Velvet glove
Chieftain
- Joined
- Dec 2, 2019
- Messages
- 74
One of the silly things I find myself doing is leaving techs one turn from completion if I don't need them immediately to avoid the district and tile cost scaling. So instead I think this would work better:
- There are 69 techs and 55 civics.
- Each tech/civic adds 1/69 or 1/55 of the max scaling as it does now.
- However a partially completed tech at say 30% would still add 30% of its 1/69th to scaling, as opposed to nothing as it does now.
- This makes it pointless to leave a tech one turn from completion as it will still add nearly all of its effect to the scaling, and one can simply focus on what one is researching instead of doing gamey optimisations.
- I think only techs where active contribution has been made should count, so activated eurekas/inspirations should not count until one starts working on the tech, at which point they start counting as a part of the full progress made in that tech/civic.