moviebrain
Chieftain
- Joined
- Jan 6, 2020
- Messages
- 30
Never seen something like that and have no idea how it could be related to the hotfix. Makes no sense
Does it happen every time you load the game or only on start?
So far i had the issue only just after starting a new game, but i will keep an eye on it.
I just spotted an other small issue in the same game: The "Trophy" generates too much .
It should give +2, but instead i get +4
I settled my second city and got +2 when i built it. Is there any condition where i would get more out of it?
I´m still in Ancient Era and found no hint in the civics or leader abilities regarding this. A recalc or reload also didn´t help.
Also:
I am really considering cutting Pastoral and Maritime civics and merging them into Agrarian. Pen and Boatyard would be moved to Agrarian and only 1 of the 3 civic buildings could be built in each city, so you have to specialize. Maybe a better name is also needed for the civic... Or not... Not sure.
May be a better choice, i agree. Personally i never used Agrarian or Maritime civic so far, Pastoral was always the better choice because of the free Specialist the Pen gives.
Well, maybe keep Maritime, it would be more useful for Archipelago maps.
Make it a little stronger by cutting the -10% and -10% (they know better how to extract resources from the ocean).
A 50% (?) Construction bonus for Shipyard and similar maritime buildings/wonders might also help.
Or negate the +1 from Boat-/and Shipyard. Or something like +10% from some sea resources like Pearls etc.
I noticed just recently that you can also build Fishing Boats/Community on ocean terrain with Kelp/Islets etc.
Maybe add this useful info also to the appropriate pages in the Sevopedia?
It is possible but I never thought it was necessary since it is so straightforward: Ram --> Sheep, Bull --> Cow, Elephant --> Ivory, etc.
Yeah, it is rather straightforward. But i would also like to see the info on what terrain the animal can be settled.
I float the idea around in the main AND forum, together with a better route pillage system i found recently.
Last edited: