GaryNemo
Settler from None
Priorities: Viborg growth crisis, Prepare for Republic, Connecting Road from FA to MT, Diplomats, Military to India, then Settlement in India.
This is, of course, monstrous. But the choices seem few, to me. I believe everyone will vote for the first 3 approvals. Following that, the first choice of each topic generally is the detail to implement those plans, and continue growth and expansion of productivity.
Dellham: Settler 12/40 in 4, then what? Diplomat.
FC Settler, build Road Bridge S of Dellham.
In 4, DH Settler irrigate Grassland River here.
Reneaux: Hides Caravan 30/50 in 4, grows in 2 ok
Needs more irrigation, eventually 3rd Police, etc...
Monks Towne: Temple 35/40 in 2, then Settler?
Legendary City: Caravan 0/50 in 7 (Rule of 28 $4)
Temple, 3.BlackDudes, 2 police, 1 working, grows in 10 ok.
Needs irrigation, already supports Trireme.
TFalls Settler: NW irrigate Plains, then SE I Oasis.
IWC: Trireme 6/40 in 12, seems needed for India and S Elysium Island.
Too bad the Russians don't seem to build Roads...
with Fish and No Green, no Settler here, ok?
Castle Jayne: Dye Caravan 14/50 in 9, Or Recommended:
IPRB=20 $4 IPRB=30 $4, Caravan in 7.
Viborg: Diplomat 8/30, IPRB $4, switch to Settler, Forest Elvis!
Uppsala: Crusader 4/40 in 7 (IPRB=10 $4) grows in 1 ok
V2: Settler 3/40 in 11, build Road to Upps NW W N
This Settler can make Uppsala Iron useable.
Udal: has Trireme war unit. FA can assume support of Phx there.
forest serf to Road, Settler in 10 w 23 Food, perfect.
Settler finished Mine. SW SW Irrigate, N found PF (W W of DH)
Settler 10/40 in 8.
Fruit City: Having built V2, no longer a problem.
Settler 10/40 in 10 (Grows to Whale in 5)
That Settler SW Irrigate, then grow. Temple?
Name: Banana Bay.
Note Udal and Fruit have Archer guards, Legion is 3rd wheel.
Routskilde: Crusader 6/40 in 9, grows in 5 (to Whale)
Fort Anarchy: Rehome Udal Phx here.
Move Legion S to rehome in Elysium, ship to India.
Ren Settler SW SW charge, S Road.
Beads Caravan 10/50 in 8.
2.BlackDudes, Phx Police not needed until grows in 16
That resolves Viborg and Republic. Legion prepared for shipment to India. Ren Settler continues life of work, building vital connecting Road FA to MT. There appears little to vote on here, Dellham must next build a Diplomat. Please study and comment. Vote so MonkE can make his last glorious move Saturday evening.
This is, of course, monstrous. But the choices seem few, to me. I believe everyone will vote for the first 3 approvals. Following that, the first choice of each topic generally is the detail to implement those plans, and continue growth and expansion of productivity.
Dellham: Settler 12/40 in 4, then what? Diplomat.
FC Settler, build Road Bridge S of Dellham.
In 4, DH Settler irrigate Grassland River here.
Reneaux: Hides Caravan 30/50 in 4, grows in 2 ok
Needs more irrigation, eventually 3rd Police, etc...
Monks Towne: Temple 35/40 in 2, then Settler?
Legendary City: Caravan 0/50 in 7 (Rule of 28 $4)
Temple, 3.BlackDudes, 2 police, 1 working, grows in 10 ok.
Needs irrigation, already supports Trireme.
TFalls Settler: NW irrigate Plains, then SE I Oasis.
IWC: Trireme 6/40 in 12, seems needed for India and S Elysium Island.
Too bad the Russians don't seem to build Roads...
with Fish and No Green, no Settler here, ok?
Castle Jayne: Dye Caravan 14/50 in 9, Or Recommended:
IPRB=20 $4 IPRB=30 $4, Caravan in 7.
Viborg: Diplomat 8/30, IPRB $4, switch to Settler, Forest Elvis!
Uppsala: Crusader 4/40 in 7 (IPRB=10 $4) grows in 1 ok
V2: Settler 3/40 in 11, build Road to Upps NW W N
This Settler can make Uppsala Iron useable.
Udal: has Trireme war unit. FA can assume support of Phx there.
forest serf to Road, Settler in 10 w 23 Food, perfect.
Settler finished Mine. SW SW Irrigate, N found PF (W W of DH)
Settler 10/40 in 8.
Fruit City: Having built V2, no longer a problem.
Settler 10/40 in 10 (Grows to Whale in 5)
That Settler SW Irrigate, then grow. Temple?
Name: Banana Bay.
Note Udal and Fruit have Archer guards, Legion is 3rd wheel.
Routskilde: Crusader 6/40 in 9, grows in 5 (to Whale)
Fort Anarchy: Rehome Udal Phx here.
Move Legion S to rehome in Elysium, ship to India.
Ren Settler SW SW charge, S Road.
Beads Caravan 10/50 in 8.
2.BlackDudes, Phx Police not needed until grows in 16
That resolves Viborg and Republic. Legion prepared for shipment to India. Ren Settler continues life of work, building vital connecting Road FA to MT. There appears little to vote on here, Dellham must next build a Diplomat. Please study and comment. Vote so MonkE can make his last glorious move Saturday evening.