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Chryshe province

Discussion in 'Civ2 - Game of Democracy II' started by Jayne, Nov 14, 2002.

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Chryshe Question

Poll closed Nov 19, 2002.
  1. CJ: Settler next?

    7 vote(s)
    63.6%
  2. CJ: Caravan next?

    2 vote(s)
    18.2%
  3. CJ: Dip next?

    1 vote(s)
    9.1%
  4. CJ: Something else? Specify

    1 vote(s)
    9.1%
  5. MT: Settler next?

    3 vote(s)
    27.3%
  6. MT: Dip next?

    2 vote(s)
    18.2%
  7. MT: Temple next?

    6 vote(s)
    54.5%
  8. MT: Something else? Specify

    0 vote(s)
    0.0%
  9. LC: Dip captain next?

    6 vote(s)
    54.5%
  10. LC: Something else? Specify

    4 vote(s)
    36.4%
  11. Ren: Caravan next?

    4 vote(s)
    36.4%
  12. Ren: Dip next?

    6 vote(s)
    54.5%
  13. Ren: Something else? Specify

    2 vote(s)
    18.2%
  14. Upps: Keep Legion (in 8)?

    6 vote(s)
    54.5%
  15. Upps: Change to archer (in 6)?

    2 vote(s)
    18.2%
  16. Upps: Change to dip (in 6)?

    2 vote(s)
    18.2%
  17. IPRB & do everything possible to disband Roskilde before it grows again!

    10 vote(s)
    90.9%
  18. Build Whale City on plains SE of whale ASAP (1 special)

    3 vote(s)
    27.3%
  19. Build Whale City on mountains SW of fish ASAP ( 2 specials - can work)

    7 vote(s)
    63.6%
  20. No, no, no, no, no!!!

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. Jayne

    Jayne Emperor

    Joined:
    Jun 12, 2002
    Messages:
    1,070
    Location:
    Worcs UK
    Apologies if I miss anything, I'm still catching up!

    CJ: Celebrating! Caravan in 1. Grows in 11.
    Rosk. Settler in 1. Grows in 1!
    MT. Legion in 2. Grows in 11.
    LC. Celebrating! Trireme in 4. Grows in 26.
    Dell. Caravan in 6. Grows in 30.
    Ren. Caravan in 4. Grows in 27.
    Udal. Archer in 9. Grows in 25.
    Upps. Legion in 8. Grows in 2.
    FA. Caravan in 8. Grows in 2.


    Things to consider:
    We need a settler and defence for proposed Whale City near LC.
    We need more dips.
    We've been invaded and demand our Military Advisor lead us to live in a safe province again!
    Roskilde is still growing. We need to do everything possible to disband.
    Where will we send the new Roskilde settler? Along the peninsula? Whale City?

    Please discuss - and don't forget to vote!!!
     
  2. MonkE

    MonkE Primate Philosopher

    Joined:
    Jul 23, 2002
    Messages:
    343
    Location:
    Minnesota, USA
    Correction: Roskilde food box 10/30. Food surplus is only 1, so settler in 14 won't cause growth and city will disband on schedule. Before disband, must found Fruit City (name?) and rehome all Ros units.

    I would like the next Ros settler to help finish the roads down to FA first.

    Another question: should we build Fruit City on the forest or terraform to plains first? There is plenty of time before the disband.
     
  3. Jayne

    Jayne Emperor

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    Sorry my mistake. I have a good excuse not to be thinking straight though.

    We need to settle both new settlers before Roskilde finishes the final settler. Or, the new settler needs to be rehomed at Fruit City before moving on. As do the archer and phalanx.
     
  4. GaryNemo

    GaryNemo Settler from None

    Joined:
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    War plans? Seems we must get Archers, Legions & Dips up to Uppsala ASAP. Archer fortified on Iron. Units fortified on NW Jungle Road. What if the Vikings have a Diplomat?

    Maybe IPRB the Barracks Production, $4 $13 $13.
    Rehome units from Udal and Roskilde, to prepare for Republic.
    Found Whale Peat City ASAP.
     
  5. Zwelgje

    Zwelgje Deity

    Joined:
    Nov 20, 2001
    Messages:
    3,953
    The Roskilde settlers both have to clear forrest too before they can settle! I don't have the game here so I can't calculate any stuff but we should have a close look if all can be done in time. Otherwise we should hire Elvis and get some hungry people in Roskilde eating all their food-reserves. ;)
     
  6. Jayne

    Jayne Emperor

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    In the next turn, Roskilde will have 11/20 food stored, producing 5 per turn, need 2 to support settlers and 4 to sustain city. That equals 1 hunger. In 11 turns we lose a settler. Once a settler has foundeda city we reach equilibrium, and start growing by one food when we rehome/found the second. That's right, isn't it?
     
  7. MonkE

    MonkE Primate Philosopher

    Joined:
    Jul 23, 2002
    Messages:
    343
    Location:
    Minnesota, USA
    Roskilde will keep a 1 food surplus. After the settler is built, only 2f is needed to support the city. See my post above.
     
  8. Jayne

    Jayne Emperor

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    Ok, my mistake again. That means things are tighter and we must disband in 8 - assuming we build Fruit City at the last possible minute.
     
  9. MonkE

    MonkE Primate Philosopher

    Joined:
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    Location:
    Minnesota, USA
    Oops, I forgot that the food box will shrink. We will need to IPRB the last settler or switch to Elvis if we need more time for the FC build and rehoming.
     
