Changing bugged specialist bonuses of a save game, through worldbuilder or other means.

Nyayr

Prince
Joined
May 14, 2008
Messages
445
Location
Holland
I found a bug and Merijn fixed it nicely.
https://forums.civfanatics.com/threads/bug-reports-and-technical-issues.533867/page-367

However my save (Knoedel mod of july 2020) is still stuck with some specialist + and - in some cities, I moved. Deleting them, creates the miscalculation still. A duplicated city however does not, so I tried duplicating the city and then deleting the old one but the old one still causes an issue.

I can't find in WB where you see or alter a specialist bonus in a city, without a specialist present. So if anyone else has any ideas? I'm ok so long I don't delete the city or no one takes them over. Maybe else I can figure out how to properly restore the total Culture/esp/science/gold income which obviously gets out of wack.

I'm inept at coding... I'm afraid.
 
Yeah this bug is very annoying and i get it very often , since i use the WB as you to raze/move cities (especially egypt). Have you tried to lower the pop, remove all the buildings of a city before you raze it - that might just be the workaround , since then it wouldnt be able to run any specialists.
 
Nah that don't work the line merijn says to turn off prevents these bugs happening. Though with existing saves, nothing work since you can't change the specialist number alone, or even the base science for example in a city.

Atleast new saves won't have this issue anymore ^^
 
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