Horserush
Warlord
- Joined
- Jul 22, 2010
- Messages
- 161
Thinking in terms of 1UPT, it seems to me that a choke point wouldn't necessarily be the best defensive option during wartime. If you've got your forces choking off one or two tiles and the land opens up beyond that, you're looking at a situation where your troops become outnumbered and partially surrounded. For example you've got two troops choking off a mountain pass that consists of two hexes and that opens up into flatland with 3 or more hexes beyond your chokepoint. Your troops could be in for trouble!
What might be better defensively is a funnel, where you create a sort of gauntlet that funnels enemy troops through a small opening which you have surrounded. This way you are no longer outnumbered, and since the AI loves to pass up heavily defended tiles in favor of less defended tiles, you could bait them into going for a unit at the end of the gauntlet and rain destruction down upon them as they pass through.
Just some food for thought
What might be better defensively is a funnel, where you create a sort of gauntlet that funnels enemy troops through a small opening which you have surrounded. This way you are no longer outnumbered, and since the AI loves to pass up heavily defended tiles in favor of less defended tiles, you could bait them into going for a unit at the end of the gauntlet and rain destruction down upon them as they pass through.
Just some food for thought