Changing Starting number of settler units?

zonk

Prince
Joined
Oct 30, 2005
Messages
572
Hoping someone has an easy answer to this...

I'd like to bump up the starting number of settler units for both myself and the AI... Me - I've taken care of (I simply added it as a bonus for the Civ I play with).

How do I increase the number of settlers the AI starts with? I assumed it was in the handicaps XML file - but the only options appear to be:
- iAIStartingDefenseUnits -- which I assume just controls # of archers
- iAIStartingWorkerUnits - obvious
- iAIStarting ExploreUnits - scouts

I see there's an iAIStartingUnitMultiplier, but I think this is a modifier on the 3 options above... I don't want to give the AI 12 archers, 3 workers, and 3 scouts ;-) --- just 3 starting settlers (like me).

Is there a nomeclature for including settlers? Since Deity AI receives 2 settlers and lower levels 1 -- I assume there HAS to be a mechanism somewhere that I'm missing.

Thanx in advance
 
You can do this in Civ4CivilizationInfos.xml using the FreeUnitClasses tree. Here's an example:

Code:
<FreeUnitClasses>
	<FreeUnitClass>
		<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
			<iFreeUnits>2</iFreeUnits>
	</FreeUnitClass>
</FreeUnitClasses>

You could quickly give this to every civ by doing a find-replace on <iFreeUnits>1</iFreeUnits> ----> <iFreeUnits>2</iFreeUnits>.

FYI, I've found that the if gifted more than one starting settler, the AI still tends not to actually use the settle for at least a little while. This isn't necessarily a poor strategy, but it seems by default it's how the AIs behave in the first couple of turns.

Isau
 
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