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CFC: Fastest STANDARD SETTINGS Deity Science Victory

Discussion in 'Civ6 - Hall of Fame Discussion' started by Bangau, Sep 16, 2019.

  1. Bangau

    Bangau Warlord Supporter

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    Civ Fanatics Competition: Fastest STANDARD SETTINGS Deity Science Victory


    Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity science victory on a game with ALL STANDARD SETTINGS!

    Everyone plays Civ with their own 'standard' I know, but the game gives some 'standard' settings to us and many of us will regularly play them. This competition is meant to see who can achieve the fastest victory on those 'standard' settings.


    ***


    Start conditions


    To participate, start and play a game that matches the following conditions:

    • #players: 8
    • Leader: Any
    • AI Leaders: Random
    • Ruleset: Gathering Storm
    • Version : September update or higher
    • Difficulty: Deity
    • Start Era: Ancient Era
    • Game Speed: Standard
    • #City States: 12
    • Disaster Intensity: 2
    • Map: Any map that is randomly generated (NOT: Earth, East Asia, Europe or any of the TSL variants of those three. Also: no custom build maps!)
    • Map Size: Standard
    • Resources: Standard
    • World Age: Standard
    • Start Position Standard
    • Temperature: Standard
    • Rainfall: Standard
    • Sea Level: Standard
    • Victory Conditions: All enabled
    • Advanced Options: All default
    • Mods: UI (only!) mods allowed, no other
    • Special conditions: Any random seed / map can only enter the competition once. Any player can join the competition multiple times, but always with a different map seed.
    ***

    Rules


    To make sure it’s a fair competition, make sure to:

    • Not cheat and/or use exploits (you know when you have, it’s that subtle feeling of shame when you post a score you did not earn fairly ). This off course includes using any cheat codes, restarting maps or playing maps you have seen others play, reloading previous saves after mistakes (not crashes, but even then you shouldn’t replay more than one turn exactly as you did before).
    • Follow the GOTM rules, especially the ‘what should we consider as exploits’ (see https://forums.civfanatics.com/forums/civ6-game-of-the-month.545/)
    • If you participate and anyone shows you accidentally or purposely violated the conditions or rules of the competition, your name will be crossed from the top 10.
    ***

    Participate in the contest

    To be eligible for a ‘top position’, post a reply to this thread where you:


    • Mention the number of turns it took you to win the intended victory.
    • Claim your position in the ‘top 10’.
      • End your post with the new ‘top 10’ with you in it (see below).
    • Add the first turn save game and the last turn save game (post victory).
    • Mention the game seeds.
    • For flavor: post screenshots of interesting parts of your game, or even make a video.
    • Describe (the more flavor the better) what your strategy was and how the game went.
    ***

    Current Top 10

    Copy and paste, and enter yourself into the top 10 list if your score is worthy!

    • 1st place: [player] - [number of turns] - [leader/country]
    • 2nd place:
    • 3rd place:
    • 4th place:
    • 5th place:
    • 6th place:
    • 7th place:
    • 8th place:
    • 9th place:
    • 10th place:

    Have fun!
     
    Last edited: Nov 28, 2019
  2. Ceydezed

    Ceydezed Chieftain

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    Science Victory standard settings turn 236 with Trajan, score 1156

    upload_2019-10-16_18-22-23.png


    I didn't originally aim to go for a fast science victory, was just trying to fill my HoF. But i had good land and i quickly conquered 3 cities from Inca, and with Trajan's road got a huge empire super early, so i thought it would be nice to try.
    Very likely super easy to do better than this, i missed / ignored multiple ways to go faster (Kilwa, Colosseum). Had a bad culture mid and late game (no culture CS). I had a few good production cities though so the end of the space projects went smoothly.
    Standard in my opinion is harder for science victory as the lack of good city states or the non-new world can be in the way, but in this case it was mostly fine.

    A couple of screenshots. victory screen, last turn screen and the seeds. Attached the last turn save (i don't have first turn, because i didn't plan to go for this challenge).

    Therefore:

    • 1st place: Ceydezed - 236 SV - Rome/Trajan
    • 2nd place:
    • 3rd place:
    • 4th place:
    • 5th place:
    • 6th place:
    • 7th place:
    • 8th place:
    • 9th place:
    • 10th place:
    upload_2019-10-16_18-25-53.png

    upload_2019-10-16_18-26-53.png
    upload_2019-10-16_18-27-16.png
     

    Attached Files:

    Bangau likes this.
  3. yung.carl.jung

    yung.carl.jung Hey Bird! I'm Morose & Lugubrious

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    the most beautiful town in Germany
    This is exactly what I was looking for, the Gathering Storm christmas sale cannot come soon enough :D
     
    Bangau likes this.
  4. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    10,435
    T191 Kupe science victory standard settings, 11 cities entirely peaceful apart from recovery of Nan Madol from Eleanor in the last few turns.
    upload_2020-1-1_22-52-23.png
    1/1 save settings no replays GOTM rules followed. Entire game played in one sitting today (power cut on T160 :cringe:)
    Certainly can be done shorter.
    • 1st place: Victoria - 191 - Maori/Kupe
    • 2nd place: Ceydezed - 236 SV - Rome/Trajan
    • 3rd place: ....
     

    Attached Files:

    Last edited: Jan 1, 2020
  5. Bangau

    Bangau Warlord Supporter

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    A sub 200 turns SV, impressive! Nice to see you join, @Victoria . :) What was your strategy to reach this fast a victory?
     
  6. Victoria

    Victoria Regina Supporter

    Joined:
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    So Kupe starts in the water on Terra, all civs are on one island and all the CS are on the other island
    So find the CS's and settle there, spam settlers, push harbours for 2-3 cities but you also need a CH relatively early and a few other things for the eurekas and inspirations.
    Find a good chopping city and settler before T80 and get a theater going so it spreads nicely.
    manage your golden ages so only build a Toa when you need +4 and get the toa to make a Pa (fort) only when you need +4
    Get a quad out early for the naval tradition inspiration as it doubles both science and gold on your harbours.
    Getting slingers and warriors out for the exploration is just awesome because everything moves 4+ in the water and those slingers and warriors also helped for eurekas/inspirations.
    I got most but stupidly did not do some things right so certainly I think it can be shaved down to around 160

    It really is an easy game, simpler than playing prince in many ways but it is a great learning exercise for getting things fast for an SV.
    I did have a go being violent first, so grew till T80 then attacked the main civs which was fairly easy apart from they then suzerained all of my CS and pretty much wrecked my fast game and gold supplies.
    With only 10-11 cities you have to be quite efficient. I could have been much more so but the micro bores me, hence I played the game in one sitting.

    One big caution if you have not played a lot of kupe.... the worst thing about Kupe is not being able to lace districts on resources. So a +5 science mountain adjacency is useless if there is stone there. Also do not forget about +2 science for reefs, using a search on reefs makes it much clearer.
     
    Last edited: Jan 2, 2020

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