Fresol
Angry Halfling in Green
- Joined
- Jun 19, 2011
- Messages
- 2,207
It has been a while since I posted my last game(Congo). I still have a 983 Tibet game unposted but let it wait, because this China game is surely more important and more interesting to read.
I don't know how often you guys try a China game, and what your game experiences are. I suspect people don't play China as often as the European powerhouses. But, a China game offers unique gaming experience -- you start as early as 3000 BC with the Egyptians and Babylonians and the last historical goal checks as late as 1800 AD(it's a "by" goal, though) -- and your empire can really grow STRONG while going after UHV.
As a Chinese, I started out playing DoC with the Chinese civilization(uh-huh), and have witnessed the many nerfs that have happened to it since version 1.8.1.(Not trying to complain here, because I think the game is better balanced than before.) I've read 2 impressive Emperor/Normal China AARs, one with historical victory and the other with Confucianism religious victory, and both games were won before the 1200 AD mark(before Mongol spawn). I myself also have a 940 AD Monarch/Normal Domination victory posted somewhere in Jusos' Domination Challenge thread, back in version 1.9(I guess) when domination games were easier and popular.
I've also noticed the lack of China UHV games posted in the UHV challenge thread, so you can say this China game is long due.
This game was played under Regent/Normal setting, 3000 BC start, on SVN revision 986. I was trying Paragon for a while but Greece discovering Compass in 10 BC discouraged me. Yeah, I'll just stay with Regent and have more fun with it.
Let's review the 3 historical goals for the Chinese:
1. Mandate of Heaven: Build 2 Confucian Academies and 2 Taoist Pagodas by 1000 AD (Turn 221)
2. The Four Great Inventions: Be first to discover Compass, Paper, Gunpowder and Printing Press
3. Ten Thousand Years: Experience four golden ages by 1800 AD (turn 354)
The first goal asks you to found Confucianism(Mathematics) and Taoism(Calendar) and spread them both to 8 of your cities. You also need Music to build the great temples. It kind of digresses you from your research for the second historical goal. But China has a UP that ignores all "tech spread" penalties before entering the Renaissance era(you can still get discounts from "tech spread"), which alleviates the research pressure. The downside of this UP is that you cannot trade away your technology until at least one other civilization knows it.
For the second goal, one thing to watch out for is that surviving Greece has a unreasonably high tendency to research Compass very early.
The third goal is a very relaxed one, there are a lot of ways to get golden ages and the time is abundant. Since there's a free golden age from the triumphal arch built at 2/3 UHV check, one only needs 3 more 8-turn golden ages, or 2 12-turn(MoM) ones. Great people, Olympic Park, and in this game the Versailles and possibly the Taj Mahal, random events(marathon, 7 amphitheatres with the unlikely SoZ), golden-age-anarchy-exploit(deliberately entering long anarchies during GAs) can all help with the goal.
Let's see what will happen. If you can't see the image in the spoiler(I can't), just click on the smaller image outside the spoiler instead.
I don't know how often you guys try a China game, and what your game experiences are. I suspect people don't play China as often as the European powerhouses. But, a China game offers unique gaming experience -- you start as early as 3000 BC with the Egyptians and Babylonians and the last historical goal checks as late as 1800 AD(it's a "by" goal, though) -- and your empire can really grow STRONG while going after UHV.
As a Chinese, I started out playing DoC with the Chinese civilization(uh-huh), and have witnessed the many nerfs that have happened to it since version 1.8.1.(Not trying to complain here, because I think the game is better balanced than before.) I've read 2 impressive Emperor/Normal China AARs, one with historical victory and the other with Confucianism religious victory, and both games were won before the 1200 AD mark(before Mongol spawn). I myself also have a 940 AD Monarch/Normal Domination victory posted somewhere in Jusos' Domination Challenge thread, back in version 1.9(I guess) when domination games were easier and popular.
I've also noticed the lack of China UHV games posted in the UHV challenge thread, so you can say this China game is long due.
This game was played under Regent/Normal setting, 3000 BC start, on SVN revision 986. I was trying Paragon for a while but Greece discovering Compass in 10 BC discouraged me. Yeah, I'll just stay with Regent and have more fun with it.
Let's review the 3 historical goals for the Chinese:
1. Mandate of Heaven: Build 2 Confucian Academies and 2 Taoist Pagodas by 1000 AD (Turn 221)
2. The Four Great Inventions: Be first to discover Compass, Paper, Gunpowder and Printing Press
3. Ten Thousand Years: Experience four golden ages by 1800 AD (turn 354)
The first goal asks you to found Confucianism(Mathematics) and Taoism(Calendar) and spread them both to 8 of your cities. You also need Music to build the great temples. It kind of digresses you from your research for the second historical goal. But China has a UP that ignores all "tech spread" penalties before entering the Renaissance era(you can still get discounts from "tech spread"), which alleviates the research pressure. The downside of this UP is that you cannot trade away your technology until at least one other civilization knows it.
For the second goal, one thing to watch out for is that surviving Greece has a unreasonably high tendency to research Compass very early.
The third goal is a very relaxed one, there are a lot of ways to get golden ages and the time is abundant. Since there's a free golden age from the triumphal arch built at 2/3 UHV check, one only needs 3 more 8-turn golden ages, or 2 12-turn(MoM) ones. Great people, Olympic Park, and in this game the Versailles and possibly the Taj Mahal, random events(marathon, 7 amphitheatres with the unlikely SoZ), golden-age-anarchy-exploit(deliberately entering long anarchies during GAs) can all help with the goal.
Let's see what will happen. If you can't see the image in the spoiler(I can't), just click on the smaller image outside the spoiler instead.