The Great Apple
Big Cheese
Wagon trains?- Trade ships (caravel, carrack, fluyt, merchantman, galleon, pirate brig) can trade in European colony ports without open border agreement.
Wagon trains?- Trade ships (caravel, carrack, fluyt, merchantman, galleon, pirate brig) can trade in European colony ports without open border agreement.
Wagon trains?
PS: Also note that my wife will give birth in the next 48 hours (she's being induced Tuesday if she doesn't go before then) so for the next week or two I'll be quiet. That's why I've got a couple of testers running this through the mill.
PS: Also note that my wife will give birth in the next 48 hours (she's being induced Tuesday if she doesn't go before then) so for the next week or two I'll be quiet. That's why I've got a couple of testers running this through the mill.
PS: Also note that my wife will give birth in the next 48 hours (she's being induced Tuesday if she doesn't go before then) so for the next week or two I'll be quiet. That's why I've got a couple of testers running this through the mill.
PS: Also note that my wife will give birth in the next 48 hours (she's being induced Tuesday if she doesn't go before then) so for the next week or two I'll be quiet. That's why I've got a couple of testers running this through the mill.
PS: Also note that my wife will give birth in the next 48 hours (she's being induced Tuesday if she doesn't go before then) so for the next week or two I'll be quiet. That's why I've got a couple of testers running this through the mill.
- Trade ships (caravel, carrack, fluyt, merchantman, galleon, pirate brig) can trade in European colony ports without open border agreement.
I think I'm confused. Can somebody explain what this means and how it works? It's clearly not what I thought it was.
- Ships can now "Speak to Chief"
- Must "Speak to Chief" before being able to trade with natives
Hello,
I just got this game last week and love it (despite flaws in gameplay). Im a sucker for micromanagement and long drawn out games, in fact marathon isnt long enough for me so I had to change that to make it double marathon. Having played the vanilla a lot although I havent won a game yet (focused on colony building) Ive noticed some flaws and started reading the negative reviews on the game. I had heard about this mod in a review and came here to take a look. So far Im very impressed, there is a lot of good ideas and work being done here. I was hoping I could help test newer versions of AoD2 on long marathon games.
Anyway, great work Dale and company, keep up the good work. If you need another tester Id love to help out. And congrats on the future addition to your family Dale, if it hasnt already happened.
Narg
Welcome to the forum (even though you created your account half a year ago).
Thanks Narg.
Glad to see you onboard. No addition yet to the family unfortunately. The hospital is full so we got sent home to wait it out *sigh*.
What can you do eh?
PS: What review was it in? I like reading articles patting me on the back.
Hmm actually I might be mistaken, I might have seen it on these forums. I thought though that I seen it mentioned on a amazon.com review for colonization saying Age of Discovery 2 mod made the game worth playing. I'll see if I can find the link.
I'm not much of a modder myself, although I'll tinker with xml files and I love to make really large accurate maps.