bioelectricclam
Warlord
- Joined
- Jul 15, 2006
- Messages
- 244
The Rules:
1. No cutting down trees. Ever. No exceptions!
2. The Exceptions: Roads, Camps, Plantations. Also cities can be founded on forest/jungle tiles.
3. Playing as the Native Americans.
4. No Sawmills whatsoever.
5. Obligated to spam Preserves once they become available.
and NEW rule 6: Forts are okay, putting mines on a jungle gems tile is not. Thanks for pointing this out, Mantis.
...rule 7: Jungle farms (for rice) are also okay. The idea is that while a mine involves habitat destruction, a Plantation or a Farm is more akin to "harvesting the local renewable resources". Sorry that I forgot about those oddball jungle resources at first, it's turning into a bit of a goof.
A simple rule, a difficult challenge: Build a civilization to withstand the tests of time, and DON'T CUT DOWN THE TREES while doing it. To go with the theme I'm playing as the Native Americans, and have turned off Timed and Space Race victories - our goal is to protect this planet, not run away to a new one, and Timed victories are the worst. I also set it on Prince, both because I am not the greatest player in the world and because the rules are going to make this one pretty tough I think. Let's skip the starting screen and get right to the action, shall we?
Chapter 1: He Speaks for the Trees
For many Moons young Lorax, or "He-Speaks-for-the-Trees" has wandered the lands, in search of a new home for his tribe. Coming to a river deep in a woodland valley, he stops for a drink, but finds he is not alone - a nearby clearing in the woods thunders with the hooves of great beasts. Such a herd could surely feed his hungry people - clearly this is an augury from the Great Spirit itself. For finding this land of plenty Lorax is named High Chief of his tribe. The people have gathered - great warriors and craftsmen both. They wait only for Chief Lorax to finish consulting with the Wise Men of the tribe before scouting the lands and building the longhouses.
So, first turn, where should we move the Warrior, should we settle in place, and what techs do we go for first? I'm of the mind to move him North-East, and to just settle in place unless we find something good up that way. So far as starting Tech goes, I think we should consider Mysticism and go for Stonehenge (free UB) and early Masonry to hook up with the Marble ASAP - my civ's economy is leaning towards Great People at this point, and Marble wouldn't hurt. I yield the floor to you.
1. No cutting down trees. Ever. No exceptions!
2. The Exceptions: Roads, Camps, Plantations. Also cities can be founded on forest/jungle tiles.
3. Playing as the Native Americans.
4. No Sawmills whatsoever.
5. Obligated to spam Preserves once they become available.
and NEW rule 6: Forts are okay, putting mines on a jungle gems tile is not. Thanks for pointing this out, Mantis.
...rule 7: Jungle farms (for rice) are also okay. The idea is that while a mine involves habitat destruction, a Plantation or a Farm is more akin to "harvesting the local renewable resources". Sorry that I forgot about those oddball jungle resources at first, it's turning into a bit of a goof.
A simple rule, a difficult challenge: Build a civilization to withstand the tests of time, and DON'T CUT DOWN THE TREES while doing it. To go with the theme I'm playing as the Native Americans, and have turned off Timed and Space Race victories - our goal is to protect this planet, not run away to a new one, and Timed victories are the worst. I also set it on Prince, both because I am not the greatest player in the world and because the rules are going to make this one pretty tough I think. Let's skip the starting screen and get right to the action, shall we?
Chapter 1: He Speaks for the Trees
For many Moons young Lorax, or "He-Speaks-for-the-Trees" has wandered the lands, in search of a new home for his tribe. Coming to a river deep in a woodland valley, he stops for a drink, but finds he is not alone - a nearby clearing in the woods thunders with the hooves of great beasts. Such a herd could surely feed his hungry people - clearly this is an augury from the Great Spirit itself. For finding this land of plenty Lorax is named High Chief of his tribe. The people have gathered - great warriors and craftsmen both. They wait only for Chief Lorax to finish consulting with the Wise Men of the tribe before scouting the lands and building the longhouses.
So, first turn, where should we move the Warrior, should we settle in place, and what techs do we go for first? I'm of the mind to move him North-East, and to just settle in place unless we find something good up that way. So far as starting Tech goes, I think we should consider Mysticism and go for Stonehenge (free UB) and early Masonry to hook up with the Marble ASAP - my civ's economy is leaning towards Great People at this point, and Marble wouldn't hurt. I yield the floor to you.