The strategy guide can be downladed here. Just a warning, it's 8 megs in size!!! It also has another MP strategy that's made by Friedrich. It just so happened to be included in the zip.
Goal: This guide is intended for newer players to be able to start playing regent, and perhaps even monarch level games, with forays into emperor.
A couple of things to note about this Strategy Guide:
1. This was written nearly 3 months before the final release of C3C, so there's some incomplete, and inaccurate info. Fortunately, there's not much. Some of them include:
- Agricultural gives +2 food to desert, floodplains, and gives cheap granaries.
* This has changed since the guide was written.
- Seafaring
* This one was incomplete at the time.
- RCP
* At the time, I didn't know it was an exploit, and even still, my defination was a bit different. This is also done before the RCP fix was fully implemented, so things might have changed.
- Mobile SAM
* It should be 100 shields, and not 1000 shields.
- Missing graphics
* These have a "???" in the boxes. That's because they didn't have the graphics yet.
Also remember that I only had 2 weeks to work on this, so that's why it's still a work in progress. I had to cut back on some areas, which I'll try to add/re-add later. There might be other stuff that has changed within the 3 months that I wrote this. (This is why the game manual is always outdated - it's written months before the final release).
Lacking:
- Detailed battle tactics
- Detailed trading (there is some, but that's part of it)
- Walkthrough of an entire game (this was one of my goals, but I had to cut it short)
- Strategies (and AI data) for each game level
- Detailed challenges/walkthroughs (OCC, 5CC, AW, etc.)
There's probably other stuff too that's not mentioned. But, like I said above, the main goal is to get the newer players up to regent/monarch, and perhaps emperor.
Goal: This guide is intended for newer players to be able to start playing regent, and perhaps even monarch level games, with forays into emperor.
A couple of things to note about this Strategy Guide:
1. This was written nearly 3 months before the final release of C3C, so there's some incomplete, and inaccurate info. Fortunately, there's not much. Some of them include:
- Agricultural gives +2 food to desert, floodplains, and gives cheap granaries.
* This has changed since the guide was written.
- Seafaring
* This one was incomplete at the time.
- RCP
* At the time, I didn't know it was an exploit, and even still, my defination was a bit different. This is also done before the RCP fix was fully implemented, so things might have changed.
- Mobile SAM
* It should be 100 shields, and not 1000 shields.
- Missing graphics
* These have a "???" in the boxes. That's because they didn't have the graphics yet.
Also remember that I only had 2 weeks to work on this, so that's why it's still a work in progress. I had to cut back on some areas, which I'll try to add/re-add later. There might be other stuff that has changed within the 3 months that I wrote this. (This is why the game manual is always outdated - it's written months before the final release).
Lacking:
- Detailed battle tactics
- Detailed trading (there is some, but that's part of it)
- Walkthrough of an entire game (this was one of my goals, but I had to cut it short)
- Strategies (and AI data) for each game level
- Detailed challenges/walkthroughs (OCC, 5CC, AW, etc.)
There's probably other stuff too that's not mentioned. But, like I said above, the main goal is to get the newer players up to regent/monarch, and perhaps emperor.