CFC: Fastest STANDARD SETTINGS Deity Culture Victory

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Civ Fanatics Competition: Fastest STANDARD SETTINGS Deity Culture Victory


Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity culture victory on a game with ALL STANDARD SETTINGS!

Everyone plays Civ with their own 'standard' I know, but the game gives some 'standard' settings to us and many of us will regularly play them. This competition is meant to see who can achieve the fastest victory on those 'standard' settings.


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Start conditions


To participate, start and play a game that matches the following conditions:



  • #players: 8
  • Leader: Any
  • AI Leaders: Random
  • Ruleset: Gathering Storm
  • Version : September update or higher
  • Difficulty: Deity
  • Start Era: Ancient Era
  • Game Speed: Standard
  • #City States: 12
  • Disaster Intensity: 2
  • Map: Any map that is randomly generated (NOT: Earth, East Asia, Europe or any of the TSL variants of those three. Also: no custom build maps!)
  • Map Size: Standard
  • Resources: Standard
  • World Age: Standard
  • Start Position Standard
  • Temperature: Standard
  • Rainfall: Standard
  • Sea Level: Standard
  • Victory Conditions: All enabled
  • Advanced Options: All default
  • Mods: UI (only!) mods allowed, no other
  • Special conditions: Any random seed / map can only enter the competition once. Any player can join the competition multiple times, but always with a different map seed.
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Rules


To make sure it’s a fair competition, make sure to:



  • Not cheat and/or use exploits (you know when you have, it’s that subtle feeling of shame when you post a score you did not earn fairly ). This off course includes using any cheat codes, restarting maps or playing maps you have seen others play, reloading previous saves after mistakes (not crashes, but even then you shouldn’t replay more than one turn exactly as you did before).
  • Follow the GOTM rules, especially the ‘what should we consider as exploits’ (see https://forums.civfanatics.com/forums/civ6-game-of-the-month.545/)
  • If you participate and anyone shows you accidentally or purposely violated the conditions or rules of the competition, your name will be crossed from the top 10.
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Participate in the contest

To be eligible for a ‘top position’, post a reply to this thread where you:




  • Mention the number of turns it took you to win the intended victory.
  • Claim your position in the ‘top 10’.
    • End your post with the new ‘top 10’ with you in it (see below).
  • Add the first turn save game and the last turn save game (post victory).
  • Mention the game seeds.
  • For flavor: post screenshots of interesting parts of your game, or even make a video.
  • Describe (the more flavor the better) what your strategy was and how the game went.
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Current Top 10

Copy and paste, and enter yourself into the top 10 list if your score is worthy!



  • 1st place: [player] - [number of turns] - [leader/country]
  • 2nd place:
  • 3rd place:
  • 4th place:
  • 5th place:
  • 6th place:
  • 7th place:
  • 8th place:
  • 9th place:
  • 10th place:

Have fun!
 
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Guess I'm gonna make the start:

T130 Poland Culture Victory:

Pangea, everything else standard
Game Seed: 573317020
Map Seed: 573317021

Initially, I wanted to try a faith buying Winged Hussar strategy, but then I found Kandy early on and decided to go for a reliquaries Culture Victory instead.
I opened with 3 holy sites to get the discount on 2 campuses and government plaza
.
I picked the Religious Settlement pantheon and build holy sites first in all my cities. Then I followed with a couple of Theater squares and Commercial hubs (to get enough trade routes for all civs in trading range). I tried to make sure to have open borders with all civs at all times, but unfortunately I got declared twice by America in the early game and towards the end by Korea (who declared on my ally).

I picked Reliquaries and Missionary Zeal as my beliefs and started spamming Apostles as soon as I finished my first temple. Though only one of them had the martyr promotion before I finished Mont St. Michel.

As for wonders: I missed out on Apadana, but was able to build Oracle, Mahabodi Temple, Mont St. Michel and St. Basil’s Cathedral, the last 2 in my capital to get even more tourism from relics.

I hit both classical and medieval monumentality golden ages, which allowed me to quickly expand and chop out holy sites in my new cities.

One more thing, the culture victory screen shows, that I should have enough tourists to win the game, but somehow the victory screen only popped up 2 turns later. So I’m not sure if it should count as a T130 or T132 culture victory.

I couldn't figure out how to put immages directly in the text so I just uploaded my victory screen with the save files. I didn’t have a T1 save, so I created a new game with the same game seed and attached that save file.
 

Attachments

  • JADWIGA 1 4000 BC.Civ6Save
    JADWIGA 1 4000 BC.Civ6Save
    676.5 KB · Views: 259
  • JADWIGA T130 CV.Civ6Save
    JADWIGA T130 CV.Civ6Save
    2 MB · Views: 6,027
  • Poland T130 CV.jpg
    Poland T130 CV.jpg
    758.2 KB · Views: 481
  • Poland T130 CV Great Works.jpg
    Poland T130 CV Great Works.jpg
    480.5 KB · Views: 484
Thanks @Civ Chemist for kicking of the competition! I'm very impressed with a 130 turns culture victory! Very good start I say and won't be easy for the next to beat I think.

