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Chronicles of Mankind

Discussion in 'Modmods, add-ons and scenarios' started by Zeta Nexus, Feb 28, 2019.

  1. Galaneria

    Galaneria Chieftain

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    I figured it was a long shot outside of extensive behind the scenes work. Oh well, thanks for the answer. You're welcome too.
     
  2. Hudso2012

    Hudso2012 Chieftain

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    Hey Zeta,
    I'm experiencing the same issue as Pomphis - when production is completed, I'm taken to the City Screen for that city instead of the build option list. Nothing would be conspicuously present or absent in a screenshot, AFAIK. I've attached a shot of the "What would you like to build next?" panel that we're referring to; instead of it popping up to choose the next production, we're just taken directly to the City Screen (that you would access, for example, by hitting the "Examine City" button).

    upload_2020-7-16_11-30-15.png

    I could have sworn I've seen an option for this somewhere, at some point, in the last decade, but I've had no luck in finding it now that it's happening to me. His post here is the only reference I've seen to this problem on the entire internet! I've done a whole bunch of trial-and-error with different mods and have pretty conclusively narrowed it down to CoM.
    Thanks for all the work you do on these mods, and thanks in advance for the assistance.
     
  3. Hudso2012

    Hudso2012 Chieftain

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    Well, as is expected, immediately after posting this I think I might have found the fix: In the BUG options, "A New Dawn" tab, center column, Empire management section, all the way at the bottom is the option for "No production popup". Not sure if this was getting enabled by default with CoM or what. I've not currently got CoM enabled, but I'll report back on this post when I turn it on to make sure that option still exists.
     
  4. Zeta Nexus

    Zeta Nexus Deity

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    While I was reading your post I had that guess that it's either "No Production Popup" or "Minimize Popups" option in the game menu. IIRC using both can result in "evil" behavior.

    Happy you found the fix and enjoy the mod.

    Please send feedback.

    And stay tuned, because a big update is coming in the next weeks with lots of new wonders and some other exciting things ;)
     
    Hudso2012 likes this.
  5. Zeta Nexus

    Zeta Nexus Deity

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    Chronicles of Mankind
    ver 1.1

    CoM 1.1.jpg

    This is a full install of Chronicles of Mankind 1.1, so if you have any older version, it is best to delete that version first and than create a clean install.

    The theme of this version is Wonders:
    17 new wonders are added.
    56 new movies are added for existing wonders and projects.
    A new feature added: "Difficulty Scaling with Empire Size"
    Some other tweaks and balance changes.




    Spoiler Change Log :

    General
    ======


    Removed "Wonder/Full Cities" module

    dll updated to rev.1091

    (NEW FEATURE) "Difficulty Scaling with Empire Size"
    A new dummy building (simply named 'City) provides stacking malus:
    Great People Rate, Great General Rate, Golden Age Length, Culture are all decreased by 1% per City
    Anarchy Length, War Weariness, Hurry Production Cost are all increased by 1% per City



    Civics
    =====


    Tribal:
    removed all yield bonus to Gathering improvements

    Agrarian:
    AIweight down to 0 (was +50)


    Buildings
    ========


    Trophy:
    removed culture doubling over time

    Elder Council:
    upgrades to Village Hall line
    50% faster production of Village Hall

    Village Hall line reworked:
    removed free specialist per improvements
    each building has 50% faster production of the next one in line (was 15%)
    maintenance modifiers changed
    from +15/+25/+35/+75/+100 %
    to -15/-25/-35/-50/-75 %
    Wonder Capacity increment changed
    from +0/+0/+1/+2/+3
    to +0/+0/+0/+1/+2

    Myth of the Hero:
    requires a Culture Level of Fledgling or better
    removed +5% Great General Emergence
    free Brave promotion to Melee, Archer, Mounted and Recon units

    Tailor:
    Hemp added to list of resources

    Public Transportation:
    Maintenance changed from +10% to +25%
    Health changed from +2 to -2
    no bonus Health from Oil
    requires Oil or Oil Products
    +1 free specialist per Village, Town, Suburb

