I am trying to refine my strategy to have high level units that are well promoted using the Charasmatic trait.
So the basics.
Buildings
Barracks + 3xp.
Stables +2xp
Dry docks +4xp
Civics
Theocracy +2xp with cities that have your religion.
Vassalage +2xp for new units.
Great generals settled
+2xp for each settled great general.
Wonders
West Point +4xp
Heroic Epic + 100% production military units.
Great wall + 100% chance of Great Generals in your borders. (Does this stack with Imp trait?)
Best supporting traits?
Aggressive melee/gunpowder units start with C1 promo.
Imperialist - +100% chance of great general appearance. (Options for super medics and settled +2xp.)
Protective - Archery and gunpowder units free CG1 and drill 1.
Other traits would help more on gamplay such as faster granaries.
Which leaders have Cha?
Boudica Cha/Agg - Has Gallic Warrior UU - start with Guerilla 1 promo. Plus aggressive promo + C1.
Brennus Cha/Spiritual - Has Gallic Warrior UU - start with Guerilla 1 promo. Plus aggressive promo + C1.Washington ...................
Churchill Cha/Pro - Has Redcoats.
Cyrus Cha/Imp - Immortals
Degaulle Cha/ind - 2mp musketeer
Hannibal Cha/Fin - Numidian Cavalry
Napolean Cha/Org - 2mp Musketeer
Washington Cha/Exp. Late UU/UB.
Of the above 3 start with supporting military traits.
Cyrus has imp for faster great general creation. Super strong UU early game.
Celts with aggresive. Less xp required for medic on melee units 3. Weak starting techs.
Churchill with protective units.
Degaulle would build wonders faster such as Westpoint..
Promotions arrive at 2xp/4xp/8xp/13xp/20xp/28xp.
So for mounted units you can get +5xp with barracks and stables.
With civic +4xp.
2 settled generals give +4xp.
West point would need 800 hammers for +4xp.
That would give 17xp. So C4 cuirs? With 1-2 combat wins C5
More likely 13xp as I think most won't build west point.
In terms of basic game play I would think any level 4 unit with CR3 or C3 on mounted would do really well. C2 with formation works well on mounted. So maybe sweet spot for xp is 8xp/13xp once built? In my games Ai generally gets 2-3 promos and have settled GG for xp.
Strategy - Options:
1st general for super medic.
Settle for XP.
Do you skip barracks or stables for speed on warfare.
West Point in HE city with GE?
Is it better to have more Great general units or to settle?
Capturing cities with settled GG could also be good.
Trapping ai scouts to farm xp for catapults/treb and cannons.
Any thoughts on your best strategy tips. Or best leader on this?
So the basics.
Buildings
Barracks + 3xp.
Stables +2xp
Dry docks +4xp
Civics
Theocracy +2xp with cities that have your religion.
Vassalage +2xp for new units.
Great generals settled
+2xp for each settled great general.
Wonders
West Point +4xp
Heroic Epic + 100% production military units.
Great wall + 100% chance of Great Generals in your borders. (Does this stack with Imp trait?)
Best supporting traits?
Aggressive melee/gunpowder units start with C1 promo.
Imperialist - +100% chance of great general appearance. (Options for super medics and settled +2xp.)
Protective - Archery and gunpowder units free CG1 and drill 1.
Other traits would help more on gamplay such as faster granaries.
Which leaders have Cha?
Boudica Cha/Agg - Has Gallic Warrior UU - start with Guerilla 1 promo. Plus aggressive promo + C1.
Brennus Cha/Spiritual - Has Gallic Warrior UU - start with Guerilla 1 promo. Plus aggressive promo + C1.Washington ...................
Churchill Cha/Pro - Has Redcoats.
Cyrus Cha/Imp - Immortals
Degaulle Cha/ind - 2mp musketeer
Hannibal Cha/Fin - Numidian Cavalry
Napolean Cha/Org - 2mp Musketeer
Washington Cha/Exp. Late UU/UB.
Of the above 3 start with supporting military traits.
Cyrus has imp for faster great general creation. Super strong UU early game.
Celts with aggresive. Less xp required for medic on melee units 3. Weak starting techs.
Churchill with protective units.
Degaulle would build wonders faster such as Westpoint..
Promotions arrive at 2xp/4xp/8xp/13xp/20xp/28xp.
So for mounted units you can get +5xp with barracks and stables.
With civic +4xp.
2 settled generals give +4xp.
West point would need 800 hammers for +4xp.
That would give 17xp. So C4 cuirs? With 1-2 combat wins C5
More likely 13xp as I think most won't build west point.
In terms of basic game play I would think any level 4 unit with CR3 or C3 on mounted would do really well. C2 with formation works well on mounted. So maybe sweet spot for xp is 8xp/13xp once built? In my games Ai generally gets 2-3 promos and have settled GG for xp.
Strategy - Options:
1st general for super medic.
Settle for XP.
Do you skip barracks or stables for speed on warfare.
West Point in HE city with GE?
Is it better to have more Great general units or to settle?
Capturing cities with settled GG could also be good.
Trapping ai scouts to farm xp for catapults/treb and cannons.
Any thoughts on your best strategy tips. Or best leader on this?
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