Would chopping be more balanced if chopping bonus resources (eg stone, wheat etc) gave gold instead of production? The way I see it, you’d then have a much starker choice. Instead of production now vs production later, you’d be choosing between production and gold. The risk would be people founding cities and then strip mining them for gold. But you can already do that really, using chopped production for builders etc. I see the pros as: you wouldn’t be able to chop projects anymore, because you can’t use gold for projects; equally, you couldn’t chop districts anymore (except with woods and rainforest); you could cap maximum gold reflecting the diminishing value of some resources over time.