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change to modding from the September 2019 patch

Discussion in 'Civ6 - Creation & Customization' started by Gedemon, Sep 10, 2019.

  1. Gedemon

    Gedemon Modder Moderator

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    You know the drill, attached is the usual diff to the artdef/xml/lua and a few other small files for the base game.

    Please post any interesting changes to modding in this thread to make our own patch notes...

    Seems we can now add/remove modifiers to units using this:
    Code:
    pUnit:GetAbility():ChangeAbilityCount("ABILITY_XXX", 1)
    Code:
    pUnit:GetAbility():ChangeAbilityCount("ABILITY_XXX", -1)
     

    Attached Files:

    raen, SeelingCat and Deliverator like this.
  2. Gedemon

    Gedemon Modder Moderator

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    New tags in the workshop, great, but... how do we add them to an existing mod ?

    Clipboard-1.jpg
     
    pokiehl likes this.
  3. pokiehl

    pokiehl Emperor

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    I bet you can change through the workshop uploader when you update a mod.
     
  4. Gedemon

    Gedemon Modder Moderator

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    Nop, it would require an update of the uploader if it's the only way to change tag.
     
    pokiehl likes this.
  5. racha

    racha Warlord

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    SoonTM
     
  6. Deliverator

    Deliverator Graphical Hackificator

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    Gedemon likes this.
  7. Zyxpsilon

    Zyxpsilon Running Spider

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    These new Mod-Tags are interesting as long as they'll become usable once validated by whatever Firaxis staff/team has in mind.. but one really-very BIG question shall remain before anyone jumps into that wagon; who's gonna bother going through the entire Workshop content (over 2635+ as of this post!) and declare everything "correctly"??
    More than three years in the making, that mega Library certainly has many aspects of complex variety to offer.. yet, if the official intent is to provide cool searching functions & components that will expose the real truth (past, present and future) from everywhere worth scanning -- i shall wait & see how that feature could somewhat help us all!

    In the meantime, let's be rational please. I seriously doubt someone (Modders or anyone at Firaxis) will ever be able to tackle the giga tasks of re-freshing the whole facts currently stacked Online within a limited set of 4 generic types; AI + Gameplay + Scenario + UI.

    I think only the next Expansion would activate this wild stuff -- better late than never, i suppose. :scan:
     
    Last edited: Sep 17, 2019
  8. Nikolai II

    Nikolai II Prince

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    An 80+ MB update for the SDK just came online on Steam. :)
     
    Gedemon likes this.
  9. Gedemon

    Gedemon Modder Moderator

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    and 297 MB for the Assets
     
  10. Gedemon

    Gedemon Modder Moderator

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    Got them in the new uploader, thanks !
     
  11. Gedemon

    Gedemon Modder Moderator

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    now, what's the purpose of all those DLL in the Firetuner folder ?

    Some looks like duplicates of what's used with the AssetEditor, but some looks new.
     
  12. Lonecat Nekophrodite

    Lonecat Nekophrodite King

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    Does it fixes a stinging error that prevented me from rigging duplicated assets which should be easily done via Asset Editor?
    And do I have to download ones manually?
     
  13. Zyxpsilon

    Zyxpsilon Running Spider

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    Soooo.. that's what the SDK afternoon update is about? Activation of those newest Tags.
    Or is there something more?

    Seems SDK Assets (Pantry stuff) will also receive recent elements -- ::cross-fingers::!

    PS.. Looks like somebody has already started parsing through Workshop files to update whatever Tagging steps need to be done. Surprisingly fast for sure. I have to wonder if some genius at Firaxis designed a proper algorithm to perform such daunting task. :lol:
     
    Last edited: Sep 18, 2019
  14. Deliverator

    Deliverator Graphical Hackificator

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    The Asset Editor itself seems to have some small changes to layout, but also seems less stable - had it hang (not crash) a couple of times when playing ATTACK animations. Not seen that happen before. :(

    That is just people doing it for their own mods using the updated Steam Workshop Uploader. Unfortunately, the categories are not that comprehensive no "Terrain", "Resources", "Wonders", etc.
     
