Cheating AI

Roman1

Chieftain
Joined
Mar 2, 2002
Messages
18
I was playing Chieftain Level as Germany on a standard world map with correct starting positions. I was way ahead in techs in fact I was dominating the game. My military was far superior to anything anyone else had because most of them didn’t have the resources for more advanced units and I wouldn’t trade with them because they had nothing of value I needed. Before the middle ages, England, France, Rome and Greece had been eliminated. China was the next in power but I was way ahead of it. Then in the late 1900’s China gives me this threat to sell them Nationalism or else. I told what’s his name where he could stick it. I knew his threat was meaningless because he was so far behind in techs. The next thing I know, China declares war and two turns later there is a stack of ten mounted warriors knocking on my door. I might add that they had several other countries to pass through before they could reach me. I was laughing because I had five panzer’s waiting for them. They managed to take out two then another stack of warriors came in and finished off the other three and then took the city. They also managed to completely heal themselves on the next turn, and they were not even in their own land. I know they did not have battlefield medicine. They also seemed to know exactly where to strike my cities at their weakest. Now that puzzles me because they did not have espionage and if they did, they did not have enough gold to even use it. I eventually won the game as a cultural win but it still irks me that the AI can cheat like that. I mean mounted warriors against panzers, come on! I declared a cease-fire with them after losing two cities and a few turns later I discovered space flight. I was going to leave a little surprise at Beijing’s front door to teach them a lesson about humility, but I could not build tactical nukes even though I had the necessary techs and resources. What’s with that?
 
bufff...
You have a lot to learn about the game, that's all I can tell you. The only real cheat the AI used on you is seeing all your units (yeah, huge cheating I know)
 
5 tanks is no defense. Minimum of 20 artilleries and 10 tanks are required.
 
(1) When you say "mounted warrior" I assume you mean "Rider" (given that it was the Chinese)

(2)The units that suddenly appeared on your doorstep were probably there already. Bear in mind that the only person who needs an RoP to move troops through enemy territory is you. The AI civs can (and do) do it all the time without any come-back whatsoever.

This is one of the things that REALLY pisses me off with the game
 
Yeah Izman is right. The most annoying thing is that they keep on signing them despite of having sneak attack me like 10 times per game :rolleyes:
 
Originally posted by Roman1
I was playing Chieftain Level as Germany...

Yep, that AI sure does cheat. It has to pay twice as many shields as you for every building and every unit, needs twice as much food to grow in each city, and has to pay twice as many science beakers as you do to research techs. How can you ever play such an unfair game? :rolleyes:

I apologize for the sarcasm, but I get sick to death of these 'cheating' threads. It's understandable on Emperor or Deity, but the cheating is in YOUR favor on Chieftan! You only look foolish by posting something like this. If you want to see AI 'cheating' in action, try playing Epic12 over at Realms Beyond. http://realmsbeyond.net/civ/epic12.html
 
So basically what you are saying is there are one set of rules for the player and another for the AI. Yeah I would call that fair
 
Originally posted by Roman1
So basically what you are saying is there are one set of rules for the player and another for the AI. Yeah I would call that fair

Play Regent then. How else do you propose making difficulty levels harder/easier?

I found it funny when you were gloating about how you were superior, and then:

I declared a cease-fire with them after losing two cities

:lol:
 
Originally posted by Roman1
So basically what you are saying is there are one set of rules for the player and another for the AI. Yeah I would call that fair

Is that sarcasm? Because if it is you better reread our statements. On cheiftan level you are the one that is basically cheating. You get everything twice as fast as them. You want a fair game go to regent level. But I doubt you would be able to beat it. I love when people gloat about being so good on cheiftan:crazyeye:
 
Play Regent then. How else do you propose making difficulty levels harder/easier?

Exactly. what makes the levels more/less difficult is how fast the computer can build/grow stuff and on higher levels they get more free units at the start and more free unit support.

Some people whine that the AI should be 'smarter' on higher levels. The only realistic way to do that would be to make the lower levels deliberately stupid. On chess computers, the very lowest levels, the computer doesn't even think 1 move ahead, and this is why it's queen will capture your pawn, only to have another one of your pawns capture the queen. :rolleyes:

So would these people who demand a smarter AI want it to be so that on Chieftain, the AI would use a spearman to ATTACK your fully healed swordsman? Or send out catapults totally undefended? Leave the horseman in the city to defend while the spearman goes out exploring? If Civ3 was like that new players would be even more lost than they already are and be picking up alot of bad strategies, and would get crushed even easier by a human or smarter AI.

Sorry Roman1, I find it impossible that Riders (you said Mounted Warriors) and warriors (swordsman?) defeated your panzers. What were you doing with only 5 panzers anyways!?!? Were you playing a tiny map?
 
Originally posted by Bamspeedy


Exactly. what makes the levels more/less difficult is how fast the computer can build/grow stuff and on higher levels they get more free units at the start and more free unit support.

Some people whine that the AI should be 'smarter' on higher levels. The only realistic way to do that would be to make the lower levels deliberately stupid. On chess computers, the very lowest levels, the computer doesn't even think 1 move ahead, and this is why it's queen will capture your pawn, only to have another one of your pawns capture the queen. :rolleyes:

So would these people who demand a smarter AI want it to be so that on Chieftain, the AI would use a spearman to ATTACK your fully healed swordsman? Or send out catapults totally undefended? Leave the horseman in the city to defend while the spearman goes out exploring? If Civ3 was like that new players would be even more lost than they already are and be picking up alot of bad strategies, and would get crushed even easier by a human or smarter AI.



