chance to culture flip?

Master Shake

Warlord
Joined
Oct 26, 2003
Messages
165
Didn't I see an article or thread or something discussig the formula determining a city's chance of flipping to another civ due to culture?

If so, I can no longer find that article or thread. Could someone point me to it? Thanks...

-mS
 
http://forums.civfanatics.com/showthread.php?postid=957098#post957098

Post number 14 has links to several calculators.

There is a lot of good often asked for information in the FAQ stickied at the top of the GD page, it's worth reading through. If you don't find an answer to a specific question in it, I recommend the Quick Answers stickied thread. Responses don't usually take more than a few hours, regardless of time of day.
 
Yep. I can highly recommend this calculator. ;)

If you have any questions about using it just post to the thread. As superslug suggests, general questions will be answered quickest in the 'Quick Answers' thread in this forum.
 
Hey anarres!! when I capture an AI city I try to rush temple and library into it and it seems to help it from flipping, but I noticed your calculculater you take into account total civ culture and not the culture in the city in question. Have I been mis-lead? I thought rushing temples and libraries into newly captured cities (plus a big enough garrison) would keep it from flipping...
 
Globetrotter - np, will get on it.

sabo - there are 2 ways rushing cultural buildings can help to prevent a flip:

1) To take tiles from an AI civ in the city's 21 tiles. For example, if an AI civ has 3 of 'your' 21 tiles under it's control those count against you. If you gain that back form cultural buildings the chance of a flip will drop.

2) To get more 'local' culture in the city than the 'other' civ. For example: Persia owns a city and gets 80 culture in it. You capture the city and so there is a x2 modifier to flip chance (called 'local culture' (checkbox) in the flipcalc). If you get 80 or more culture in that city the x2 modifier is lost and flip chance is reduced, since the AI doesn't have more culture in the city than you anymore.

Note that for many AI cities the local culture is huge, often several hundred or more (especially if the city is lold and the AI built early temples). In this case you would need a temple and library for maybe 100 turns before the flip chance is reduced by the x2 modifier.

Personally I don't bother rushing cultural improvements, unless it is for reason (1) above. That is not very often since I normally try to carry the attack on to take all their cities. If I can't I will opt to starve the city to size 1 (I do this in 95% of cases).
 
But how can we exactly know about the AI "local" culture for this city?

PS: thx Anarres. I'll be waiting for you to check out calculator ;)
 
You have to guess the local AI culture - but you should be able to get an idea from looking at it's culture level (so 10 to 00, 100 to 999, etc). If it's got over 100 culture you may as well forget about trying to get more there in the short term - just do what I do and starve it.

I do have long term plans to get it to work out the values form the game (whilst it is running), another possibility is working it out form the latest save, but that isn't quite as nice.
 
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