A Chinese strategy! Jumpstart in expanding and teching with backfilling!
The Chinese Bonus + 1 pop in new cities is one of the strongest bonuses in this game. Lets see how we can take advantage of that the best way.
This strategy is mostly to desrcibe how to expand fast. In MP games you may use this but need to think of your defence and may not always be able to expanding quite this fast.
This Strategy is mostly for MP but it will work good for SP too. The different in SP is that you want backfill as much as this strategy should allow you to do in MP. But on the other hand you dont need to reach Irrigation so fast in SP.
This strategy will let you have all this after only 22 turns.
6 cities with a total pop of 20.
7-10 techs (depending on how much that will back fill)
And you only need 80 gp to get all this
How is this possible?
-I will explain it turn by turn exactly how to do it.
Then let the game begin!
Put all 3 on forest and build 3 warriors in 5 turns. ( if having only 2 forest put one in city and this will take 6 turns) Now switch to produce a settler and put 2 on forest 1 on grass. After 5 more turns you have hammered a settler and have a pop of 2 again in Capital.
So after 10-11 turns you will have produced 3 warriors, 1 settler and have grown to 2 in Capital. Find a close spot and Settle the settler.
So now you have 2 cities after 12 turns. One with a pop of 3 and one with pop of 2 without using any gold.
Continue and grow to pop 3 in your Capital by working 2 grass. So after 16 turns you are up to a pop of 3 in it again. In meantime hammer a settler with 2 on forest and one on grass in your secon city that you settled in turn 12.
This means after 16 turns you are back to pop 3 in Capital and after 17 turns you have hammered a settler for free in your second city and grown to 2 in your second city.
Right about now (after 15-17 turns) you should get your free settler for reaching the 100 goldmark. Right after reaching the 100 gp then use your gold for the first time and rush a settler in capital.
Secon wawe of settlers:
This means you get 3 settlers around 15-17 turns into the game that you can settle and you have only used 40 gp sofar.
So after 18-19 turns you have settled those and now have 5 cities looking like this:
3 of them with a pop of 3 (the ones that youve just settled) and the other 2 with a pop of 1 and 2. And you have only used 40gp!!!
In one of the last 3 cities that youve just settled you now rush a settler for 40 gp. With thos one you will settle your 6 city. But Don't settle him before you are in medival.
Now you have spend 80gp.
But Hey!! Up to this point you havent put a single worker on producing sciense. So whats up with that????
The Techjump by backfilling!
This is around 19 turns into the game (2100 BC) so around this time all the 20 beakers techs should be discovered from others. Or atleast Pottery, Library and Bronze. Put ALL your pop on watertiles.
You have 5 cities. 2 with a pop of 3 and 1 with a pop of 2 and 2 with a pop of 1 so total 10 pop. Put everyone on water!
This will give you 20 Beakers/turn.
Hopefully you will backfill all the 20 BT (BT=beakers tech) In 1 turn!! scinse they will all be discovered by now. If you do the techjump and get into medival right away you should by now have found a good location for the last settler that you rushed and settle him in medival to get a pop of 4 right away in your 6 city.
You do remember the settler That I said you should rush in one of the citys of your Secon wave 3 settlers? Yes that one you settle now when reaching midevial and you get a pop of 4 right away in that city. Put all on water in this city too and you get 8 beakers more /turn from your 6 city. Also you will get literacy for free when reaching midevial wich will give you + 1 sciense in all your cities= + 6 beakers/turn
If not all 4 20 BT backfilled right away research the 20 BT that you need in one turn in order to get into medival. Important to get to medival so you get the + 6 beakers from Literacy and 4 pop right away in your 6 city
So the turn right after the switch (after 20 turns) you can start researching Irrigation you will now be making 34 beakers/turn so you can jump over massonary and research irrigation in 2 turns. (without the pre-tech massonary Irrigation cost 60 beakers instead of 50) Also you will backfill ironworking now if anyone have discovered that. Getting Irrigation first will give you an bonus of 6 pop!
Woha!!! You have now 6 cities whith a total pop of 20 after 22 turns!!! And you have only spend 80 gold.
You can now management your cities a little better. I mean you cant have all on water/sciense for the whole game! Go for COL right after irrigation and continue expanding to 10-12 cities and after around 35 turns stop expanding and switch to democracy. You havent spend a lot of gold sofar so you should be able to rush a little and hammer the settlers you wanna builds when you are in republic pretty fast.
What about defence?
Expanding this fast as this strategy sugest may not be the best tactic if you are starting close to an agressiv player that might rush you. But this should your 3 warriors that you build let you know quite early and if you feel that you can expand the first 25 turns with little defence then this is an excellent start.
Well anyway you have your 3 warriors wich works as scouts. After getting barbhuts and friendly huts and stuff. Put them at your boarders on chocepoints. Its not more then 2-3 cities by your boarders that need protection. If you see an opponent coming at you you can do several things.
- First of all this strategy only needs 80 gp so you will have a lot of gold that you can use on rushing units if needed. Bronze will backfill in 2100 BC after that you can rush archers if needed. I doubt anyone will attack your cities.
- same turn as you backfill you can also ask the AI if he wan'ts to buy the techs that backfilled and you got for free from your opponents.
- You can also whenever you want during this expanding phase stop expanding and switch all to make hammers or gold in order to rush units for defending yourself.
If you get lucky and find Alot! of gold and If you don't feel threatened at all you can even spend gold in a library. If so do that in ancient for 80gp and do it in a city that you can work atleast 5 watertiles and don't plan to use for producing settlers in.
