Changes to Civilization Strengths

s_e_n_t_i_n_e_l

Chieftain
Joined
Sep 18, 2003
Messages
14
Location
The Frozen North
As has been widely reported, Conquests introduced two new civilization strengths: Seafaring and Agricultural. Less widely reported is the fact that the effects of some existing traits have changed.

the ones I've noticed:

Industrious:

workers are now +50% instead of the old +100% speed

Religious:

Anarchy is now 1 full turn (+ the city production phase of the next turn) instead of until the next city production phase

has anyone noticed any other changes to the Civ traits?

edit: whoops -- this should probably be in the changes thread
 
Well they didn't technically change Expansionist, but it is more powerful now that contact trading and map trading have been pushed back into the Middle Ages.
 
Industrious is 66.6%, not 50% (but it is definately less than 100%).
 
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