  10. Jayne

    Jayne Emperor

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    Elvis will make food production 3, 2 needed for settler support, and 2 for growth. Equals -1. Elvis also reduces shield production. How about a compromise and let Elvis play, say, every other turn. Shield production net reduction of 1, not 2, but we take the pressure off the starvation/growth factor. Settler builds in 20, not 40 (assuming no IPRB) and the food box should hover around 11/20.

    Please tell me I have that right!
     
  11. MonkE

    MonkE Primate Philosopher

    Joined:
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    Location:
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    :crazyeye: I think that's right. :) We can use the whale (3 production) as much as possible and use Elvis (1 production) as needed to prevent growth.
     
  12. GaryNemo

    GaryNemo Settler from None

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    Location:
    Ohio, GMT-4
    Jayne sounds right, but I'm sure I do understand this:

    Found Fruit City right now, on Forest. The Fruit will make up for it. Even waste the charge, unless one more turn is enough to Road the current Forest. Try to plan things out that way -- I'm sure there is a way. Roskilde can have Whale, Fish, Ocean, Elvis, some combination will work.
    ReHome something in Fruit City.

    Then bring the new Settler over and rehome in Fruit, either before after clearing the Forest under the city. Or don't clear the forest for hundreds of years. Not sure.

    Rehoming units? War Plans? Fortify on Uppsala's Iron?
    Do NOT Rehome the Trireme's Ren Horse in Uppsala.
    DO REHOME a Udal unit in FA or MT.
     
  13. Rout

    Rout ZZzzzzzz

    Joined:
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    Location:
    Leeds UK
    I agree, found now, deforestation later, the high food from fruit and high shield from forest will boost the city's early establishment.

    In the poll I voted something else a lot, because I would hope to see marketplaces and libraries springing up.
     
  14. MonkE

    MonkE Primate Philosopher

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    I suggest finishing the road first (won't take long anyway) to speed all the movements for rehoming, etc.
     
  15. MonkE

    MonkE Primate Philosopher

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    If we have enough dips built, I would like to see LC pump out caravans. With the trireme it will be supporting 3 units.

    New motto: "There is no such thing as too many caravans!"
     
  16. GaryNemo

    GaryNemo Settler from None

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    Since we are about to build Mike's,
    we'll need plenty of irrigation projects.   I voted so:
    CJ Settler next after Dye Caravan.
    MT Settler instead of Legion. It has great Green, like CJ.
      But I see Temple is ahead in the poll.
    LC Guard Dip next. Then "pump out Caravans".
      A Guard Dip will be useful at CJ, for example.
      LC is supporting one war unit, the Trireme.
      Recommend DellHam change to Dip in 2,
        Report at LC as Trireme Captain.

    Ren finish Caravan in 4, then Warrior for 3rd Police.
      Serf to River Grassland (& Wine & Oasis)

      Boreum should build its own Guard Diplomat.
    Upps: Legion in fewer than 8. IPRB $4 $13 in 6?
    I do not believe IPRB is necessary to disband Roskilde,
      SE and Found Routskilde 4Specials!
    I prefer no Chryshe Markets nor Libraries now.
    Build Whale City on plains SE of whale ASAP (1 special). There are now 2 Settlers Roading out to that location. The site seems more productive than the Mtn proposal. Upon Road completion, one founds Whale City (SE of Whale), the other irrigates LC.

    Are we all agreed? Ros Settler finish the Forest Road,
      SE, found Fruit City on Forest w Whale.
      Rehome Ros supported units ASAP.
    Ren Settler S to DH Hill, Road. Then Mine?
      then W to found Plains Filler?

    Have we made any Military and Uppsala plans for MonkE?
     
  17. duke o' york

    duke o' york It don't mean a thing....

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    Hmmm. I remember seeing that somewhere before. :mischief:

    Roading is always a good thing, as are caravans. Once built, caravans can be stored forever if you never get round to using them as a handy 50-shield bonus for a SS part or a late game wonder. In fact, if you have piles of them then in an emergency you can always disband one to add to the construction of a vitally-needed defender or whatever. :goodjob:
     
  18. MonkE

    MonkE Primate Philosopher

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    Location:
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    If there is to be a road there, I suggest roading the current square first to complete Del - FA link. The Udal settler can immediately start road N to Fruit City.

    Perhaps later on the FC and Udal settlers could head W to mine/found city on the hill NE of the Fish special (roading as they go?). That, Whale City and the plains filler would utilize nearly all the remaining NW Chryshe squares (except 1 mountain N,N of LC and 1 jungle NW,NW,NW of FA).
     
  19. GaryNemo

    GaryNemo Settler from None

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    MonkE, I agree completely! A Hill Mine city is a great Caravan producer.

    I am pleased to see CJ Settler is being approved. But I am not sure about the utilization and plan for Monks Towne.

    duke, I agree that Roading and Caravans are good things. I prefer to utlize each Caravan productively somehow. But there are two things even better ... Settlers and New Cities!

    May we change Monks Towne Legion to Caravan? Unless we're sure what we'd do with that Legion.

    Are we agreed, DellHam change to Dip in 2? Jayne?
    It is well supported in the Elysium Dips poll.


    There is a dearth of War and Uppsala planning. Perhaps because our aggressive $subverting President has been doing so well. If so, we must build more Diplomats for him! Ren Caravan followd by Dip does seem smart. MonkE moves in perhaps 30 hours.
     

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