Here's a challenge that I think has not been done before: play a game with a rigidly fixed tech path.
Obviously there are a lot of ways to do this. Let's try the simplest. Play a game that's totally normal, except for one simple rule:
You must always pursue the LEAST expensive technology.
So, at the start, you have to pursue Hunting or Fishing. You can't chase the expensive Classical techs -- Alphabet, Metalworking -- until you've acquired all the cheap early techs. And so on.
Trading is not affected -- you can trade or buy any techs freely. And hut pops are still good. On the other hand, techs from Liberalism and the Oracle count -- sorry, but there it is. And if two techs are equally cheap, you can choose.
This is trickier than it looks, and is likely to affect your game in some funny way.
-- You're not going to found a religion.
-- You're not going to build the Oracle. (Well, you can, but it won't be worth it.)
-- You're not going to get Liberalism first. Education is one of the more expensive techs of its era.
-- Your early-game teching is going to be weird: Archery before most worker techs, Bronze Working rather late.
It looks like this will make for a tough game -- at least half a difficulty level, and maybe a whole one.
Anyone want to try it?
Waldo
Obviously there are a lot of ways to do this. Let's try the simplest. Play a game that's totally normal, except for one simple rule:
You must always pursue the LEAST expensive technology.
So, at the start, you have to pursue Hunting or Fishing. You can't chase the expensive Classical techs -- Alphabet, Metalworking -- until you've acquired all the cheap early techs. And so on.
Trading is not affected -- you can trade or buy any techs freely. And hut pops are still good. On the other hand, techs from Liberalism and the Oracle count -- sorry, but there it is. And if two techs are equally cheap, you can choose.
This is trickier than it looks, and is likely to affect your game in some funny way.
-- You're not going to found a religion.
-- You're not going to build the Oracle. (Well, you can, but it won't be worth it.)
-- You're not going to get Liberalism first. Education is one of the more expensive techs of its era.
-- Your early-game teching is going to be weird: Archery before most worker techs, Bronze Working rather late.
It looks like this will make for a tough game -- at least half a difficulty level, and maybe a whole one.
Anyone want to try it?
Waldo