Changing the pace of time

Trekky0623

Chieftain
Joined
Mar 21, 2012
Messages
4
Hi. I'm new to World Builder, and I'm trying to create a map and scenario of the world around 1780. It works pretty well. I have the game set to Epic, and I like the speed of production and research. Most of the civs are set to renaissance with gunpowder tech, with a few exceptions. I'm on turn 179, and have just recently discovered riflemen. However, the year is only 1794, which means I'm moving at about a month per turn. My memory may be a bit foggy, but from what I remember just playing regular single player, the year speed doesn't get that slow until the late 1900s. How can I make the production and research speed stay the same, but have the years progress a little faster, maybe something more like half a year per turn during this time period?
 
I just changed the game speed to Standard, and it still moves at around 1 month/turn. I don't know why it's so insistent on using that speed.
 
The relationship between turn number and year number is set within the GameSpeed_Turns table in the XML. It's a series of 7 or 8 entries for each speed setting, read sequentially. That is, the table says that on Standard you'll spend 75 turns going at 480 months (40 years) per turn, then 60 turns at 300 months (25 years) per turn, and so on until the last 60 turns run at 6 months per turn. It heavily depends on what speed you pick; on Marathon, the last 156 turns are at 1 month per turn, for instance.

So, if you want to change this, you need to alter this table's XML If you've set your scenario/mod to start in a later era (or on an explicit later turn) then it'll take a little work to figure out where in that table you'll start. Short-duration scenarios (say, WW2) can get by with a simple Update changing the increment in all brackets, but for anything longer than that you'll need to go through and do the math yourself.
 
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