cgannon64
BOB DYLAN'S ROCKIN OUT!
I think CG13 died because it was too basic, so here is my next SG, which should be a little more interesting.
Civ: Any Agricultural Civ.
Level: Emperor. (I can go to Monarch or Demigod if people ask for it...)
Map: Made in the Editor. It will be continents, and we will start on a river in a desert/plains with at least one wheat nearby.
Enemies: Max.
Version: Obvoiusly you will need Conquests.
Rules: Not many. This game is to explore the full possibilities of the Agricultural trait, on the territory where it is best - a floodplain river with plains and desert nearby. Why the desert? Remember one aspect about Agricultual that I find cool, irrigating desert gives it 2 food instead of one, so they are as good as plains then (2 food 1 shield).
Overall, this game should see how fast we can expand and if we can actually keep the AI from conquering us as we try to match our expansion with troops and improvements, since we'll be in low shield territory.
Roster: Me
rubberjello
betazed
amerisan
earp
Civ: Any Agricultural Civ.
Level: Emperor. (I can go to Monarch or Demigod if people ask for it...)
Map: Made in the Editor. It will be continents, and we will start on a river in a desert/plains with at least one wheat nearby.
Enemies: Max.
Version: Obvoiusly you will need Conquests.
Rules: Not many. This game is to explore the full possibilities of the Agricultural trait, on the territory where it is best - a floodplain river with plains and desert nearby. Why the desert? Remember one aspect about Agricultual that I find cool, irrigating desert gives it 2 food instead of one, so they are as good as plains then (2 food 1 shield).
Overall, this game should see how fast we can expand and if we can actually keep the AI from conquering us as we try to match our expansion with troops and improvements, since we'll be in low shield territory.
Roster: Me
rubberjello
betazed
amerisan
earp