Hehe. It's not a matter of that. We'd like the AI to be smarter on higher levels, not even dumber on the lower ones. Anyway, the AI does something pretty similar to what you say: A 15 modded marines (11/6/1) stack in my land?? no infantry to protect them?? KABOOM KABOOM KABOOM!!!! :goodjob:


Sorry Roman1, I find it impossible that Riders (you said Mounted Warriors) and warriors (swordsman?) defeated your panzers. What were you doing with only 5 panzers anyways!?!? Were you playing a tiny map?

Well, it's only a matter of number and how bad did Roman 1. If you let hordes of Riders attack your tanks, you may lose them (it's 4 vs 8, so they've got a chance). Yeah, you may be thinking "give me 10 Panzers and a few artillery and I'll crash 80 riders", but you need to know how to use them, which, no mean to offend, it's obviously not the case.

Anyway, everyone needs to learn, Roman1 so why don't you check the FAQ? It's a sticky in the General discussion Forums that can help you a lot. Nobody's born learning how to play Civ, just look at me. In my first games I'd attack Spearmen with spearmen and wonder why I always lost "It's the very same unit!!" I used to say to myself :lol:
 
Originally posted by Roman1

Just to answer some unanswered questions:

The next thing I know, China declares war and two turns later there is a stack of ten mounted warriors knocking on my door. I might add that they had several other countries to pass through before they could reach me.

They probably hade right of passages with these countries. Check your foreign advisor (F4) screen. Note that you need to have embassies with the civ to see ROPs.

They also managed to completely heal themselves on the next turn, and they were not even in their own land. I know they did not have battlefield medicine.

Maybe they had Sun Tzus Art of War wonder? That will give barracks to all cities, which makes them heal fully over just one turn.

but I could not build tactical nukes even though I had the necessary techs and resources. What’s with that?

You also need to have built the Manhattan project small wonder.

Hope this helps. And don´t you ever start a thread about AI cheating again! :egypt:
 
Originally posted by Roman1
I was playing Chieftain Level as Germany on a standard world map with correct starting positions. I was way ahead in techs in fact I was dominating the game. My military was far superior to anything anyone else had because most of them didn’t have the resources for more advanced units and I wouldn’t trade with them because they had nothing of value I needed. Before the middle ages, England, France, Rome and Greece had been eliminated. China was the next in power but I was way ahead of it. Then in the late 1900’s China gives me this threat to sell them Nationalism or else. I told what’s his name where he could stick it. I knew his threat was meaningless because he was so far behind in techs. The next thing I know, China declares war and two turns later there is a stack of ten mounted warriors knocking on my door. I might add that they had several other countries to pass through before they could reach me. I was laughing because I had five panzer’s waiting for them. They managed to take out two then another stack of warriors came in and finished off the other three and then took the city. They also managed to completely heal themselves on the next turn, and they were not even in their own land. I know they did not have battlefield medicine. They also seemed to know exactly where to strike my cities at their weakest. Now that puzzles me because they did not have espionage and if they did, they did not have enough gold to even use it. I eventually won the game as a cultural win but it still irks me that the AI can cheat like that. I mean mounted warriors against panzers, come on! I declared a cease-fire with them after losing two cities and a few turns later I discovered space flight. I was going to leave a little surprise at Beijing’s front door to teach them a lesson about humility, but I could not build tactical nukes even though I had the necessary techs and resources. What’s with that?

Have YOU ever cheated in a game against the AI?
Maybe it just wants to have fun, like you when you cheat.
(that is, assuming that you cheat)
 
"They also managed to completely heal themselves on the next turn, and they were not even in their own land. I know they did not have battlefield medicine.

Maybe they had Sun Tzus Art of War wonder? That will give barracks to all cities, which makes them heal fully over just one turn."

Maybe a new stack behind the wounded one replaced it, they do have a movement of 3...
 
The AI does not cheat. This is not a board game where everyone plays by the same rules. The object is to beat the AI. The AI's object is to beat the player.
We all know that on different difficulty levels the player or AI gets certain advantages. There are also some un-documented rules that the AI follows that the player does not know.
It wouldn't be much of a game without these undocumented rules. Imagine what it would be like if they weren't there. We would win every time.
My problem is with the cheat whiners who cannot adapt to these features. Once you know that the"cheat" is there, it is no longer a cheat. You now know to defend against it.
Someone made a good point about the Chess AI thinking more moves ahead on greater difficulty levels. This is on the Big Blue computer - suposedly one of the strongest computers in the world when it was made. It took dozens of programmers months to program the AI, and that was for only six different pieces on a square board that does not change every time you start a new game.
Imagine what the AI programmers had to go though with Civ3. Every map is different. There are - what, 30 or 40 different units? Many units have special features such as attacking from a ship or carrying paratroopers. They have to decide what to attack - knock out resource, attack city A, attack city B, attack Army outside city. There are just a trillion different thoughts that the computer has to make for every single unit. It has to think several turns in advance because the enemy is often several turns away.
In summary, without the added "cheats" that the AI gets we wouldn't have much of a game. The object is to beat the computer. You know what he can do, so get beyond the "advantages" that he gets. Remember that you have the greatest advantage in that you can change your strategy from time to time. The AI can only do what it was programmed to do.
This isn't a Chess game, as the one poster pointed out.
 
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