Change in Tax/Sci/Lux Rate 3.1

How shall we redistribute (if we do)

  • Reduce Lux 10% Add 10% to taxes (profit = 23 gold)

    Votes: 0 0.0%
  • Reduce Lux 10% Add 10% to Sci (Turns to tech from 20 to 16)

    Votes: 2 22.2%
  • Reduce Lux 20% Add 20% to Taxes (33 gold profit)

    Votes: 0 0.0%
  • Reduce Lux 20% Add 20% to Sci (Turns to tech from 20 to 14)

    Votes: 4 44.4%
  • Reduce Lux 20% Add 10% to Tax and Sci (21 profit and 16 turns)

    Votes: 3 33.3%
  • Keep it as is

    Votes: 0 0.0%
  • Other (specify)

    Votes: 0 0.0%

  • Total voters
    9

Kev

Hired Goon
Joined
Feb 23, 2001
Messages
1,895
Location
Ringwood, NJ USA
Hope to get this poll in quickly before the next turns.

Since we now have permission to download, I went ahead and looked around.

Hmmm....

We are currently running at 30% taxes (+13 profit), 50% Science (20 Turns to tech), and 20% luxuries. I was curious to see if those luxuries were needed.

NOPE!

0% luxuries and still everyone is content.

So let's vote on a possible change in the rates. I put the basics into this formula.

Even at a full 70% in luxuries, we will only have WLTK in 2 cities, so I did not include that option.
 
We may want to rush build improvements in the future so it would probably be best to add 10% to both research and tax so that research is faster as well. This should probably stay the same until citizens start to get unhappy...
 
Edit: I need to learn to read... :crazyeyes

I think dividing the bonus between science and income is best, because 13 g per turn isn't all that much, especially during the wonder race.
 
20% luxuries that we don´t need? What a waste! Good work, Kev. :)

Put them in science immediately! We need that research.
 
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