Thank you
Empire simulator. Ita not only your rival civs that you need to defeat but you also have to deal with inner problems as well. For this reason the mod is intended to play with Revolutions ON. And for the same reason did I introduce the "Bigger penalties from bigger empires" mechanic.
A lot! But it's too late here to write them down now
Bandits:
Oh, I really should finish my newest patch. I tried several things with the Bandit unit (including some you mentioned) but none worked well in my test games, so I replaced it with a unique spy unit. Courtesan is available to Deceiver leaders only. It's a national unit and has a unique promotion tree that can make it more powerful than regular spies.
Food:
You need 3
/ pop in this mod. It was this way in its mother and grandmother mods too.
I don't know what DyP stands for.