(In reply to "I couldn't figure out how to put images directly in the text...": after you upload a file to your post there's a little button next to it that let's you place it at the point where your 'marker' is in the text. You can choose for full picture or thumbnail I think._

This means:

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Current Top 10

  • 1st place: [Civ Chemist] - [130 turns] - [Jadwiga of Poland]
  • 2nd place:
  • 3rd place:
  • 4th place:
  • 5th place:
  • 6th place:
  • 7th place:
  • 8th place:
  • 9th place:
  • 10th place:
 
Kandy victories with Kupe are likely going to end up filling this list at sub 100 times. Some one got one in a GOTM a few months ago.
Never seen it, but that does sound like a solid strategy...
 
Catherine de Medici (Magnificence) T127 CV
So at some point of time, some one has to do it. So basically Catherine festival project strategy. I think I could have been more efficient playing Mag Cat and sub 100 CV is definitely possible.
Here is just a general outline of what I did:

Early game - try to scout as much as possible early to find civs + find good spots for luxury settling.
Opened with 3 scouts followed by settler.
Finding civs early allow you to cultivate good relations with them and so you can sell your lux at high price early on, to amass gold to buy builders settlers and stockpile gold to buy luxes from AI when running project.

Empire building - Almost none.
Try to slow down tech - because the project costs scales with techs unlocked, so it may create some sort of problem. And switch out researching techs.
I think early monument is still okay, because if you research civics too slowly it might hurt your end game timing. Some auxillary techs/civics are not really needed.
Another way to slow down is to go deep in tech. Because you havent built any campus, your tech research will slow down substantially once you go really deep.
Skipped researching many districts, only unlocked and built gov plaza and theatre square. In fact you do not need T1 gov buildings.
Now looking back, would have been nice if I had apprenticeship to boost mines.

Govenors:
Armani - to get the double lux from city states. Unfortunately for me only Hong Kong had control over a copy of amber.
Liang - to get extra builder charges
and of course Magnus, if you have ample of chops in the city.

If you have good chops for one city (as I did for my capital) you dont have to run project for many cities. Maybe just settle for luxuries nearby. In fact I think settling too many cities may be hurtful than good. Find three to four really productive cities to build theatre squares and run project. The other settles would be primarily to nab multiple copies of luxes, and the more copies you have the better.

Choice of Pantheon:

Anything that gives you production in general is good. Pantheons that give faith and culture are not as good since in all likelihoods you will not hit golden classical age as Catherine.
Religious settlement is good in all scenarios, fertility rites is not too shabby.
If you have access to the desert, tundra, or rainforests, a work-ethic based game might on paper work very well.
If you have many camps, then probably goddess of the hunt is really strong. Even lady of reeds and marshes can be good in the right scenario.
For me, had late pantheon from pillaging a city state camp. Opted for City Patron Goddess.

Mid - late game:
Try to have the projects to be completed by multiple cities concurrently. Because once you complete a project, your culture will sky rocket and make it more expensive.
Switch out production, or have some chops nearby so you can just complete the project when its one chop away from completing. Learnt this the hard way when i greedily chopped one project.
Also, try to purchase luxes from AI. In this game I was lucky the AI had multiple copies of plentiful luxury resources. The AI won't sell you two copies of the same lux in a single trade deal, so trade repeatedly.

Generally I think Mag Cat can produce some awesome CV timings, but still in general, very spawn dependent.

full

full
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  • 1st place: [monikenemo] - [127 turns] - [Catherine de Medici (Magnificence) of France]
  • 2nd place: [Civ Chemist] - [130 turns] - [Jadwiga of Poland]
  • 3rd place:
  • 4th place:
  • 5th place:
  • 6th place:
  • 7th place:
  • 8th place:
  • 9th place:
  • 10th place:
 

Attachments

CV T106 with Catherine de Médicis (Magnifique)

Spoiler Details :


Opened with 2 scouts, 1 settler, 1 builder. Got Religious settlements as a pantheon. I found an early relic on Goodie Hut, selled it to America for extra gold and GPT.

The goal was to explore as much as I can in order to meet the city states, the AIs and of course good lands with a lot of luxuries. I settled on my main continent as there was a lot of extra luxuries. I tired to befriend with everyone and it worked. I built Pyramids for better builders and Gov. Plaza with AH for free builders. I hard built most of my settlers, chopped a few ones.