    Personel Rapid Train:
    Maintenance changed from +10% to +25%
    Health changed from +2 to -2
    Happiness bonus removed
    no bonus Health from Oil
    requires Access to Power
    +1 free specialist per Village, Town, Suburb, Fishing Village, Fishing Town, Submegerd Town

    Transporter:
    Maintenance changed to +25%
    Health bonus removed
    Happiness bonus removed
    +1 free specialist per Village, Town, Suburb, Fishing Village, Fishing Town, Submegerd Town

    Skyscraper:
    new model

    Vacation Resort:
    new graphics

    (NEW) Ski Lodge:
    same as Vacation Resort but for cold climate

    Convention Center:
    Ski Lodge added as OR requirement

    Security Center:
    +50% espionage


    Wonders and Projets
    =================


    Hill of Tara:
    free Elder Council in every city (was Village Hall)

    Propaganda Net:
    no longer requires Political Cenzorship civic
    requires to be at war

    Holy Office:
    reworked fully
    +2 Espionage Points from All State Religion Buildings
    national limit changed to 1

    Scotland Yard:
    turned into a real World Wonder
    +1 :) per 10% Espionage rate in all cities

    National Anthem:
    no longer requires Natoinalist civic
    +4 Culture axed
    +2 Culture in all cities

    new wonders:
    Grand Canal
    Limes
    Empire State Building
    Rialto Bridge
    Hundertwasses Hause
    Great Harbor
    Big Ben
    Gate of the Sun
    Nazca Lines
    Fort Knox
    Burj Al Arabs
    AI Entity
    Interpol
    Sensorium
    Sydney Opera House
    Basilica Cistern
    The Motherland Calls

    new movies for:
    Moai Statues
    Olympic Games
    Circus Maximus (edited)
    Academy
    Globe Theatre
    Hermitage
    Iron Works
    Military Academy
    National Epic
    National Park
    Rushmore
    Wall Street
    Apadana
    National Mint
    Petra (replacing previous one)
    Sphinx (edited)
    Gardens by the Bay (and new model)
    Reichstag
    Cheomseongdae
    Blarney Castle
    Bauhaus
    BurningMan
    Kotoku-in
    Altamira
    Lascaux
    Venus of Willendorf
    Apollo Program
    Dino Park
    Pleistocene Park
    Independence Hall
    Great Firewall
    Orbital Hotel
    Zurich Orbital
    Deep Core Mine
    East India Company (replacing German vesion with English)
    Fusion Power Plant
    Human Genome
    Anti Ballistic Misiles
    NaniteDefuser
    NationalShield
    The Agency (replacing German vesion with English)
    Universal Translator
    Communications Sattelites
    Edison's Workshop
    Heroic Epic
    Las Vegas
    Broadcast Network
    World News Network
    Oxford University
    Red Cross
    Refinery
    Scotland Yard
    West Point
    Acropolis
    Curia
    World Trade Center



    Promotions
    =========


    (New) Brave:
    +1 First Strike Chance


    Improvements
    ===========


    Many later improvements yield less gold when pillaged

    Gathering:
    all 3 types of Gathering has a base +1 yield
    -1 yield with Currency tech

    Fort upgrades to Bunker

    Bunker upgrades to Command Center

    Aquatic Anti-Air Defence:
    renamed to Aqua-Fort
    requires Metamaterials
    +50% tile defence
    +20% air defence
    acts as a city
    upgrades to Aquatic Forcefield

    Aquatic Forcefield:
    +75% tile defence
    +40% air defence
    acts as a city

    Submegerd Town:
    +2 hammers axed

    (NEW) Suburb:
    Civil Engineering allows Town to upgrade to Suburb
    Consumerism allows to build Suburb


    Technologies
    ===========


    Mining:
    requires The Wheel

    Plough:
    requires The Wheel


    Units
    ====


    Great Spy:
    can build Interpol (not Scotland Yard)
    upgrades to Top Secret Agent

    Top Secret Agent:
    no longer a national unit
    no longer requires Scotland Yard
    cannot be trained, only upgraded from a Great Spy
    Escape Artist II added to promotions