    Last edited: Sep 19, 2019
  15. Gedemon

    Gedemon Modder Moderator

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    Moderator Action: merged threads to list all changes in one
     
  16. Lonecat Nekophrodite

    Lonecat Nekophrodite King

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    What I've got now is some stingin' error with ridiculous issues which never did happened in previous versions. Particularly my experience with unit mods that have database XML file named with spacebar rather than '_'. With this I'm unable to run Asset Editor which this error didn't happen before. How strange!
     
  17. Deliverator

    Deliverator Graphical Hackificator

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    It's a simple fix. Just rename the *.Art.xml to be what is expected. It's really not worth getting so frustrated over.
     
    pokiehl likes this.
  18. Deliverator

    Deliverator Graphical Hackificator

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    It looks like the following FireTuner panels have been updated:
    Player.ltp
    Unit.ltp
    UI Units.ltp
    Rivers.ltp
     
  19. Deliverator

    Deliverator Graphical Hackificator

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  20. Deliverator

    Deliverator Graphical Hackificator

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    List of Red Death graphical Assets:

    Code:
    Barrel_001.ast
    Barrel_002.ast
    Barrel_003.ast
    Barrel_Anim_001.ast
    Barrel_Anim_002.ast
    Crates_CR_Double.ast
    Crates_CR_Green.ast
    Crates_CR_Quad.ast
    Crates_CR_Red.ast
    Crates_CR_Support_Drop_A.ast
    Crates_CR_Support_Drop_B.ast
    Crates_CR_Triple.ast
    Crates_CR_Yellow.ast
    Crates_CR_Yellow_Tarped.ast
    CR_Destroyer_Destroyed_01.ast
    CR_Destroyer_Destroyed_Water_01.ast
    CR_Destroyer_Destroyed_Water_02.ast
    CR_Destroyer_Destroyed_Water_03.ast
    CR_Empty_Asset.ast
    CR_Feature_Volcano_Active.ast
    CR_Feature_Volcano_Erupting.ast
    CR_Feature_Volcano_Erupting_Catastrophic.ast
    CR_Feature_Volcano_Erupting_Megacolossal.ast
    CR_GarbageMounds_HMedit001.ast
    CR_GarbageMounds_HMedit002.ast
    CR_GarbageMounds_HMedit003.ast
    CR_GarbageMounds_HMedit004.ast
    CR_Garbage_Barrier_TowerA.ast
    CR_Garbage_Barrier_TowerB.ast
    CR_Garbage_Barrier_Tower_Blank.ast
    CR_Garbage_Barrier_WallA.ast
    CR_Garbage_Barrier_WallB.ast
    CR_Garbage_Barrier_WallC.ast
    CR_Garbage_Barrier_WallD.ast
    CR_Garbage_Barrier_WallE.ast
    CR_Garbage_Barrier_WallF.ast
    CR_Garbage_Barrier_WallG.ast
    CR_Garbage_Barrier_Wall_Blank.ast
    CR_Lander.ast
    CR_MetalSheet_A.ast
    CR_MetalSheet_B.ast
