Xeven the God
Democratic-Marxist
Here is another of my 'short stories' to tide you over until Part 2 is just the way I like it. Please do forget to vote.
Chronicles of Xeven: Explanation of Angarraidian Magic
(This may sound Final Fantasyish. It's not, even though I stole some spells from FF. Hey, all good DM's steal spells!)
In Angarraid there are two types of magic, Black Magic and Prayer Magic. Black Magic encompasses Fire, Water, Earth, and Air, which are actually four of the total seven elements. Prayer Magic consists of the three remaining elements, which are Lightness, Darkness, and Spirit.
The first element of Black Magic, Fire, consists mainly of speed and offensive spells such as Speed, Quickness, Inferno, Armageddon, and Firestorm. Fire is strong against Earth and weak against Water.
The second element, Water, is built of offensive and defensive spells, examples of which are High Tide, Hurricane, Ice Storm, and Ice Wall. Water is weak against Air.
Earth, the third element, is almost entirely defensive spells. Earth defensive spells are mainly wall spells, which place a wall at the casters target. Examples of earth spells are Earth Wall, Crevasse, Mighty Guard, and Earthen Armor. Earth is strong against Air.
Air, the final element of Black Magic, consists of a large amount of speed spells with almost no defensive spells and few offensive spells. Examples of Air spells are Haste, Slow, Quick Hit, and Air blades.
Many of the Black Magic spells are Duel, Tri, or All-Elemental, meaning a spell in one element could be part of another. For example, the Fire spell Quickness is also an Air spell. Some Multi-Elemental spells include Mighty Guard (All-Elemental), Bolt (All-Elemental), and Lightning Bolt (Air and Fire).
Lightness and Darkness, elements of Prayer Magic, are opposing forces. Both are very weak against each other but also have high level spells that deal major damage to any of the Black Magic elements. Some examples of Lightness spells are Protect, Holy, and Cure. Darkness consists of spells such as Ultima, Un-Holy, and Sanctum.
Spirit is the final and most powerful element. Spirit is the abilities to summon creatures to battle for ones self and modify ones body. Modifications can be made one everything from strength to a persons very soul.
Prayer Magic does not have any Duel or Tri-Elemental spells. All spells in one element are only found in that element.
That is all.....NOW VOTE
PS: 'Must have part 2!' refers to the OTHER Chronicles in the Prologue thread.
Chronicles of Xeven: Explanation of Angarraidian Magic
(This may sound Final Fantasyish. It's not, even though I stole some spells from FF. Hey, all good DM's steal spells!)
In Angarraid there are two types of magic, Black Magic and Prayer Magic. Black Magic encompasses Fire, Water, Earth, and Air, which are actually four of the total seven elements. Prayer Magic consists of the three remaining elements, which are Lightness, Darkness, and Spirit.
The first element of Black Magic, Fire, consists mainly of speed and offensive spells such as Speed, Quickness, Inferno, Armageddon, and Firestorm. Fire is strong against Earth and weak against Water.
The second element, Water, is built of offensive and defensive spells, examples of which are High Tide, Hurricane, Ice Storm, and Ice Wall. Water is weak against Air.
Earth, the third element, is almost entirely defensive spells. Earth defensive spells are mainly wall spells, which place a wall at the casters target. Examples of earth spells are Earth Wall, Crevasse, Mighty Guard, and Earthen Armor. Earth is strong against Air.
Air, the final element of Black Magic, consists of a large amount of speed spells with almost no defensive spells and few offensive spells. Examples of Air spells are Haste, Slow, Quick Hit, and Air blades.
Many of the Black Magic spells are Duel, Tri, or All-Elemental, meaning a spell in one element could be part of another. For example, the Fire spell Quickness is also an Air spell. Some Multi-Elemental spells include Mighty Guard (All-Elemental), Bolt (All-Elemental), and Lightning Bolt (Air and Fire).
Lightness and Darkness, elements of Prayer Magic, are opposing forces. Both are very weak against each other but also have high level spells that deal major damage to any of the Black Magic elements. Some examples of Lightness spells are Protect, Holy, and Cure. Darkness consists of spells such as Ultima, Un-Holy, and Sanctum.
Spirit is the final and most powerful element. Spirit is the abilities to summon creatures to battle for ones self and modify ones body. Modifications can be made one everything from strength to a persons very soul.
Prayer Magic does not have any Duel or Tri-Elemental spells. All spells in one element are only found in that element.
That is all.....NOW VOTE
PS: 'Must have part 2!' refers to the OTHER Chronicles in the Prologue thread.