Bleys
Deity
I recall we had a thread a while back that discussed how hut's probability worked with regard to level of difficulty and what pop's them. You cannot get Settlers or Workers starting with Noble, and the chances of a tech go down quite a bit as you move through Prince, Monarch, Emperor and on up.
My question, and it may be difficult to answer, (DanF, I have mentioned you are my hero, right?
) is do the AIs have the same chances on huts as the player, especially at high levels.
I know from my work on WorldBuilder files that all the AIs are assigned "HANDICAP_NOBLE", which is part of their bonus, but does that translate to "easier to get Techs from Huts"?
I ask because recently, we have seen a number of the new Cookbook idea games, and those games are played without Huts, and for good reason, luck plays too large a role in a start with them on. I just popped 3 huts for 3 techs on Emperor with Darius. I restarted because its ridiculous to get Mining, Sailing (coastal start, teched Fishing first), and AH before I even finish my first Worker.
So my point, I suppose, is that if huts are popped for AIs according to "Noble level odds", then having them turned on may be an ADVANTAGE for the AIs. We all know that as you climb in levels, it gets harder and harder to find many huts outside your immediate area because the AIs get so many extra exploring units, so does this factor into difficulty?
What do you guys think? Especially those of you who regularly play Emp+ levels, do you even notice that a particular AI has WAY WAY more techs than should be possible, so you know he got them from huts?
My question, and it may be difficult to answer, (DanF, I have mentioned you are my hero, right?
) is do the AIs have the same chances on huts as the player, especially at high levels.I know from my work on WorldBuilder files that all the AIs are assigned "HANDICAP_NOBLE", which is part of their bonus, but does that translate to "easier to get Techs from Huts"?
I ask because recently, we have seen a number of the new Cookbook idea games, and those games are played without Huts, and for good reason, luck plays too large a role in a start with them on. I just popped 3 huts for 3 techs on Emperor with Darius. I restarted because its ridiculous to get Mining, Sailing (coastal start, teched Fishing first), and AH before I even finish my first Worker.
So my point, I suppose, is that if huts are popped for AIs according to "Noble level odds", then having them turned on may be an ADVANTAGE for the AIs. We all know that as you climb in levels, it gets harder and harder to find many huts outside your immediate area because the AIs get so many extra exploring units, so does this factor into difficulty?
What do you guys think? Especially those of you who regularly play Emp+ levels, do you even notice that a particular AI has WAY WAY more techs than should be possible, so you know he got them from huts?
)