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Christo Redentor

Discussion in 'Civ4 - General Discussions' started by 50_dollar_bag, Jun 6, 2007.

  1. Panda

    Panda Metal head

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    I can't see why a spiritual civ going for cultural victory (which the improved AI eledgedly will be going for a lot) shouldn't build this wonder.
     
  2. bonafide11

    bonafide11 Worker

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    Well, at least someone understood the point I was trying to make, and not think I was for real suggesting those Wonders. But again, Stonehenge still serves a use for someone who is Creative, even if not much use. I've built them as Hatshepsut before, but obviously this is a different case because it's her Unique Building. But still, having three culture per turn in your cities is better than two culture per turn, so it still does something for Creative. If you're creative and next to a creative neighbor, Stonehenge will give you the cultural advantage over your neighbor.

    There is no other wonder in the game that does absolutely nothing for a particular trait, while the Christo Redentor gives non-Spiritual Civs the opportunity to achieve a THIRD trait. As far as I know, this wonder does absolutely nothing for spiritual, which is why I suggested that Spiritual leaders with this wonder ought to be able to ignore the 5 turn minimum before switching civics. I don't think this would be overpowerful, but it at least provides some sort of bonus to Spiritual... No wonder offers Spiritual a third trait, Stonehenge doesn't match Creative and it obsoletes rather early, it will not give you a cultural boost in your conquered cities past Calender.

    Of course, what nobody mentioned yet but I am still expecting, is that Spiritual allows you to switch religions as well as Civics, while this wonder only mentions Civics. But why change religions that late in the game anyway? I just think the Wonder needs to provide some miniscule bonus to Spiritual, or else it just seems really unoriginal...
     
  3. Mewtarthio

    Mewtarthio Emperor

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    Or, alternatively, Cristo Redentor just cuts the anarchy, so you can still change Civics all you want, but you have no mitigated risk of civil war.
     
  4. Dutch Canuck

    Dutch Canuck Khan of Flatlanders

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    Just nit-picking: keep in mind that Cristo Redentor will not suddenly make your temples cheaper... It's not fully a third trait! Spiritual civs have cheap temples (and consequently more priest specialists) as soon as they can build them. CR only bestows the no-anarchy benefit, and even then the waiting period between switches of civics still hangs over everyone's head (IIRC it's 5 turns in the normal game) - Spiritual civs have that waiting period too!

    I like this new wonder, it gives a non-Spiritual civ a new hat-trick if they can get it, while not totally undermining the Spiritual trait. If it is generous in culture points, then a that's a perk for a Spiritual civ building CR as a denial strategy :goodjob:

    Since there other tweaks to the game coming, I think we can only speculate about the details and their subtle consequences :( ;) Would luv to know more! :D
     
  5. kristopherb

    kristopherb Protective/Charismatic

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    lets hope :cool:
     
  6. facistal

    facistal Civer

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    There are plenty of wonders that people build mostly for the GP points - Hanging Gardens and Haglia Sophia for me. If I have a city that has the mids or in some other way an unpoluted GE pool, I try for these all the time. Finding a way to get that last GE before you need to build the space elevator is sometimes tough, when you have other cities producing too many GP points and your GE city cant catch up.
     
  7. Train

    Train Warlord

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    Mar 29, 2007
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    Spiritual leaders should build Cristo Redentor, with this, no other civ can build it. There are also GP and Culture points to the civ.

    Of course this is good only if the civ have a free left city to build it.

    Miss it too...
     
  8. playshogi

    playshogi Emperor

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    Since this monument was really built in 1931, it should be a late game wonder and of limited usefulness as by then, I'm already in my preferred civics. Of course, if it were made available with Divine Right, it would really be useful. Any guesses which tech will make it available?
     
  9. Mango

    Mango Tasty Fruit

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    I LOVED THAT WONDER.
     
  10. DrewBledsoe

    DrewBledsoe Veteran QB

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    The ai already builds it for free at any sensible difficulty lvl (I've had them on utter min 60% upgrade for best part of a year in my own personal Civ.Drew as Kmad referred to it)...lets hope the new handicaps sort that out, its one thing upgrading the same 4 or 5 archers, to bows, rifles, infantry etc,the second the tech is researched, but to do it for what is to all intents and purposes free, was always taking the michael (as the Irish would say)...
     
  11. Lucky The Fox

    Lucky The Fox Prince

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    Blargh. No thanks. I'm happy to have gotten over my dependancy on it.
     
  12. Antilogic

    Antilogic --

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    It still wouldn't be a bad idea to have a wonder that reduces upgrade costs. I really would have liked to see that feature back in...maybe, in the vein of the Kremlin, -33% or -25% upgrade costs?

    But, on topic: I can't wait to see the features list so we will know the numbers for this wonder, as well as the others.
     

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