As Byzantium has taken the spot for "religious/conquest" based civ and we are not sure if Portugal will be in the game, I was thinking that Spain could change a bit to be a little more "Exploration" focused so we do not lose this kind of civ in CIV VI. I suppose it is late to change much a Civ, so I was thinking on some very easy examples. Of course, only one or 2 changes could be use, as the exercise is to Change Spain a little to make it more focused on exploration but also still have the ability to play Religious/conquest... not to make them OP. Some points are just to make them more viable and versatile and be able to face Byzantium (on paper they are a counterbalance to them but in reality they cannot compete against them). Some changes could be: I) Philip: 1) add/change some exploration bonuses to Philip II. a) XP, gold or faith bonuses when discovering Natural wonders b) When Spain discovers a Natural Wonder gains Great Prophet points (More points if he is the first to do it, and after founding a religion) (Thanks to Jesses!). This could improve the actual problem of Spain not having any bonus founding a religion, but also give an "exploration" bonus! c) Unique Unit: Galleon with maybe +10 Cs on oceanic tiles or +4 Combat Strength for each adjacent Galleon. (The galleon system and ship, basically, started with Philip II and turned famous during his period). d) Add a bonus to "el Escorial". Spanish religious units could have the ability to cross ocean tiles. If any unit (naval, military or civilian) goes in formation with a religious unit, they can go through ocean tiles too. (Thank you CoconutTank) This would allow Spanish to reach other continents through water early on, giving them a chance to colonize or conquest some cities there. Right now, they have a strong disadvantage to take land in other continents, as they do not have bonuses to water (even if they were the ones to reach the new continent IRL). I think is a great idea from CoconutTank as the bonus would not be very strong: - Early low number of religious units = few units crossing oceans). - Wanting faith points for other purchases, not exploring - Using the religious units for converting instead of exploring. e) Give spanish explorers/ recon units the ability to go through oceanic tiles since the start (or after discovering a wonder or Astrology). This way, they could explore new lands, letting the Civ anticipate thebest way to colonize other continents (so they have a tiny advantages as they know what is there). 2) Make a Philip II persona only focused on Exploration. Adding some of the bonuses stated before and maintaining the "religious" Philip. II) Treasure Fleet: 1) Improve Intercontinental bonus: This is a change I already made in a past post but I think could be interesting; +1 production +1 food per every continent the trader goes through (If the trader goes through trade post or cities that are in different continents it add the bonus. This way the bonus follow up with the increasing prices and is not OP as it depends on the number of continents and if you manage to do a trade line that match the requisites). 2) Add a bonus that allow Spain to make longer trade routes. This bonus would allow them to trade double distance, so 30 tiles for land and 60 for water instead of 15/30. This would allow Spain to take profit easier from their intercontinental bonus and give them a pretext to Explore other lands. Most important, if they spawn in the center of a continet, they could reach civs/cities in other continents (depending on the map, more that 15 tiles for sure) but also allowing them to settle a second or third city in other continent and gain the bonus without having to wait for 30 turns for the trading post (right now you can send a city to another continent but still not reach it with traders) I first exposed this idea for a City state or a Great Person, but it could be nice for Spain as it would represent perfectly what happened with their trade line in Manila (Philippines) that did ships go, without stops, from Philippines to actual Mexico! 3) Change the ability to form Armadas and Fleets and give Spain the ability to build directly the armadas and Fleets before the Seaport. Maybe with a port building that allows them to do it without being OP. That would allow them to make good use of their bonus, as it is far better to make a fleet or armada directly from the seaport (as it is faster and take much lesser resources) that to build ships 1 each time and then merge. them. The building would turn obsolete as soon as you research electricity, but that would prevent Spain being too strong on water maps. III) Contextual and Synergic changes:* 1) Change Religious Beliefs: a) Change "Warrior Monks" so instead of "Burial grounds", it comes with "defender of the faith". This way, Spain can chose to defend herself early (monks+ 5 cs) and still use burial grounds that is her most synergetic belief. (As other civs have very synergetic beliefs (Work ethic/Russia/Mali/etc-Crussade/Byz.), Spain is lacking one). b) Add a Belief that affects different continents. Something based in the Holy orders that went to new continents (Jesuits, Dominicans, etc.). It could be "double religious pressure on holysites in another continent" or whatever. 2) Add a City State that have a bonus that plays with different continents. If you like the idea, feel free to add whatever bonus you think could make Spain more of an "exploration" civ. Also to criticize my ideas! *EDIT: I'm adding some ideas I didn't though before that could make of a better "explorer" civ but also better religious.