    CR_MetalSheet_C.ast
    CR_MetalSheet_D.ast
    CR_ModernEmbark_Settler.ast
    CR_TER_Cliffs_Rock01.ast
    CR_TER_Cliffs_Rock02.ast
    CR_TER_Cliffs_Rock03.ast
    CR_TER_Cliffs_Rock04.ast
    CR_TER_Snow_Decal01.ast
    CR_TER_Snow_Decal02.ast
    CR_TER_Snow_Decal03.ast
    CR_TER_Snow_Decal04.ast
    CR_TER_Snow_Decal05.ast
    CR_TER_Snow_Decal06.ast
    CR_TER_Snow_Decal07.ast
    CR_TER_Snow_Decal08.ast
    CR_TER_Snow_Decal09.ast
    CR_TER_Snow_Decal_Dark01.ast
    CR_TER_Snow_Decal_Dark02.ast
    CR_ter_Snow_Decal_Rock04.ast
    CR_VIL_BAR_IND.ast
    CR_VIL_BAR_IND_Bldg_A.ast
    CR_VIL_BAR_IND_Bldg_B.ast
    CR_VIL_BAR_IND_Tower.ast
    CR_VIL_BAR_IND_Wall_A.ast
    CR_VIL_BAR_IND_Wall_B.ast
    CR_VIL_BAR_IND_Wall_C.ast
    CR_VIL_BAR_IND_Wall_D.ast
    CR_VIL_BAR_IND_Wall_E.ast
    CR_VIL_BAR_IND_Water.ast
    DIS_CTY_CR_CityRuined_A.ast
    DIS_CTY_CR_CityRuined_A_Crates.ast
    DIS_CTY_CR_CityRuined_A_NoCrates.ast
    DIS_CTY_CR_CityRuined_B.ast
    DIS_CTY_CR_CityRuined_B_NoCrates.ast
    DIS_CTY_CR_CityRuined_C.ast
    DIS_CTY_CR_CityRuined_C_NoCrates.ast
    DIS_CTY_CR_CityRuined_D.ast
    DIS_CTY_CR_CityRuined_D_NoCrates.ast
    DIS_CTY_CR_CityRuined_E.ast
    DIS_CTY_CR_CityRuined_E_NoCrates.ast
    DIS_CTY_CR_CityRuined_F.ast
    DIS_CTY_CR_CityRuined_F_NoCrates.ast
    DIS_CTY_MGG_CR_Bld_01_PIL.ast
    DIS_CTY_MGG_CR_Bld_02_PIL.ast
    DIS_CTY_MGG_CR_Bld_03_PIL.ast
    DIS_CTY_MGG_CR_Bld_04_PIL.ast
    DIS_CTY_MGG_CR_Bld_05_PIL.ast
    DIS_CTY_MGG_CR_Bld_06_PIL.ast
    DIS_CTY_MGG_CR_Bld_07_PIL.ast
    DIS_CTY_MGG_CR_Bld_08_PIL.ast
    DIS_CTY_MGG_CR_Block_LG_SQ_01_PIL.ast
    DIS_CTY_MGG_CR_Block_LG_SQ_02_PIL.ast
    DIS_CTY_MGG_CR_Block_LG_SQ_03_PIL.ast
    DIS_CTY_MGG_CR_Block_REC_01_PIL.ast
    DIS_CTY_MGG_CR_Block_REC_02_PIL.ast
    DIS_CTY_MGG_CR_Block_REC_03_PIL.ast
    DIS_CTY_MGG_CR_Block_SQ-02_PIL.ast
    DIS_CTY_MGG_CR_Block_SQ_01_PIL.ast
    DIS_CTY_MGG_CR_Block_SQ_03_PIL.ast
    DIS_CTY_MGG_CR_Block_TR_01_PIL.ast
    DIS_CTY_MGG_CR_Block_TR_02_PIL.ast
    DIS_CTY_MGG_CR_Block_TR_03_PIL.ast
    DIS_CTY_MGG_CR_Block_WR_01_PIL.ast
    DIS_CTY_MGG_CR_Block_WR_02_PIL.ast
    DIS_CTY_MGG_CR_Block_WR_03_PIL.ast
    DIS_CTY_MG_CR_Bld_01_PIL.ast
    DIS_CTY_MG_CR_Bld_02_PIL.ast
    DIS_CTY_MG_CR_Bld_04_PIL.ast
    DIS_CTY_MG_CR_Bld_08_PIL.ast
    DIS_CTY_MG_CR_Bld_10_PIL.ast
    DIS_CTY_MG_CR_Block_LG_SQ_01_PIL.ast
    DIS_CTY_MG_CR_Block_LG_SQ_03_PIL.ast
    DIS_CTY_MG_CR_Block_REC_01_PIL.ast
    DIS_CTY_MG_CR_Block_REC_02_PIL.ast
    DIS_CTY_MG_CR_Piece_01.ast
    DIS_CTY_MG_CR_Piece_010.ast
    DIS_CTY_MG_CR_Piece_02.ast
    DIS_CTY_MG_CR_Piece_03.ast
    DIS_CTY_MG_CR_Piece_04.ast