*cheers*
The Chinese Bonus + 1 pop in new cities is one of the strongest bonuses in this game. Lets see how we can take advantage of that the best way.
This strategy is mostly to desrcibe how to expand fast. In MP games you may use this but need to think of your defence and may not always be able to expanding quite this fast.
This Strategy is mostly for MP but it will work good for SP too. The different in SP is that you want backfill as much as this strategy should allow you to do in MP. But on the other hand you dont need to reach Irrigation so fast in SP.
This strategy will let you have all this after only 22 turns.
6 cities with a total pop of 20.
7-10 techs (depending on how much that will back fill)
And you only need 80 gp to get all this
How is this possible?
-I will explain it turn by turn exactly how to do it.
Then let the game begin!
Put all 3 on forest and build 3 warriors in 5 turns. ( if having only 2 forest put one in city and this will take 6 turns) Now switch to produce a settler and put 2 on forest 1 on grass. After 5 more turns you have hammered a settler and have a pop of 2 again in Capital.
So after 10-11 turns you will have produced 3 warriors, 1 settler and have grown to 2 in Capital. Find a close spot and Settle the settler.
So now you have 2 cities after 12 turns. One with a pop of 3 and one with pop of 2 without using any gold.
Continue and grow to pop 3 in your Capital by working 2 grass. So after 16 turns you are up to a pop of 3 in it again. In meantime hammer a settler with 2 on forest and one on grass in your secon city that you settled in turn 12.
This means after 16 turns you are back to pop 3 in Capital and after 17 turns you have hammered a settler for free in your second city and grown to 2 in your second city.
Right about now (after 15-17 turns) you should get your free settler for reaching the 100 goldmark. Right after reaching the 100 gp then use your gold for the first time and rush a settler in capital.
Secon wawe of settlers:
This means you get 3 settlers around 15-17 turns into the game that you can settle and you have only used 40 gp sofar.
So after 18-19 turns you have settled those and now have 5 cities looking like this:
3 of them with a pop of 3 (the ones that youve just settled) and the other 2 with a pop of 1 and 2. And you have only used 40gp!!!
In one of the last 3 cities that youve just settled you now rush a settler for 40 gp. With thos one you will settle your 6 city. But Don't settle him before you are in medival.
Now you have spend 80gp.
But Hey!! Up to this point you havent put a single worker on producing sciense. So whats up with that????
The Techjump by backfilling!
This is around 19 turns into the game (2100 BC) so around this time all the 20 beakers techs should be discovered from others. Or atleast Pottery, Library and Bronze. Put ALL your pop on watertiles.
You have 5 cities. 2 with a pop of 3 and 1 with a pop of 2 and 2 with a pop of 1 so total 10 pop. Put everyone on water!
This will give you 20 Beakers/turn.
Hopefully you will backfill all the 20 BT (BT=beakers tech) In 1 turn!! scinse they will all be discovered by now. If you do the techjump and get into medival right away you should by now have found a good location for the last settler that you rushed and settle him in medival to get a pop of 4 right away in your 6 city.
You do remember the settler That I said you should rush in one of the citys of your Secon wave 3 settlers? Yes that one you settle now when reaching midevial and you get a pop of 4 right away in that city. Put all on water in this city too and you get 8 beakers more /turn from your 6 city. Also you will get literacy for free when reaching midevial wich will give you + 1 sciense in all your cities= + 6 beakers/turn
If not all 4 20 BT backfilled right away research the 20 BT that you need in one turn in order to get into medival. Important to get to medival so you get the + 6 beakers from Literacy and 4 pop right away in your 6 city
So the turn right after the switch (after 20 turns) you can start researching Irrigation you will now be making 34 beakers/turn so you can jump over massonary and research irrigation in 2 turns. (without the pre-tech massonary Irrigation cost 60 beakers instead of 50) Also you will backfill ironworking now if anyone have discovered that. Getting Irrigation first will give you an bonus of 6 pop!
Woha!!! You have now 6 cities whith a total pop of 20 after 22 turns!!! And you have only spend 80 gold.
You can now management your cities a little better. I mean you cant have all on water/sciense for the whole game! Go for COL right after irrigation and continue expanding to 10-12 cities and after around 35 turns stop expanding and switch to democracy. You havent spend a lot of gold sofar so you should be able to rush a little and hammer the settlers you wanna builds when you are in republic pretty fast.
What about defence?
Expanding this fast as this strategy sugest may not be the best tactic if you are starting close to an agressiv player that might rush you. But this should your 3 warriors that you build let you know quite early and if you feel that you can expand the first 25 turns with little defence then this is an excellent start.
Well anyway you have your 3 warriors wich works as scouts. After getting barbhuts and friendly huts and stuff. Put them at your boarders on chocepoints. Its not more then 2-3 cities by your boarders that need protection. If you see an opponent coming at you you can do several things.
- First of all this strategy only needs 80 gp so you will have a lot of gold that you can use on rushing units if needed. Bronze will backfill in 2100 BC after that you can rush archers if needed. I doubt anyone will attack your cities.
- same turn as you backfill you can also ask the AI if he wan'ts to buy the techs that backfilled and you got for free from your opponents.
- You can also whenever you want during this expanding phase stop expanding and switch all to make hammers or gold in order to rush units for defending yourself.
If you get lucky and find Alot! of gold and If you don't feel threatened at all you can even spend gold in a library. If so do that in ancient for 80gp and do it in a city that you can work atleast 5 watertiles and don't plan to use for producing settlers in.
*cheers*