     
    Last edited: Jul 31, 2020
  6. alstone

    alstone Chieftain

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    first to the one complaining about the agrarian civ dont know how to use it it,, slavery or guilds for the most part is an handicap for my play style, and i play on deity
     
  7. Zeta Nexus

    Zeta Nexus Deity

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    And what is yur experience about the AI? In my latest test game it doesn't really seem to improve its land :confused:
     
  8. alstone

    alstone Chieftain

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    been a awhile, over all good, like what you done with the great hunters, much more balance, no longer getting 20 before i can learn math
    bandits are overpowered as there were with 3 as was in the passed but was able to have 7-9 in games even starting on deity i was over 8k gold while loosing 300g a turn early ad and with 5 ai they could not keep up with my bandits

    the ai just stupid specially compared to rise of man ( in rise of man i would lose wars coming in with unites 2-3 ranks over the ai and greatly out numbered the ai)
    the ai dont seem to know how to use there spies,, i would loose spies in there area but never bandits ,, which the only time i would is because they didnt take the path the computer said there going to take while there holding the butten down ,, aka nexk complaint which counts for all unites

    the great people is bugged ,, im getting great people i never should get is bugged, i got no wonders and like 30 artist and nothing else and can take me like 5 reloads to get a great artist each time wtf
     
  9. alstone

    alstone Chieftain

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    in rise of man they would build forts and use them,, but in this one they would just walk by my forts but my unites couldn't walk around theirs.. its one thing to give the ai a bonus its an other if they dont follow the same rules
     
  10. alstone

    alstone Chieftain

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    its a wonderful world was a very small download are you sure to delete are old files??? its more like an update than anything else
     
  11. alstone

    alstone Chieftain

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    oh what is with the bamboo other than making the map ******* ugly, use to be ably to cut it down or at least have some reason to be there
     
  12. Zeta Nexus

    Zeta Nexus Deity

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    It's around 1.6GB.

    You can build an improvement on it but it's true that it needs to be improved. Any ideas?
     
  13. alstone

    alstone Chieftain

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    just tried the its a wonderful world,, any way to play that with out its cave of man map style, i simply not try it,, its just garage its just **** to look at ( who ever thought that was an upgrade to the standard civ 4 looks had to have some really good lsd, cause fudge its hard on the eyes)

    and as i said before a few times the launcher that comes for these is for rise of man not for Chronicles of Mankind so you would think it would be deleted or fixed by now not like it was needed in the first place at least now when none of the options dont do a thing now in this new Chronicles
     
  14. alstone

    alstone Chieftain

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  15. alstone

    alstone Chieftain

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    your right it is much bigger, my internet much of gotten much better with my knowing,, i remember spending a night to download your old mods and this new bigger mod that is almost 2 times the size
    took like 5 minutes
     
  16. alstone

    alstone Chieftain

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    bamboo can be looked at a resource, same with tin, i mean the bronze age never would have happen if it wasn't for the tin coming in from the asia side,, cant make bronze tools/weapons with out tin
     
  17. fulgrim66

    fulgrim66 Chieftain

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    It's too soon to tell but i think this version fixed my MAF CTD when i open the world builder.
     
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  18. Zeta Nexus

    Zeta Nexus Deity

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    Okay... After some thorough I see that AND2's AI is very stupid/lazy with improving it's area.
    Right now I'm tinkering with workers and other assets to make it the best as I can.
     
  19. alstone

    alstone Chieftain

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    i have notice the ai will protect some of their good resources with a unite but not so much with their workers and slow to replace them when they get taken out.

    my thoughts are that the ai doesnt need the improvements as much so really could be on its low priority list . in one game i tired to starve out a civ with my bandits that had cities 35+ and was only able to starve out a few points to down to about 52 i think on his one big city in which the only way he could have had any kind of resource would be from trade and the couple happy resources he had cities built on
     
  20. Zeta Nexus

    Zeta Nexus Deity

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    I have found a workaround for Movement Limit disappearing when loading a saved game: Just delete the .ini file in your \Documents\My Games\Beyond the Sword folder.
     

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