FXS_Sar
Firaxian
- Joined
- Jul 22, 2024
- Messages
- 233
*A quick update on the release timing for Update 1.2.2: This is one of the largest updates to Civilization VII since we launched, and to ensure it meets your expectations and our own quality bar, we've decided to move the release date to next week. Thanks for hanging in with us, and we're excited to get Update 1.2.2 in your hands!
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We’ve got a new Civ VII update on the way, and this one’s hefty (
). We’re currently targeting June 17* (subject to change if anything unexpected pops up), and we’ve put together a check-in that breaks down what’s in the update, some items still in progress, and where your feedback is helping guide what comes next.
Read it here!
Or for those that want a quicker read, here's a nicely bulleted list of what's coming next:
With that being said, and as unbiased as a community manager can be for her own game, the devs have been working hard on this one there’s a lot packed into this update! We’re excited to see what you think once it’s out.
Please keep your feedback coming, we're reading it! Full patch notes will go live when the update rolls out. More soon.
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We’ve got a new Civ VII update on the way, and this one’s hefty (
Or for those that want a quicker read, here's a nicely bulleted list of what's coming next:
- Large and Huge map sizes
- New Advanced Game Options
- Steam Workshop support
- New Town Specializations
- New City-State Bonuses, Pantheons, and Beliefs
- Specialist Balance
- Treasure Fleet improvements
- A pettable Scout dog
- Bug fixes, UI updates, and quality-of-life improvements
- …plus more in the full patch notes, coming very soon
With that being said, and as unbiased as a community manager can be for her own game, the devs have been working hard on this one there’s a lot packed into this update! We’re excited to see what you think once it’s out.
Please keep your feedback coming, we're reading it! Full patch notes will go live when the update rolls out. More soon.
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