    DIS_CTY_MG_CR_Piece_05.ast
    DIS_CTY_MG_CR_Piece_06.ast
    DIS_CTY_MG_CR_Piece_07.ast
    DIS_CTY_MG_CR_Piece_08.ast
    DIS_CTY_MG_CR_Piece_09.ast
    DIS_CTY_MG_CR_Piece_A.ast
    DIS_CTY_MG_CR_Piece_B.ast
    DIS_CTY_MG_CR_Piece_C.ast
    DIS_CTY_MG_CR_Piece_D.ast
    DIS_CTY_MG_CR_Piece_E.ast
    DIS_CTY_MG_CR_Piece_F.ast
    DIS_CTY_MG_CR_Piece_G.ast
    DIS_CTY_MG_CR_Piece_H.ast
    DIS_CTY_MG_CR_Piece_I.ast
    DIS_CTY_MG_CR_Piece_J.ast
    DIS_CTY_MG_CR_Piece_K.ast
    DIS_CTY_MG_CR_Piece_L.ast
    DIS_CTY_MG_CR_Piece_M.ast
    DIS_CTY_MG_CR_Piece_N.ast
    DIS_GEN_Car_CR_Sedan.ast
    DIS_GEN_Car_CR_Truck.ast
    Eiffel_Tower_Destroyed.ast
    FireFX_Apoc_Settler_Smoke.ast
    FireFX_DeathRing.ast
    FireFX_Flare_Blue.ast
    FireFX_Flare_Red.ast
    FireFX_Lander_Bloom.ast
    FireFX_Lander_Dust.ast
    FireFX_Lander_Engine.ast
    FireFX_SelectionGodrays.ast
    FXm_Toxic_Bubble.ast
    FX_Flare_BLue.ast
    FX_Flare_Red.ast
    GDR_destroyed_01.ast
    GDR_destroyed_02.ast
    GDR_destroyed_03.ast
    GDR_destroyed_Water_01.ast
    GDR_destroyed_water_02.ast
    GDR_Destroyed_Water_03.ast
    Helicopter_Apocalypse.ast
    Jeep_Destoryed_01.ast
    Jeep_Destoryed_02.ast
    Jeep_Destoryed_03.ast
    ModernArmor_Apoc.ast
    ModernMachineGun_Apoc_Ammo_Armor_01.ast
    ModernMachineGun_Apoc_Gunner_Armor_01.ast
    Modern_Armor_Destroyed_01.ast
    Modern_Armor_Destroyed_02.ast
    Modern_Infantry_Armor_02.ast
    Modern_Infantry_Armor_03.ast
    Modern_Infantry_Armor_04.ast
    PIL_BlastDecal01.ast
    PIL_BlastDecal02.ast
    PIL_BlastDecal03.ast
    PIL_BlastDecal04.ast
    PIL_CraterDecal001.ast
    PIL_CraterDecal002.ast
    PIL_CraterDecal003.ast
    PIL_CraterDecal004.ast
    Pine_Clump_Trees_Dmg_01.ast
    Pine_Clump_Trees_Dmg_02.ast
    PROP_CR_Crate_Small.ast
    Ranger_Apoc_Armor_01.ast
    Rocket_Artillery_Apoc.ast
    Settler_Apoc.ast
    Settler_Driver_Apoc_Armor_01.ast
    Settler_Female_Apoc_Armor_01.ast
    Settler_Staff_Apoc_Armor_01.ast
    StatueOfLiberty_Destroyed_01.ast
    St_Basil_Cathedral_Destroyed.ast
    TER_Floodplain_Dmg_Decal01.ast
    TER_Floodplain_Dmg_Decal02.ast
    TER_Floodplain_Dmg_Decal03.ast
    TER_Floodplain_Dmg_Decal04.ast
    TER_TarPit_Decal001.ast
    TER_TarPit_Decal002.ast
    TER_TarPit_Decal003.ast
    TER_TarPit_Decal004.ast
    TireSingle_001.ast
    TireSingle_002.ast
    Tires_001.ast
    Tires_002.ast
    Tires_003.ast
    Tires_004.ast
    Tires_Water_001.ast
    Trees_Pine_Dmg_01.ast
    Trees_Pine_Dmg_02.ast
    Trees_Pine_Dmg_03.ast
    Tree_Burnt_001.ast
    Tree_Burnt_002.ast
    VFX_CR_DangerZone.ast
    
     

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