Hey I pondered the matter a bit. Why not do it the other way around: start the civilization a certain time before an "empire" was historically evident. Call them "xyz people", like the freshly spawned civs now. Don't grant them access to their UP, UB and UU and their whole flip zone until they have reached some starting goal. In that same time, they aren't bothered yet from barbarians, natives and independents, and are immune to DoWs. Examples: - Greece (1600 bc start, mycenic people) needs some starter tech. To prevent the obligatory conquest of Babylon and egypt in 800 bc(!), they get their conquest army as a reward for fulfilling parts of the two other goals. - Romans (etruskan people, starting 800 Bc with a settler and archers) need to settle Northern italy on their own and connect Rome and the Po with a road). No longer can the Roman player attack greece or carthage in 700 Bc! As a reward, on the flip they get another two settlers, two legions. Because time is too short for recruiting for the punic/gallic wars, they get a bonus legion in Rome for every part-uhv they fulfilled (four barracks, three aqueducts...) - Babylon (3000 BC start as akkadians/assyrians) needs to build a ziggurat before being allowed to build workers/settlers? - Phoenicia (1600 BC start in pre-existing Sur) needs to build a ship and a settler and found carthage. Settler should still be cheaper though... - Mongolia (1000 AD start) needs to settle the plains and build 3 tengri hills and 2 gers and four horsemen. While their people form, barbarian horses in the area gather in Mongolian settlements and remain there until the flip... Or sth. like that. - Japan (back to the RFC dates?), really backwards techs, needs some culture/military tech? - Kongo (500 AD start) needs to tech to medieval and contact the Europeans (reward includes the first catholic spread!) - Frankic peoples (400 Ad start in Burgundy) have to occupy the land between Bordeaux and Magdeburg - once fulfilled, founding of both France and HRE, splitting the Frankians up. - Arabic tribes, um... Unlike in reality, that region is empty and not settled at all. History tells me that pre-islamic arabia can be traced back until 800 Bc (!) but that seems a bit far for the game. Just let the player connect the camels and sheep, let him build a fixed amount of camel archers until 620, then found Islam for him and multiply his troops as a reward for good preparation. And so on, I think most civs have a predecessor culture that they formed out of, and this can be modelled historically. Civs that start in already occupied lands, are assigned the cities of the dominating civ there, but remain their vassal until the conditions are fulfilled. Modern (esp. new world) civs would probably need a certain amount of soldiers or a tech, to declare independence. Naturally, the AI would suck at fulfilling any goals, so a scripted flip would be timed to the "historical" spawn date. No longer a mongol army will appear in 1200 out of thin air with a fully fledged empire! (Edit, yes I know why this dream won't happen in doc 1.16, but hey, while it is a dream I think it is also a valid suggestion for future improvement.