Chronicles of Mankind

if you're open to suggestions
I always am :)

i have two extremely minor ones you could probably ignore if you want; the damage penalties for units that go too far afield, I think that the distance they can go should be expanded a bit just because in some situations it made for normal exploration and expansion impossible, especially when there was a new world continent that was too far off for anyone to start colonizing until the 1800s late Industrial era.
I see. I will try to look into it.

Also the time scale should be a little slower near the late game. Everything was mostly historically accurate but once I hit the 1860s the turn lengths slowed and the tech picked up and now it's 1903 and we've got submarines, tanks, machine guns, aircraft carriers, radar, and soon nukes.
Well, the tech timeline is always tricky I guess...

I personally addressed that by shifting some maintenance to irreducible (except by Organized) civic upkeep from population
How? What did you do exactly?
 
How? What did you do exactly?
Vanilla's CIV4UpKeepInfo.xml has a tag for upkeep from population. May need to nerf Organized if you raise that high. Maintenance is in CvCity::calculateNumCitiesMaintenanceTimes100 (I didn't bother with distance).
 
Sorry. Also, another possible suggestion or just a general complaint/comment? The Doctor specialist, especially late in the game, becomes kind of overpowered due to the health bonus for huge cities. Some cities with dozens of specialist slots I will have filled completely with doctors, rendering pretty much every other scientist-type specialist obsolete. Maybe something like, scientists could also provide some health boost? Or also priests? Or none of them could provide health boosts , ruining it for everyone?
 
Sorry. Also, another possible suggestion or just a general complaint/comment? The Doctor specialist, especially late in the game, becomes kind of overpowered due to the health bonus for huge cities. Some cities with dozens of specialist slots I will have filled completely with doctors, rendering pretty much every other scientist-type specialist obsolete. Maybe something like, scientists could also provide some health boost? Or also priests? Or none of them could provide health boosts , ruining it for everyone?
I don't think that Doctors are OP. If you choose them you take away yields/commerce from elsewhere. And Doctor slots are limited too - unless running Socialized but that's an expansive civic.
 


I am using Socialized so I do get unlimited doctors. Anyway, more important issue, I'm starting to get way more Bad Allocation memory failure crashes now. I'm on a Large map with 12 live civs on it and graphics set to Medium with 0 antialiasing. What other settings do you recommend to cut down on memory allocation failure?
 
Well, I can't say much about MAFs. I'm playing on Giant/Gigantic maps with 20-30+ civs and not experiencing many MAFs.
Graphic paging in the BUG menu is a must. You may also want to try Viewports (though I'm not using it).

One general suggestion is not to run other programs in the background unless necessary, I guess. Web browsers are especially memory consuming. But I'm not even sure if these are really related or not.
 
Well, I can't say much about MAFs. I'm playing on Giant/Gigantic maps with 20-30+ civs and not experiencing many MAFs.
Graphic paging in the BUG menu is a must. You may also want to try Viewports (though I'm not using it).

One general suggestion is not to run other programs in the background unless necessary, I guess. Web browsers are especially memory consuming. But I'm not even sure if these are really related or not.


Dang, well how late in the game are you reaching? I'm about 1800 turns in out of 2400. I have a ton of other programs open in the background, though I try not to alt tab when playing
 
I already had tanks and helicopters but no nukes yet. Unfortunately I lost all my save files when I was forced to update from Win7 to Win10 (I still hate it).
I had around 100 cities and another 100+ cities owned by other civs.

I have a ton of other programs open in the background, though I try not to alt tab when playing
I'd try to close those first and see if there is a difference ;)
 
I'm also using Process Lasso and assigning Civ4 to other CPU cores rather than the main one, but I don't know if I set it up for memory trim properly


EDIT: Also realizing I'm seeing conflicting information on this forum about a 4gb patch for civ4. Some people are saying it's not needed since BtS 3.19 while other people as recently as 2019 are saying they use it and it works well for them.
 
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I'm also using Process Lasso and assigning Civ4 to other CPU cores rather than the main one, but I don't know if I set it up for memory trim properly
I never tried it, only heard of it recently but I read that Process Lasso only makes things worse and not better.


Also realizing I'm seeing conflicting information on this forum about a 4gb patch for civ4. Some people are saying it's not needed since BtS 3.19 while other people as recently as 2019 are saying they use it and it works well for them.
BtS 3.19 is large memory aware, so so the 4gb patch isn't needed.
 
assigning Civ4 to other CPU cores rather than the main one
Not sure if "the main" can get overloaded by other applications, but Civ4 can't use more than one core, at least not for turn processing.
while other people as recently as 2019 are saying they use it and it works well for them.
Have you heard about placebo effect?
 
Not sure if "the main" can get overloaded by other applications, but Civ4 can't use more than one core, at least not for turn processing.

Have you heard about placebo effect?


Doesn't really matter as long as it's assigned to any core other than 0, supposedly allegedly
 
Hey, I have been trying everything but I keep MAF every now and then when I load the game and 100% of the times when I enter the WORLDBUILDER. T_T

I have a pretty powerful system, so I don't understand why some people can play with 100 civs without crashes whereas I crash every time I enter the world builder with a giant map and 25 civs.

So far I have tried
- Lowering all graphic options and disabling animations etc.
- Graphic paging
- 4gb patch
- With and without project lasso
- RAM cleaners
 
What about view ports?
Thanks!! I have set a viewport and that seems to have fixed it, unless I jiggle around too much in the map or do weird stuff.

I wonder why other people can run 100 civ with no crashes without viewports tho, I wonder if there's sm wrong in my settings
 
Single unit graphics?
In addition to what <Nexus> asked. Make sure you have Quick Offense, Quick Defense ( I think that's what they're called), and no unit animations checked in your game settings. Anything above 34 civ's on maps bigger than standard sizes makes the graphics have seizures.
 
@Malpdv @AndarielHalo I was just reminded that some mapscripts can consume obscene amounts of memory, especially Smart Map, so if you want to save on that, remove (temporarily?) them after you generate your map and restart the game. Might also need to remove MapScriptTools.py, not sure what exactly causes the leak.
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Hi!
I just found that ROM:AN2 seems to be a bit abandoned, and I found Chronicles of Mankind. I have just installed, and started a Custom Game. This message appears "Error in WindowsActivation event handler <bound method ......"
Is it important?
Any clues how to solve it?
Thanks very much in advance!

EDIT: May it be everytime I click "Alt + Tab" to change from the game to the Windows Desktop?

2024-10-20 12 28 34.png
 
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