Changing how special districts work

ShadowWarrior

Prince
Joined
Jun 7, 2001
Messages
382
The way I understand history, great centers spring up in part because the totality of circumstances favors that the emergence of these great centers. But inevitably, these great centers can sustain themselves only if there are specialists who work in these great centers. Silicon Valley is a great technology center, but without all the talented people working there, Silicon Valley would have died out long ago.

I propose that special districts in the next incarnation of Civ game should follow how great centers actually work in real life. Once we build a district, we need to nurture the districts into great centers by assigning specialists to these districts. Each specialist assigned will accumulate certain fixed number of specialist points each turn. When a certain quantity of specialist points have been accumulated, this district achieves a new capability. So in addition to being the location where city improvements would be built, the district also hosts specialists who will contribute their specialist points toward district upgrades. Just like growing population, to get to the next upgrade, the district will require more specialist points than the previous upgrade. If the first district upgrade requires only 10 specialist points, the next upgrade will require 50 points. The more specialists assigned to the same district, the faster the specialist points will accumulate, and the faster the districts will upgrade.

Since the pace of upgrade depends on how many specialists there are inside a district, the more specialists we assign, the less there is labor to grow food. So this mechanics inevitably creates a trade off between tall and wide, which I find realistic.

This mechanic also creates a realistic trade off between the various districts themselves. In real life, no American cities are simultaneously great at everything. Silicon Valley is a great tech center, but its not necessarily known for law or finance. Similarly, not all cities in Civ game must have every district that can possibly be built. Sure we can built all of them if we want, but their utility is much reduced if there are not enough food to grow enough population to assign specialists to all of those districts.

For me personally, I find it rewarding when I spent the time to slowly nurture something and watch it grow from nothing to something big. I think we players will find certain sense of satisfaction when we can nurture a district slowly by assigning specialists to them and watch it turn from a generic district with no city improvement into a super-district that can generate off the chart quantity of gold, hammers, food, influence, science, culture,, science, etc.

I also propose that special districts of different types can be combined together to create synergy effect. An industrial district in City A can be combined with a military district in City B to become a military-industrial complex. A commercial district in City C can be combined with science district in City D to become something of a modern day Silicon Valley. An entertaining district in City E can be combined with commercial district in City F to create something along the line of Hollywood, which might increase happiness or culture.
 
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