Hello guys,
I hope you can explain to me a few things regarding the mod. I came back playing it after several years and many things have changed since.
To familiarise with the changes and to explore the enlarged map I played a long game with China. Of course, since it was more like a trial to discover how things work now, it was with the easiest difficulty and I even used the WB several times. Eventually the game crushed completely in around 1976 right after ecology, so anything more modern is yet to be check later. So, here are my questions. Some are general, some are about the Chinese strategy.
1) China needs 16 cities for the required temples by 1000 AD. The core can support 4 at most and one of them isn't really great. Maybe one more if you want really poor ones due to overlapping tiles. It seemed extremely difficult to maintain stability, besides, the segments of the historical area that don't flip to Mongolia or other neighbours aren't really sufficient for 16 cities. So, that makes me wonder whether the solution is to build those later Mongolian cities regardless of the flip since it happens later on. Any thoughts? Also, should you keep the non-core cities crippled to make sure their population remain low for stability reasons?
2) Is the difficulty level influence the weight of your core? It was the easiest mode, so if one plays on let's say paragon, would even less non-core population be tolerated?
3) Why can't you build lumber mills on forested hills? What's the point?
4) It seems that clearing rainforest and jungles doesn't change the tile's designation, it remains grassland. I remember reading the discussions about the new map years ago, and the idea was that those tiles would be degraded to discourage the utilisation of Amazonia, etc. Am I right to assume that this didn't happen? (If so, I'm quite happy with it, I wasn't a big fan of that suggestion.)
5) Am I right to assume that steppe can only be farmed when it's next to a river? It seemed no technology allowed otherwise, unless it's something I haven't researched before the crush.
6) Is there a map available with the flip zones? During the gameplay when you hover over tiles, are the ones named Rise of the [civ name] the same as the flip zone of the given civ?
I will probably come back and add questions later since I was dumb enough not to record them when they were in my mind, and currently I don't remember them. But in the meantime, apart from these questions, if you can suggest a guide for the Chinese UHV, don't hold it back.
I hope you can explain to me a few things regarding the mod. I came back playing it after several years and many things have changed since.
To familiarise with the changes and to explore the enlarged map I played a long game with China. Of course, since it was more like a trial to discover how things work now, it was with the easiest difficulty and I even used the WB several times. Eventually the game crushed completely in around 1976 right after ecology, so anything more modern is yet to be check later. So, here are my questions. Some are general, some are about the Chinese strategy.
1) China needs 16 cities for the required temples by 1000 AD. The core can support 4 at most and one of them isn't really great. Maybe one more if you want really poor ones due to overlapping tiles. It seemed extremely difficult to maintain stability, besides, the segments of the historical area that don't flip to Mongolia or other neighbours aren't really sufficient for 16 cities. So, that makes me wonder whether the solution is to build those later Mongolian cities regardless of the flip since it happens later on. Any thoughts? Also, should you keep the non-core cities crippled to make sure their population remain low for stability reasons?
2) Is the difficulty level influence the weight of your core? It was the easiest mode, so if one plays on let's say paragon, would even less non-core population be tolerated?
3) Why can't you build lumber mills on forested hills? What's the point?
4) It seems that clearing rainforest and jungles doesn't change the tile's designation, it remains grassland. I remember reading the discussions about the new map years ago, and the idea was that those tiles would be degraded to discourage the utilisation of Amazonia, etc. Am I right to assume that this didn't happen? (If so, I'm quite happy with it, I wasn't a big fan of that suggestion.)
5) Am I right to assume that steppe can only be farmed when it's next to a river? It seemed no technology allowed otherwise, unless it's something I haven't researched before the crush.
6) Is there a map available with the flip zones? During the gameplay when you hover over tiles, are the ones named Rise of the [civ name] the same as the flip zone of the given civ?
I will probably come back and add questions later since I was dumb enough not to record them when they were in my mind, and currently I don't remember them. But in the meantime, apart from these questions, if you can suggest a guide for the Chinese UHV, don't hold it back.
