s_e_n_t_i_n_e_l
Chieftain
As has been widely reported, Conquests introduced two new civilization strengths: Seafaring and Agricultural. Less widely reported is the fact that the effects of some existing traits have changed.
the ones I've noticed:
Industrious:
workers are now +50% instead of the old +100% speed
Religious:
Anarchy is now 1 full turn (+ the city production phase of the next turn) instead of until the next city production phase
has anyone noticed any other changes to the Civ traits?
edit: whoops -- this should probably be in the changes thread
the ones I've noticed:
Industrious:
workers are now +50% instead of the old +100% speed
Religious:
Anarchy is now 1 full turn (+ the city production phase of the next turn) instead of until the next city production phase
has anyone noticed any other changes to the Civ traits?
edit: whoops -- this should probably be in the changes thread