I think I built too many TS, 2 of them were useless. The good thing to do is probably to build only TS in cities in which you have good chops to chop court festivals projects. In the other cities, builders or CH. I chopped 7 court festivals projects in 2 cities and just moved Magnus in a 3rd chop city when I won the game. I could have been possible to do a sub 100T CV on my map if I had spam court festivals projects earlier, I wasn't really sure if it was worth to wait for extra copies of luxuries. I finisehd with 40 extra copies, I have buy a lot of them for only 2 GPT.

That was a fun game and a unique gameplay to follow.

upload_2020-8-10_11-21-45.png



  • 1st place: [Enfant_Sauvage] - [106 turns] - [Catherine de Medici (Magnificence) of France]
  • 2nd place: [monikenemo] - [127 turns] - [Catherine de Medici (Magnificence) of France]
  • 3rd place: [Civ Chemist] - [130 turns] - [Jadwiga of Poland]
  • 4th place:
  • 5th place:
  • 6th place:
  • 7th place:
  • 8th place:
  • 9th place:
  • 10th place:
 

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For the Magnificence strategy, forgive me as it's been a while since doing this, but is there anything that prevents you from Shift-Enter ending your turn, every turn, without selecting a new Civic and Tech once you've gotten only the ones necessary for this strategy?
 
For the Magnificence strategy, forgive me as it's been a while since doing this, but is there anything that prevents you from Shift-Enter ending your turn, every turn, without selecting a new Civic and Tech once you've gotten only the ones necessary for this strategy?
That should definitely be counted as an exploit, right?
 
I think that you dont really to skip researching because generally you research quite slowly anyways if you havent build any campuses. I think there are some benefits to having envoys unlocked when your culture skyrockets too...
 
For the Magnificence strategy, forgive me as it's been a while since doing this, but is there anything that prevents you from Shift-Enter ending your turn, every turn, without selecting a new Civic and Tech once you've gotten only the ones necessary for this strategy?

Both the court festival project production cost and the chop value increase with the civic/tech progression at 1:1
The ratio is roughly 3 chops per court festival project.
So, if you are chopping the court festival projects, there is no reason to do this.
 
CV T96 with Catherine de Medici (Magnificence) of France

Map: Lakes
Patch: 1.0.3.31
Map Seed: 879465791
Game Seed: 879465790

Spoiler :
Good luck:
Relic in tribal village
Finding Ik-Kil with a desert tile next to it
Classical golden age
Sweden in the game
Good clusters of luxuries nearby
AIs with spare luxuries available (I had other good runs where none were available for trade)

Bad luck:
Early glut of horses
Not much iron available, none from city-states
Early war with Russia, had to upgrade slinger, rush buy spearman (but completed CS quest)
Not many good city-state quests. War with Russia removed a lot of quests.
Sweden with not much gold, broke early
Two cultural runaways in the game

Additional Comments:
Religious Idols pantheon
I had a slow start (PP T63)
Finished with 42 excess luxuries
Founded a city near tundra with lots of woods
I got 3 additional visting tourists per civ on the last victory turn from project chops. The final screenshot does not take into account the reduction by 3 of the domestic tourists for each civ. Final screenshot should read 42/42. Cultural victory movie triggered at the end of that turn.
Ironically got a score of 237 for the rank of Dan Quayle.
I think a victory in the T80s could be possible if there are no cultural runaways. Getting 28 visiting tourists should be possible with 3 TS, 4 court festivals and 32 excess luxuries.

1st place: [DanQuayle] - [96 turns] - [Catherine de Medici (Magnificence) of France]
2nd place: [Enfant_Sauvage] - [106 turns] - [Catherine de Medici (Magnificence) of France]
3rd place: [monikenemo] - [127 turns] - [Catherine de Medici (Magnificence) of France]
4th place: [Civ Chemist] - [130 turns] - [Jadwiga of Poland]

5th place:
6th place:
7th place:
8th place:
9th place:
10th place:
 

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Both the court festival project production cost and the chop value increase with the civic/tech progression at 1:1
The ratio is roughly 3 chops per court festival project.
So, if you are chopping the court festival projects, there is no reason to do this.

Not really, production cost of projects increase 14x at the end of the game while chop gain increase 9x. That's why, although the base cost of the project (65) is 2.16x of the "base Magnus chop value" (30), you perceive it as 3x. (in practice it's about right at the time you need it.) And in non-Magnus city it's about 4.5x.

So if you try really hard to not unlock civics, then maybe you can do it 1-2 turns faster, but that's it. (You cannot really hold it back that much since when you finish your project you also gain a lot of culture.)

