Changing starting civics

Deaf Metal

Chieftain
Joined
Oct 5, 2015
Messages
98
What files do I need to look at in order to change leaders' starting civics?
 
What files do I need to look at in order to change leaders' starting civics?

Leaders do not have civics. Did you mean traits?

Leader traits seem to be defined in Assets\XML\Civilizations\CIV4LeaderHeadInfos.xml.
Starting civics (which apply to civilizations, not leaders) are in Assets\XML\Civilizations\CIV4CivilizationInfos.xml.
 
Was there a reason for any civ other than the Grigori to start with pacifism?
 
In vanilla ffh, do they have a use for it until they build a :gp: producing building?
 
If you really want to set different starting civics for specific leaders, separate from the standard starting civics of their civ, then you could force the civic adoption in python. The code should probably go under def onGameStart(self, argsList) in Assets\python\CvEventManager.py
 
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