...sucks.
In all seriousness, it bugs me that a tech so vital as Chemistry has been made so useless in BtS. It also makes no sense anymore.
Before, you got a Grenadier with Chemistry. Grenadiers were key counters to Riflemen, and thus Chemistry was a very useful tech while at the same time being necessary for progress. Also, Grenadiers make sense with Chemistry, as you need the knowledge of Chemistry to be able to make the explosives that they use.
Now, when you discover Chemistry you get... pirates? What? How in the world does that work? Along with the Frigate, of course.
Discovering atoms and reactions allows you to make... ships with sails? Huh? Where is the sense? Where is the logic?
The only thing that makes some sense is the +1 to Workshops.
EDIT: And why does the Frigate get cannons with which to bombard cities and ships if you can't even build regular cannons until you discover Steel? There are flaws here...
Chemistry, at this point, is the least useful of the four sciences. We all know that Mathematics, Physics, and Biology are all key techs to have. And we are all glad to get them and spend research on them; they're all quite beneficial. But Chemistry? I'm only getting it because it leads to Gunpowder. If my neighbors are all peaceful, then I ain't going for it until I absolutely have to.
It's become a tech that you leave for last if you can.
I understand the need to push back the Grenadier and I support it. But Chemistry needs something to make it worthwhile and pirates are neither all that worthwhile nor accurate for the tech.
This needs to be fixed. Chemistry should at least open up a building that provides extra .
In real life, Chemistry did a crapload of things that changed the world.
In BtS it gives you pirates. Yay?
In all seriousness, it bugs me that a tech so vital as Chemistry has been made so useless in BtS. It also makes no sense anymore.
Before, you got a Grenadier with Chemistry. Grenadiers were key counters to Riflemen, and thus Chemistry was a very useful tech while at the same time being necessary for progress. Also, Grenadiers make sense with Chemistry, as you need the knowledge of Chemistry to be able to make the explosives that they use.
Now, when you discover Chemistry you get... pirates? What? How in the world does that work? Along with the Frigate, of course.
Discovering atoms and reactions allows you to make... ships with sails? Huh? Where is the sense? Where is the logic?
The only thing that makes some sense is the +1 to Workshops.
EDIT: And why does the Frigate get cannons with which to bombard cities and ships if you can't even build regular cannons until you discover Steel? There are flaws here...
Chemistry, at this point, is the least useful of the four sciences. We all know that Mathematics, Physics, and Biology are all key techs to have. And we are all glad to get them and spend research on them; they're all quite beneficial. But Chemistry? I'm only getting it because it leads to Gunpowder. If my neighbors are all peaceful, then I ain't going for it until I absolutely have to.
It's become a tech that you leave for last if you can.
I understand the need to push back the Grenadier and I support it. But Chemistry needs something to make it worthwhile and pirates are neither all that worthwhile nor accurate for the tech.
This needs to be fixed. Chemistry should at least open up a building that provides extra .
In real life, Chemistry did a crapload of things that changed the world.
In BtS it gives you pirates. Yay?