LastSword
Prince
- Joined
- Feb 24, 2013
- Messages
- 1,062
In opening post you can find my goals for incoming updates, current development status and if I have already started working on next version there will be a changelog-in-progress with every change already implemented.
In second post there is a list of changelogs for previous versions.
In second post there is a list of changelogs for previous versions.
Status said:...just released new version.
Spoiler Dev Notes :
25-11-2023 Dev Note said:There is no important changes queued for next version - some minor interface and balance adjustments. For 2024 I would like to finish polishing individual scenarios (ancient, medieval and renaissance left). 2023 seems successful, gamepedia is in satisfying (almost finished) state.
17-06-2023 Dev Note said:Buildings' balance for each scenario. Many buildings are shared between medieval, renaissance and industrial scenarios. It will be no longer a case.
Academies, Holy Sites, Customs Houses and Manufactories will have their traits revisited.
I am gonna start polishing scenarios one by one. Next update will target modern and industrial scenario mostly.
03-03-2023 Dev Note said:As I have started working on gamepedia, many older and more obscure mechanics will be cut or redesigned.
I have a lot of changes queued for next version.
Espionage calculations will be once again reworked in order to make display even simpler.
Religion needs work. There will be new gameoption to make it more dynamic. In addition I plan great overhaul of founder and enhancer beliefs.
There will be an annual check on innovations, social developments, wonders and ideologies.
Finally I plan on adding new subcultures (City-States in ancient scenario).
18-11-2022 Dev Note said:I grew unhappy with Settler system and I have plans to simplify it.
The big goal for 2023 is writing a game-pedia to cover all new aspects introduced by a mod. I hope to release first topics by March.
31-07-2022 Dev Note said:There is no much specific goals for v25, some UI, AI and balance changes.
For the gameplay I plan to make Natural Wonders' rewards scenario specific (so they are always useful).
I hope to create a refined final version for 2022 and then start writing game-pedia about basic concepts and mechanics.
21-04-2022 Dev Note said:There is not much on my to-do list, mostly improvements to the code structure and UI. Therefore I shall make an annual revisit of existing traits (Social Developments, Ideology Tenets, Wonders, maybe Innovations).
Governors as a system matures with every version, I am now focusing to improve their interaction with foreign leaders for more spicy diplomacy.
09-02-2022 Dev Note said:I have a lot of notes prepared for version 23. One of the oldest mechanics, civilian Great People, their migration, interface panel and database structure will be polished and overhauled to make it feel more fitting in current less-rpg direction of mod. Migration chances will be displayed in both City-View and GP Overview and it will now be heavily based on Charm.
Codex will be slightly reworked (again) to become a new area of competition and Intrigue Visibility will much likely be removed (Power will acquire its functionality).
AI behaviour, new scripts, improved code, new resolutions for leagues, further development of governors, and more. See you this june/july!
04-12-2021 Dev Note said:Four big changes for version 22.
1. Buildings' costs in modern scenario will be assigned. Current system (always 1-turn build, no production overflow) is not really friendly for those who would like to min-max stuff.
2. Several Legal Actions will be nerfed on era conversion (National Day, Formalized Ranks, Codex, Standardized Alphabet).
3. Governors will got a "dream system", a scripted behaviour towards achieving certain goals in reasonable amount of turns.
4. Finally I am gonna touch National Unity, already done some math towards it. This indicator will be now a value from 0 to 100%, which should allow me to better balance penalties for low unity. The math formula will be also much simpler.
01-11-2021 Dev Note said:Goals:
- Push stuff from lua to db and dll, a process that started with v20 will mostly affect performance and modability.
- Localize strings.
- Governors' behaviour and numerical balance.
- Investigate and balance Trade-Routes' rewards.
Changelog v29
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