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Cheating too much got backfire...

Discussion in 'Civ4Col - Strategy & Tips' started by Infantry#14, Feb 26, 2013.

  1. Infantry#14

    Infantry#14 Chieftain

    Joined:
    Dec 26, 2006
    Messages:
    1,580
    I tried out the mod that gives you 25 tiles radius. What the heck, I play one settlement challenge and worldbuilder by giving my initial settlement a resource on all 25 tiles. At the end, I was overproducing the manufacturing goods and have a pop of 54. It turns out that with too much of a good thing can lead to a predicament. With 54 people in the city, the 3 liberty guys with all the newspapers upgrade couldnt cause a riot. When I checked the rebel sentiment using F3, the meter actually decreased! :cry: Shoot, I built up an army of dragoons for nothing: most of my people were still loyal to the :king:.
     
  2. bookaneer

    bookaneer Chieftain

    Joined:
    Jan 21, 2013
    Messages:
    14
    Why not "cheating" al little bit more?
    - just increase the working slots for the city buildings in the xml files
    - upgrade your elder statesmen to noble men using worldbuilder (you may "pay" for it by putting galons full of wapons or even better gold end delete them in exchange for the noble men)

    But you are right, the 2 plots city radius mod effects gameplay, so you have to balance out the other aspects of the game to use this one in a balanced way.
     
  3. Infantry#14

    Infantry#14 Chieftain

    Joined:
    Dec 26, 2006
    Messages:
    1,580
    Interesting idea. I'm not a programmer so I dont know how to edit changes in the xml files. I think increasing the slot to 5 ppl per building should be doable.
     
  4. bookaneer

    bookaneer Chieftain

    Joined:
    Jan 21, 2013
    Messages:
    14
    Increasing the slots is easy:
    go to /Mods/YOUR_MOD/Assets/XML/Buildings
    open CIV4BuildingInfos.xml
    (I suggest to use notepad++ or something like that
    --> http://notepad-plus-plus.org
    of course you can just use the normal notepad.exe of windows )

    search for all entries of SPECIALBUILDING_BELLS
    and edit the number inside <iMaxWorkers>0</iMAxWorkers>
    for possible ammount of workers

    If You think about efficiency:
    You can edit the number inside <iProfessionOutput>0</iProfessionOutput>
    for how many bells should be produced

    I would suggest to increase these numbers reasonable per building upgrade, but that's up to You ;)

    This might help You to reach revolutionary grade in oversized cities.

    To arms now, rebels! Liberty or death ;)
     

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