Chieftess' Civ3 Conquests Strategy Guide

Chieftess

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The strategy guide can be downladed here. Just a warning, it's 8 megs in size!!! It also has another MP strategy that's made by Friedrich. It just so happened to be included in the zip.

Goal: This guide is intended for newer players to be able to start playing regent, and perhaps even monarch level games, with forays into emperor.

A couple of things to note about this Strategy Guide:


1. This was written nearly 3 months before the final release of C3C, so there's some incomplete, and inaccurate info. Fortunately, there's not much. Some of them include:

- Agricultural gives +2 food to desert, floodplains, and gives cheap granaries.

* This has changed since the guide was written.

- Seafaring

* This one was incomplete at the time.

- RCP

* At the time, I didn't know it was an exploit, and even still, my defination was a bit different. This is also done before the RCP fix was fully implemented, so things might have changed.

- Mobile SAM

* It should be 100 shields, and not 1000 shields.

- Missing graphics

* These have a "???" in the boxes. That's because they didn't have the graphics yet.


Also remember that I only had 2 weeks to work on this, so that's why it's still a work in progress. I had to cut back on some areas, which I'll try to add/re-add later. There might be other stuff that has changed within the 3 months that I wrote this. (This is why the game manual is always outdated - it's written months before the final release).


Lacking:

- Detailed battle tactics
- Detailed trading (there is some, but that's part of it)
- Walkthrough of an entire game (this was one of my goals, but I had to cut it short)
- Strategies (and AI data) for each game level
- Detailed challenges/walkthroughs (OCC, 5CC, AW, etc.)


There's probably other stuff too that's not mentioned. But, like I said above, the main goal is to get the newer players up to regent/monarch, and perhaps emperor.
 
Update for the "RCP Strategy" -

As of the 1.15 patch, the Ring City Placement strategy in this strategy guide is obsolete. It will still work with vanilla Civ3 and PTW. In C3C, the strategy is now as follows:

The Palace is the only improvement which can give you a ring of production.

The Forbidden Palace only increases the OCN (Optimal City Number), and provides 0% corruption in the city that it's built. So, it's best to build the FP in a semi-corrupt city that would otherwise become very productive.

SPHQ (Secret Police Headquaters) - This only works in Communism, and has the same effects of the FP. With Courthouses, Police Stations, WLTKD, your cities will be very productive.

This is a test of income and production under 1.15.

Code:
Communism gpt	- +1545
Republic gpt	- +1916
Democracy gpt	- +1944
Monarchy gpt	- +1245
Feudalism gpt	- +1014
Fascism gpt	- +1048
Despotism gpt	- +892

Top 5 Cities

City		Comm.	w/SPHQ%	Rep.	Demo.	Mono.	Fued.	Fasc.#	Despot.
Entremont	147spt	147spt	147spt	147spt	147spt	147spt	147spt	111spt
Lapurdum	105spt	120spt	81spt	90spt	81spt	81spt	81spt	60spt*
Augustodurum	96spt+	99spt+	90spt	93spt	90spt	90spt	90spt	72spt
Lindum (FP)	95spt+	97spt+	95spt+	95spt+	95spt+	95spt+	95spt+	80spt
Tolosa		90spt+	90spt+	72spt*	78spt*	72spt*	72spt*	72spt*	57spt*
Agedincum	82spt*	85spt*	77spt	80spt	75spt	75spt	77spt	65spt
Verulamium	*	*	*	*	*	*	*	63spt


Cataractonium -- Potential to be in the top 3 (100spt city under communism) due to policeman specialist in all governments except despotism.

* Was in the top 5 under a seperate government type, but not under the current one
+ Can be micromanaged or an improvement can be added to reach 100spt
# Added workers to compensate for population loss and auto-labor management
% SPHQ was in Lapurdum. Other cities were affected by where the SPHQ was located.
.

This test was done on a small map (OCN of 14), and with 25 cities (about 175% the OCN). Facism was done by re-adding workers after the lost of 2 city sizes.

For more info on Corruption in C3C, read Alexman's Corruption in C3C thread.
 
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