter

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    Peaceful standard settings SV with 11 cities on T191 - saves in the standard settings thread but hey may as well throw it here

    Spoiler :

    upload_2020-1-1_23-20-25.png
    upload_2020-1-1_23-25-8.png


    • 1st place: Victoria - 191 turns - Kupe of Aoteoroa
    • 2nd place: Ceydezed - 216 turns - Pericles of Greece
    • 3rd place: Bangau - 236 turns - Pachacuti of the Inca
    • 4th place:
    • 5th place:
    • 6th place:
    • 7th place:
    • 8th place:
    • 9th place:
    • 10th place:
     

    Attached Files:

    Last edited: Jan 1, 2020
  8. Casualty of war

    Casualty of war Warlord

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    Super annoyed at myself. I had a John Curtin game that was going swimmingly but I only finished with a Turn 239/240 SV. Korea was my neighbor, declared on me in the Ancient and I acquired all those lovely Campuses in a one-two war.

    I play so many games to Turn 100, because I know then if I'm going to win, effortlessly win or have to grind more than I have the patience for. My late game needs serious work. No flow, no elegance, too much wasted effort.

    Here's my first stopping point, and if I was good I should finished around Turn 200.
     

    Attached Files:

  9. Victoria

    Victoria Regina Supporter

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    You gotta play from the start, you posting coz you want help?
     
  10. Bangau

    Bangau Warlord Supporter

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    It's hard staying focused and having fun at the same time. ;-) The 'correct' endgame for a fast SV takes some practice and work. I'm still at the stage myself where I know almost all 'the pieces', but fail to combine them all correctly and get that sub 200 SV. Have been in more of a 'leisure' mode lately, so haven't been trying really as well. :) Had an incredible relics tourism game going with Canada earlier this week, was feeling like I would definitely hit sub 190, maybe even 180. But nah, England got up so much of a cultural defense that I had to get well over a 1000 tourism to finish it around turn 205. Still good of course, but not super good like I was aiming for. I do think aiming for certain goals like these keeps the game challenging and fun! :) You keep having fun as well!
     
  11. whacker

    whacker Warlord

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    Peaceful SV with China t173

    I just have started to play Civ6 again, and thought this was a good oppotunity to hone my SV skills. Usually i play standard settings, but not this time.
    Spoiler Settings :
    20200219123232_1.jpg

    I wanted lots of mountains and chops, less water and more city states. For the AI i chose some that i think are good for trading, although those were not the best choice. I love lakes for peaceful play because there is so much space.

    This is what i got on first roll and i sticked with it:
    Spoiler Turn 1 :
    20200219123500_1.jpg


    Not the best start, but still decent. I saw a lot of potential for ancient/classical wonders and a +3 campus. Settled the gypsum. In the end the start turned out to be amazing because i had 3 horse tiles in reach and some amazing wonder/districs opportunities.

    Early game:
    -double scout into builder into settler. Found a 3. scout from TV.
    -met Kumasi and Cardiff 1.
    -settled my 2. city on top of tea for some extra science and trade. Built the GP there to chop settlers.
    -rushed towards political philosophy because i wanted the Apadana + wonder spam
    -Governours:
    1.Liang
    2. Magnus+Provision
    3. Pingala + science + double GP
    -wonders:
    1.Apadana
    2.Pyramids
    3.Oracle
    4.Great Library
    5.Petra
    -two campus, one TD, one GP
    -started chopping settlers around t60.
    -Monumentality GA
    -pasture pantheon.
    -sold everything a had to the AI and kept my empire Happy with suzerains.

    Mid game:
    -settled 10 more cities for a total of 12, most of them with +2 builders card unlocked.
    -found most of the city states, not the best ones, especially because i had 18. The good ones included: Geneva, Bologna, Fez, Nan Madol. Brussels was helpful. Would have loved Babylon, Ananatarivo and Hongkong. Auckland would also have been nice.
    -built the mausoleum and got the +215 GE to rush Ruhr Valley in the cap. (i dont think it is important but i had i really nice spot for it and +2envois)
    -i also built the Potala Palace and Big Ben in the Cap because i had 150 production and they gave envois as well.
    -16 evois for 8 wonders. Apadana things :D
    -chopped Kilwa and Forbidden city and also built the Colossos and Colloseum with builders.
    - campus and commercial/harbor in all cities, theaters were i had lakes and good adjacency. (there was a lake were i had like 5 wonders for some crazy adjacency + Nan Madol theaters)
    -2 IZ to power all cities.
    -moved Magnus around to chop in universities and districts.
    -still sold everything. (was a bit tedious)
    -monumentality GA
    -cultural alliance with Kupe (had one trade route from each city to him, the rest in the cap)

    Late Game:
    -Research labs in all cities
    -2 coal powerplants
    -Big Ben to double 12k into 24k
    -settled a tundra city with 13 chops (for laser projects)
    -bought a spaceport in the cap and one in the chop city.
    -built all projects with builders and chopped the laser
    -monumentality GA


    Sadly the laser projects were in the very last branch of the tech tee, i could have easily finished 5 turns sooner otherwhise. Still had lots of fun, will start a standard setting game soon.

    Spoiler T174 overview :
    20200220045211_1.jpg



    • 1st place: Whacker - 173 turns - Qin Shi Huang of China
    • 2nd place: Victoria - 191 turns - Kupe of Aoteoroa
    • 3rd place: Ceydezed - 216 turns - Pericles of Greece
    • 4th place: Bangau - 236 turns - Pachacuti of the Inca
    • 5th place:
    • 6th place:
    • 7th place:
    • 8th place:
    • 9th place:
    • 10th place:
    Mapseed: 163162913
    Gameseed: 163162912

    Thanks a lot for setting this up!
     

    Attached Files:

    Last edited: Feb 20, 2020
    Bangau likes this.
  12. Bangau

    Bangau Warlord Supporter

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    Amazing game @whacker ! Thanks for describing your strategy so thoroughly. This is why I started this, to see how different people reach incredible goals like a 173 turn SV.
     
  13. whacker

    whacker Warlord

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    Bangau told me that i had the free city walls mod active. I did not notice, because i have not been playing with the current patch a lot and the effect has been added to the game. I made new save files for t1 and t174 with the mod disabled and unsubscribed, but it still shows in the list when loading a game.
    Could you tell me if you can load the game now and if not, tell me if there is another way to get rid of the mod in the save files?
     

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