Chinese UHV

Shiba Neko

Chieftain
Joined
Sep 25, 2007
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2
I tried to archieve a chinese UHV several times, but I failed at the 2 Confuzian and 2 Taoist Pagodas every time. Played Monarch. Founding both religions was no problem using following tech tree: Animal Hus., Writing, Math (Conf.), 2-3 Worker tech (Wheel, Pottery, Bronze Working -> Slavery), then focusing on Taoism: Fishery, Sailing, Calendar. I founded Taoism around 200 BC. The problem was in each game to get 8 cities with both appropiate temples by 1000 AD, to be able to build these 2 Cathedrals of each religion. Are there any hints tipps, guides how to get those cathedral in time?
 
Two words: chop chop. (as in forests)
 
you should have the 8 cities down by at least 500 AD. Chop chop chop, and whip whip whip, your temples asap. I usually have bejing pumping out missionaries and settlers, and the other cities work on getting their temples done, and THEN military/infrastructure/etc. meaning the temples take priority.

and 200 BC to get taoism is way too late! why heck in most of my games, if I don't have taosim by 200BC, someone's grabbed it already
 
Thanks a lot :) , I'll try it this way.

One question stil, how do you keep your economy and your empire stable, if you spread this fast?
 
Have nt played as china, but for other CIV the answer is often you dont.

I think the UHV sometimes meant to showing that a CIV over expanded and then stagnated or collapsed. I think for the Arabian and Persian UHV your pretty much screwed if you achieve them.
 
Well the goal is to achieve the UHV if you do youre a victorius, even if your empire is about to collapse. Keeping it stable until youre done is something you get better at the more you play though.

One thing to remember with China is to have a balance with your economy and expansion dont over expand to quick.
 
Have nt played as china, but for other CIV the answer is often you dont.

I think the UHV sometimes meant to showing that a CIV over expanded and then stagnated or collapsed. I think for the Arabian and Persian UHV your pretty much screwed if you achieve them.

I have survived as Arabia in the past for about 100 turns or so after hitting the UHV but on the occasions I have hit Persias I have collapsed within 3 - 5 turns. So umm yeah, your right! :)
 
Is there a tech you need to build cathedral? I find that I can't build it even after I have 4 temples. What's going on?
 
chop chop chop whip whip.......... whip whip, whip whip. Chop chop chop whip whip, wiwhip whhhhhiiiiiiipppppppppp! Chop chop chop whip whip wiwhip whip.

-Adapted, I Don't Know that Song, Noob book 1-
 
I just finished the Chinese UHV in my second try on monarch. To get the 2 religions you have to beeline them, but you need BW for chop/whip. There is no time for other worker techs. Send a warrior to the boot of Italy so you can trade with Carthage, Roma and Greece for Wheel and Pottery later.

Tech path: BW, AH, Writing, Math, Fishing, Sailing, Calendar

Settle: worker, worker, settler. Chop the 2nd worker and settler. Settle Shanghai 1 tile above the rice. After writing, build a library in Beijing straight away for the 2 scientists. Build 1 more settler out of each city.

Settle the next 2 cities east of Beijing and start whipping the infrastructure (library and granary). Running the 2 scientist in Beijing gives you a Great Scientist which you can pop for Alphabet. Trade as much techs as you can. Focus on religious techs so you can start building those temples (Priesthood). You need Monotheism for OR the make those needed missionairies

Run 2 priests in the shrine city which has the 2 temples first and generate a Great Prophet to build a shrine, generate another one later for the other shrine.

Settle the next 2 cities south and the other 2 cities up north in the forests. You have to build the last 2 quite late, otherwise you don't get to Music in time.

The hardest part is getting the 120 units in 1600 AD without crashing your economy. Merchant specialists and the two shrine cities are the key to making it. Currency (market), Guilds (grocer), Banking (bank) and even CoL (courthouse) are all needed to keep you economy afloat.
 
The hardest part is getting the 120 units in 1600 AD without crashing your economy. Merchant specialists and the two shrine cities are the key to making it. Currency (market), Guilds (grocer), Banking (bank) and even CoL (courthouse) are all needed to keep you economy afloat.

Yeah, i remember that being rather painful. The key is to not have researched both Civil Service and Machinery so you can continue to build axemen. Axemen are dirt cheap. Pump them out like there's no tomorrow. (I prefer Machinery so i can get Engineering for Pikemen vs. the Mongols. Once you have enough Pikemen you can concentrate on just making Axemen).

I suppose you could pillage your own copper and iron mines so you can make warriors... Actually...
 
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