Code:
Civic      Chop      Court Festival Cost
   10        72                      210
   11        78                      228
   12        81                      237
   13        85                      256
   14        88                      265
   15        94                      283
   16        99                      301
   17       102                      310
   18       108                      328
 
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Not really, production cost of projects increase 14x at the end of the game while chop gain increase 9x. That's why, although the base cost of the project is 2.6x of the base chop value, you perceive it as 3x. (in practice it's about right at the time you need it.) And in non-Magnus city it's about 4.5x.

So if you try really hard to not unlock civics, then maybe you can do it 1-2 turns faster, but that's it. (You cannot really hold it back that much since when you finish your project you also gain a lot of culture.)

Thanks for the correction.
From my in-game experience (which is only a short portion of the culture tree), the ratio always hoovered around 3. I accounted the small difference to a rounding error. But, as you pointed out this is not exact.

From your table,
10 civics unlocked, 2.92 Magnus chops needed
18 civics unlocked, 3.04 Magnus chops needed

So a change of 8 additional civics unlocked does not change the in-game decision to chop 3 trees to complete the project.
On the other hand, unlocking envoys can gain you suzerainty of additional city-states which can get you additional excess luxuries (making your court festivals more powerful).
So I stand by my conclusion that you should not Shift-Enter to prevent civic research.
 
(You cannot really hold it back that much since when you finish your project you also gain a lot of culture.)
@DanQuayle I think there is a trick here (just learnt from someone else), namely if you don't select a civic (after finishing one) and complete multiple projects in this turn, then you will unlock the next civic in 1 turn, but a lot of the culture you gain are wasted (no overflow, since the culture you get from finishing the project are "bonus" not "base" (i.e. that your city produces), so it will be cleared after finishing 1 civic). This is something you want to avoid when using Great Scientist like Galileo or Darwin, but in this case wasting overflow gives you a faster victory.
 
I wonder why is so few entries here.

So I have a challange for you - pre t130 as Babylon. I messed very haevily with settling cities / builder manageement in my first game as Babilon, so have around t200 with LaVenta, even though I hit Flight turn 108 (actually I got suzerein after that)

Because you can hit fully powered facctories long before t100 and Industrialisation unlocks Rur Valley, you can easily using Great Engineers get Flight.
Supposing you have La Venta or Rapa Nui, this is just a matter how many moai / heads you are able to spam

If it is not enough, Flight unlocks Aerodroms, 2 Aerodroms unlock Syntetic Materials = energy from windmills and Biosphere

Gong strong on culture is required for Sanitation / Archeologists (extract artefact = tank, 3 tanks = +25% tourism) and tier3 government (= computers meaning another +25% tourism), so I predict Pingala Moai city is a way to go for sub t130, while pretty impossible with LaVenta only.

Maybe Terra is a way to go, since AI will have little space to expand, while you can suzerein everything in new world just by building 2 harbors

Is there anyone here good enough and patient enough at reloading until RapaNui, to achieve it?
 
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I'll give the Babylon challenge a try (I did just complete a game that doesn't follow these criteria at all with turn 72 flight) so I have the outline of how to do it with all game modes turned off. I think turn 130 will be difficult, but it's not outside the realm of possibility.
 
1st place:[ATEX] - [95 turns] - [Catherine de Medici (Magnificence) of France]
2nd place:[DanQuayle] - [96 turns] - [Catherine de Medici (Magnificence) of France]
3rd place:[Enfant_Sauvage] - [106 turns] - [Catherine de Medici (Magnificence) of France]
4th place:[monikenemo] - [127 turns] - [Catherine de Medici (Magnificence) of France]

5th place:[Civ Chemist] - [130 turns] - [Jadwiga of Poland]
6th place:
7th place:
8th place:
9th place:
10th place:

I basically stole your setup here @DanQuayle. Lakes with France. I dont have much experience in culture games. I think this is the first one I ever finished actually. But the setup works well. It is a funny game plan with these court festivals, as there is a tradeoff between when you chop the projects and how many extra lux you can get each round. I think you need to have an excel sheet with the formulas up to optimize this play. Basically you can win at levels of one foreign tourist, two, three, four.... So you should find the point where you can obtain exactly the amount of tourism to reach your required level. I think 1-3 tourists is hard to get in time, but four or 5 tourists must be possible at a time around 80ish and win a faster game.

I went for work ethics to max the production of the early cities. Not sure if it is worth it, but to increase the speed more, I think a good chop city for the Gov plaza might be a clue. Also a good question is what will your cities do before the TS is up if you dont go into religion? Trade routes seems to hard and slow. Maybe just hard build settlers and workers? An alternative would be to race for TS, and have several cities start the court festivals well before the turn you intend to chop them in.

In this game I got pyramids, and two golden ages. The pyramids were just an extra bonus, but the golden ages helps a lot!

I dont see any other civ getting close to turn 80-90s win though, so this will be a France only list I think. Babylon or China should be able to get fast wins, but I doubt anyone can get them below turn 100....
 

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