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[R&F] Changing builder operations to not use charges/turns

Discussion in 'Mod Creation Help' started by Question, Mar 6, 2018.

  1. Question

    Question Chieftain

    Joined:
    Mar 12, 2008
    Messages:
    945
    For example, repair/remove improvement doesnt use a charge...where is that defined? UnitOperations.xml doesnt have anything.

    And is it possible to change builder operations to not end the unit's turn instantly?
     
  2. Question

    Question Chieftain

    Joined:
    Mar 12, 2008
    Messages:
    945
    Anyone?
     
  3. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    7,638
    Location:
    France
    Maybe it's hardcoded.
     

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